Melee Weapon Range - need explanation
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I would like to make a formal request to the devs to add +1 melee range to end of tier 2hand axes (void/abyssal/shadow axe). Unless this makes cyclone unbalanced. If 2hand axes cant cyclone anyways oh well.
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Does this mean that all other skill beside Sweep, Cleave and Ground Slam would benefit from Melee Weapon Range?
Because from the explanation, that's the way I see it. |
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Yea didn't get much clarification on that, so does it apply to Whirling Blades or not?
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Is the AoE bigger for splash damage melee attacks if you have +2 to melee range due to a passive?
IGN: AlCohonez, GhengizCohen
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bump
IGN: AlCohonez, GhengizCohen
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in general Skills that are labeled as "aoe" like cleave and groundslam don't profit from Melee-Range. Every other "melee" "attack" does.
Whirling Blades doesn't have an "aoe" so it should work, same as cyclone. Melee-Splash has an "AoE" so range shouldn't work - on the other hand the Area Skills stuff in the Templar region should work. BUT I got this along the way on my cleaver and for the love of god I don't notice the smallest of a difference while using dual-strike ah and btw. Whirling Blades genereates a huge amount of desync - i wouldn't recommend using this Skill Last edited by Buchsbaum#0527 on Apr 30, 2013, 6:22:30 AM
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" Unarmed range? Can't find the info anywhere. Brutus. Do you even sync?
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If I have a melee range of 5 that is enhanced by an "Increased Area of Effect" of 30%... so 5 * 1.3 = 6.5 is the melee range rounded up to 7 or is it truncated to 6?
Thanks Chris Wilson: "Today was the proudest day of my life."
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What about Flicker strike ?
If i get unique amulet with +2 melee range, duelist +2 melee range, and im using a 2-hander will i get flickered 9 units away from target, or 5 units away ? how does melee splash gem and melee range interact ? |
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