[3.8] Spider Bros ||| Arakaali's Fang Necromancer ||| Everything dead in 5ex || Level 100 reached
Like SRS, but better.
My Character (up-to-date for 3.8):
Note that a 6-link does nothing for this build. Don't worry about getting one.
Realistic Shaper DPS: 2mil+ without good gear
Special unique dagger summons spiders that are op. The spider skill can be supported by socketing support gems within the dagger itself. We summon them using The Writing Jar trick, and take increased duration so we don't need to resummon often. The rest of the build's goal is to support these spiders.
Before 3.5.1 Phase Run Nerf
Showcase Video https://youtu.be/WLFSAakQrpU
I did not swap out melee splash for any fight, even Uber Elder.
T15 Clear Speed Video https://youtu.be/uKzg0dmzQgw
This map has no regen, didn't even notice. Can do any combination of map mods all at once.
After 3.5.1 Phase Run Nerf
Deathless Uber Elder https://youtu.be/Nl2T3jztQq8
As you can see, the build allows for some mistakes.
T16 without Phase Run https://youtu.be/P3xcCOMsv5s
Spiders give you attack speed that makes shield charge fast.
1 Hour of General Gameplay https://youtu.be/iQepovjrUwo
A variety of Red Maps, 83 Temple, and Delve to showcase the average build play time.
3.8 Blight Changes
Shock Spiders https://youtu.be/_ijbCY9RcnQ
Using Speakers' Wreath, Inpulsa's, and Corpse Pact in conjuctions results in cool clear speed.
Build Changes from Patches
Definitely a buff.
There's a lot of changes for summoners, I'll be changing my guide as I play through this league. The big one is which Passive to take for "free" on amulet. My bet is get Ravenous Horde on amulet as its travels nodes are the most inconvenient.
Carrion Golem also gives us another more multiplier, but that might mean using an unset ring to fit it in.
I like dropping the bottom half of the tree, because we can get increased duration from Enduring Bond.
Spider accuracy was hugely buffed, I'll need to mess around with how much increased accuracy we'll need from the tree first, but for now I'm taking Gravepact.
If you find any important changes that should be addressed, please let me know via thread reply.
Changes to accuracy calculation benefits minions immensely.
Command of the Pit -> Grip of the Council
Added Generosity - Precision (lv 5)
3.7 Warning: Spiders (and all other minions) have trouble breaking legion mobs out of stasis effectively. Minion AI doesn't seem to play nice with this mechanic. Using Sentinel spectres on a 4L+ should help alleviate Legion stasis clear speed.
Melee Physical Damage Support -> Withering Touch
Hatred -> Malevolence
DPS increased by around 10% with this change.
Spectres no longer spam skills when linking with Blood Magic support gem.
Phase Run Glitch
"Fixed a bug where Phase Run could make you completely invisible to all enemies."
You have to actually dodge now :( Use Shield Charge or Whirling Blades. Each spider gives attack speed, so movement skills are fast.
On the upside, dagger is cheaper!
People have been reporting that Phase Run doesn't work at all now. Ideally it will be 50% visibility, right now its 0%. You can still use it with Decoy Totem, because the movement speed is nice, but you're better off using Shield Charge.
To summon 20 spiders you need to spell cascase+desecrate. Then use
When you kill the 1-hp worm 2 spiders will be created for each nearby corpse. So you only need to kill 1 worm to create 20 spiders as long as there is 10 corpses near the worm you killed.
Resummoning Spiders Mid-Fight
Necromancer gives minion duration, and we take some of the duration nodes on the passive tree.
Spiders last 1.5 minutes and Uber Elder dies in 3 minutes. With reduced flask charge mod on belt you get 3 worm jar uses. That's 4.5 minutes of spiders without gaining a single flask charge.
What do I need to make this work?
This dagger. That's it. The rest of the gear is merely a recommendation. You can make this work with just about any ascendency and even the most potato gear.
All of the usual Pros/Cons of any other Minion build also apply here.
Passive Tree (Level 95)
Passive Tree (Level 70)
Passive Tree (Level 53)
Passive Tree (Level 30)
At Level 1 take Raise Zombie as your quest reward. Zombies are very powerful now, link them with Minion Damage and Minion Speed. At level 4 take Summon Raging Spirits and Link with Infernal Legion at level 8. This will cause your SRS minions to die, so pick up Minion Instability to make them explode. This combo, combined with Zombies, will easily get you through all of the early game content.
We'll want to take Enduring Bond and Potency of Will early on for the increased duration. This will make our spider last longer, and as an added bonus also makes SRS last longer too. Don't forget to get all your auras. You won't be able to use them all yet, but it's good to start leveling them.
Once you equip Arakaali's Fang leveling becomes trivial. Don't forget to take Sovereignty before reaching level 70 so you can use all of your auras. In addition, you'll need to find dex on your gear so you can use Haste.
After you've obtained a good amulet, anoint Ravenous Horde onto it then drop the Ravenous Horde passive tree points. This saves you 7 points which you can allocate to Fearsome Force and Aligned Spirits. If you don't have Devouring Diadem, drop Haste.
Speakers' Wreath Synergies
Part of the problem with playing minion builds is we can't use any "on kill" items because minion kills don't count as player kills. However if a mob dies to a DoT even if that DoT was applied by your minion it counts as a player kill.
This helmet has the unique line "Minions' Hits Can Only Kill Ignited Enemies". Because we don't ignite it forces mobs to always die to the poison DoT, which in turns lets us utilize "on kill" items. There's a few things we can do with this.
The first is obvious, Arakaali's Fang is an on kill effect. Instead of summoning 15 corpses with desecrate unlink spell-cascade so only 5 corpses are summoned. This causes us to only summon 10 spiders at a time. Those 10 spiders will then help create 10 more spiders because mobs are always counting as your kills. The timing of the 10 newly summoned spiders are jagged with the first 10, which means when the first 10 spiders expire the next 10 spiders will be around to resummon 10 more. This creates a resummon loop so we never have to resummon spiders during a map.
Another easy synergy to utilize is to craft on "10% Chance to Summon Spectral Wolf on Kill" to our rare amulet. Giving us a wolf pack in tandem with our spider hoard
Wolf Pack in Action
Instead of a shield we could equip Bino's Kitchen Knife which propagates the poisons and gives free life regen. In addition, the Blight-specific unique Sporeguard will cause chaos explosions on death which helps with map clear. Impulsa's will also let utilize the explosion effect, because Corpse Pact ascendancy node shocks nearby enemies.
If you plan to use this helmet definitely take advantage of these synergies.
If you don't want to use Spectres to generate frenzy charges this is your other option. This shield will give your minions frenzy charges as your Ball Lightning hits mobs.
Otherwise get a good hybrid ES/Life shield. There are a few good elder/shaper mods such as CWDT, +Maximum Resistances, Recover Life/ES on block, and Reduced Mana Reservation.
You cannot use wands, but you can use a sceptre as an offhand weapon that has % minion damage, % minion attack speed, % chance for minions to deal double damage, % minion movement speed, % atk speed per aura, etc. You can also get +1 level of minion gems which pushes ur spectres to lv 21 for 1 extra spectre.
If you use a rare helmet, fossil craft -9% chaos resistance. You will also want a lab enchant that reduces the mana reserve of Hatred or Haste.
Alternatively you can use Devouring Diadem. It gives you EB which lets you reserve all your mana. If you socket Haste and Hatred into this helmet you will be able to use an Aspect of the Cat/Spider/Crab as well, because of the massive reduced mana reserve it gives to socketed gems.
Every 5 seconds Feast of Flesh consumes nearby corpses restoring Life/Mana/ES on consumption. It's both a boon and bane. Sometimes it consumes the corpses while you try to make spiders, so time it correctly. I also use this helm because it lets the build run no regen maps easily. Do not use this if you're already using March of the Legion
Speakers' Wreath has its own section in the guide as it's more complex.
Get at least 15% Reduced Flask Charges Used. Make sure your Writhing Jar is at least 17% Reduced Charges (16 of 40 use). The belt mod reduces the flask charge usage to 13, enabling 3 uses without refilling flasks.
Use unique gloves for more damage. Recent changes to accuracy means we don't need Command of the Pit anymore. Use Grip of the Council for the greatest damage increase.
Otherwise use rare gloves. You'll want life, resistances, and minion damage. Keep in mind you can craft of minion damage to gloves.
Command of the pit is no longer necessary because of new Accuracy changes.
Movement speed, life, resistances, and dex. Nothing fancy, should be easy to get. You can save a gem slot by getting the "Socketed Gems support by Fortify" elder mod.
Alternatively you could use March of the Legion. This turns our Auras into 30 second "buffs" that don't reserve mana so we can use 4x 50% auras. Do not use this if you're already using Devouring Diadem.
The most important thing here is to Anoint Ravenous Horde on your amulet. Annointing saves 7 passive points, and provides a huge boost to your minions "for free". You can also craft on minion movement speed to amulets and rings.
You need 155 dex for Haste or 111 for Hatred; get most of it on amulet/rings. Essence crafting minion movement speed is a luxury as you can now craft on minion movement speed. Otherwise use accessories to fill out life and resistances.
Be sure to get a ring/amulet/belt/boots with an Aspect of the Spider/Avian if you're planning to use Diadem (check helmet section for details).
For a more expensive option you can use Solstice Vigil. The link setup below will improve the power of TC and it'll still be free to reserve. If you go this route then I strongly recommend getting a Temporal Chains helm enchant.
Blasphemy - Temporal Chains - Enhance - Empower
If you really want to spend big, this is best in slot for just about any minion/aura build. Note that you can also get the Hatred or Malevolence versions to double up on 50% auras.
There's a lot of options here. This should be the last piece you get, use it to fill out anything missing, such as more life, resistances, or other utility options. Note that certain body armours may change your passive tree slightly.
All Ghastly Eye Jewels. Make sure 1 of them has the mod "Minions have a % chance to blind on hit". Spiders attack so quickly everything will be blinded.
Life, minion added phys dmg, minion damage, minion attack speed, minion movement speed, resistances.
Here's a trade search I used to buy all the jewels. https://www.pathofexile.com/trade/search/Betrayal/eaKVdYhL
Watcher's Eye with Phasing is also a nice utility bonus.
Required flask. You need this to summon lv 1 worms to proc the "on kill" summon condition for spiders. It's important to get at least 17% Reduced Charges, because the usage goes down to 16.
Optional unique flask. This is a very good survivability tool, definitely would recommend using one. They're not expensive either.
The other 3 flasks should have
You're more than welcome to use all 3 elemental flasks as well.
If you happen to balance your resistances this is a good defensive option as well.
Total Cost of My Gear (Betrayal)
Dagger - 230c
Helmet - 1c
Shield - 20c
Coral Ring - 50c
Prismatic Ring - 270c
Amulet - 5c
Command of the Pit - 90c
Belt - 5c
Boots - 10c
Body Armour - 15c
6x Jewels - 15-20c each - 120c
816c or 4.8ex
My 5ex worth of Gear
In Dagger = Withering Touch - Minion Damage - Melee Splash
In Devour Diadem = Malevolence - Dread Banner - Generosity
In Dagger = Multistrike - Minion Damage - Melee Splash
In Devour Diadem = Hatred - Dread Banner - Generosity
Poison theoretical damage is slightly higher, but the cold based one does about ~2x higher initial hit damage which is significantly better in nearly all scenarios. This is because the poison damage takes time to ramp up.
CWDT (lv 1) - Immortal Call (lv 3) - Flesh/Spirit Offering (lv 20)
You can have a lower level offering so CODT triggers it if you don't want to self-cast.
Whirling Blades - Fortify - Raise Zombie - Meat Shield
Devouring Diadem: Malevolence/Hatred - Dread Banner - Generosity
Devouring Diadem: Haste
Clarity (lv 1)
Temporal Chains - Orb of Storms - Curse on Hit - Inc AOE
or with Solstice Vigil: Temporal Chains - Blasphemy - Enlighten - Empower
Spell Cascade - Desecrate
We will have up to 4 spectres now. I would get 2 of each charge generating chieftain.
T̶h̶e̶ ̶"̶D̶e̶a̶t̶h̶ ̶A̶t̶t̶u̶n̶e̶m̶e̶n̶t̶"̶ ̶p̶a̶s̶s̶i̶v̶e̶ ̶g̶i̶v̶e̶s̶ ̶u̶s̶ ̶+̶1̶ ̶s̶p̶e̶c̶t̶r̶e̶s̶,̶ ̶s̶o̶ ̶w̶e̶ ̶h̶a̶v̶e̶ ̶2̶ ̶t̶o̶t̶a̶l̶.̶
Spectre #1 Stygian Silverback
Location: Act 2 The Riverways
Utility: Generates Frenzy Charges
Spectre #2 Host Chieftain
Location: Act 7 The Ashen Fields
Utility: Generates Power Charges
Raise Spectre - Blood Magic - Minion Life - Spell Echo
Alternatively you can go with attack based spectres in addition to spiders. This is a great DPS option, but you'll need a 6L body armour to be worth it. Check this forum post for the latest in Spectre power levels.
Commander of Darkness > Mistress of Sacrifice > Plaguebringer > (Mindless Aggression OR Corpse Pact)
Mindless Aggression would help with faster clear speed, Corpse Pact provides 20% shock, so it'd be better for bossing. Up to you, both are strong.
Soul of Lunaris is good for the 100% chance to avoid chained projectiles. Soul of Shakari makes you immune to poison which is really nice. You might also consider Soul of Ryslatha for the improved life flasks.
Gloves - of Light (creates Conc ground)
Boots - Movement speed, Regeneration, Attack Speed
Helmet - Dread Banner effectiveness, Flesh Offering attack speed
If you're not using Devouring Diadem you'll need reduced mana reservation for Hatred or Haste
Is this build still viable after Phase Run nerf?
Yes, you have to dodge now instead of AFK.
How do I gain more survivability?
Spec out of Necromantic Aegis and equip a good defensive shield.
Why take Mind Over Matter if we're reserving all our Mana?
The Devouring Diadem gives us Eldritch Battery. Taking MoM "gives back" our ES.
Why go Necromantic Aegis?
If you use Victario's Charity your minions will have 3 Frenzy Charges permanently. Charges count for more on minions, giving 12% more damage and 45% increased attack speed.
Can you refresh spiders' duration?
No, they need to expire before resummoning. Check the Speakers' Wreath section of the guide to get around this.
Can I play a different ascendency?
Necromancer gives 60% increased minion duration. You will get annoyed if you have to constantly summon spiders, but it's up to you. I'd recommend Scion(Necro+PathFinder), Occultist(CI/LL), or JUGG(defenses).
Do the rolls on Arakaali's Fang matter?
The dagger grants the skill "Level 1 Raise Spiders". Think of it like Level 1 Summon Raging Spirits. The stats of your weapon don't matter for minions, even if the minion gem is socketed within the weapon. Corruption Mods do not matter either
How do I get 4 off-color sockets in The Devouring Diadem?
Use the Jeweler Orb method to easily get 4 off color. Here's a great video by Pohx explaining how it works.
Why do we want Clarity if all of our mana is reserved?
Necromancer's "Commander of Darkness" gives 3% attack speed per aura. A level 1 clarity is free 3% attack speed for very little reserved mana. No reason not to unless you need the gem sockets. You can also get awesome Watcher's Eye mods with clarity:
banner image from https://www.artstation.com/artwork/gr4gE
interesting alternative arakaali's fang build: The Spider Thief
Last edited by skyscan on Oct 3, 2019, 9:16:16 PM
Last bumped on Oct 18, 2019, 4:55:26 AM
on Jan 8, 2019, 3:06:21 AM
Fang is still a thing, or are we waiting for nerf?
on Jan 8, 2019, 3:08:28 AM
not really a nerf, its using/abusing a bug with phasing giving 100%. letting you basically be invisible to almost all mobs permanately. expect it to be fixed.
on Jan 8, 2019, 5:16:07 AM
uber elder down>?
on Jan 8, 2019, 7:39:47 AM
Yes, in showcase video.
For sure. Which just means you'll need to actually dodge in future patches. Even if they cut the damage in half and fix phase run (again), it'd still be "Uber Elder Viable".
Last edited by skyscan on Jan 8, 2019, 12:13:21 PM
on Jan 8, 2019, 12:12:39 PM
have you considered dread banner? its a noticeable chunk of added damage for the spiders, scales well with their numbers and high aps (mine are over 5aps each with multistrike, almost 6 with vaal haste). It wont show the dps in PoB however.
Nothing super amazing about the gear, most is crafted. I went ape spectres for frenzy over victarios and fossil crafted an 80% minion dmg + 14% attack speed offhand for about 30c. I think i'm too heavily focused on minion movement speed(with over %120) atm, i need to drop some and pickup more minion attack speed.
but on the flip side I found that with the higher movement speed and aps using mele splash isn't really needed for clearing and the higher overall dps with out it helps on syndicate content.
on Jan 8, 2019, 12:34:59 PM
Definitely worth considering. The decreased accuracy to nearby enemies is nice as well. I'll swap one in and see how it goes.
Thanks for the suggestion.
on Jan 8, 2019, 2:02:40 PM
Heya, was wondering how much difference the +1000 accuracy make, is it much more dps compared to Fenumus' Weave?
on Jan 8, 2019, 4:51:23 PM
1. How good is the mapping?
2. Do you have any tips on leveling and skill tree progression?
3. What skills do you use prior to Arakaali's Fang?
4. Around how much did this char cost?
on Jan 8, 2019, 5:04:51 PM
any tips for leveling and progression on the tree would be appreciated.
on Jan 8, 2019, 5:57:30 PM