What nugiyen is doing right now is amazing
"So a skill that relocates the player around the screen to hit multiple mobs in a row is considered melee? How is that different from ranged? Slow hard hitting mobs like zombies will never be able to hit you. "How is it unfair play if it's available for everyone to use? The developers have said it's working as intended. "You're right, but Esc>Logout is a part of the game and was specifically designed by the developers to not have a timer when used in any situation. "It's not a workaround for anything. The devs have said that improvements to melee are coming later. Don't call them lazy if you don't know what's going on. Also what do you mean by "fixing the insane amount of damage dealt by the monsters"? Do mean mean nerfing the game so it's easier? " "How is sweep considered a "genuine AoE melee skill" if you can hit mobs (like zombies) outside of the mobs range to hit you back? |
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" I'm guessing you haven't played D2, but Zeal doesn't relocate you like that (sounds like Flicker Strike). It just makes you hit every monster in melee range around you. Imagine Double Strike's 2-hits-in-one functionality, but replace 2 by 5 and instead of it always hitting one monster it divides the hits among everything around you in melee range. And even a skill that rapidly relocates you around is still more "melee" than Lightning Strike, etc. Slow-moving zombies might not be able to hit you, but faster melee ones will. |
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many ppl werent grouping increased area cleave with gslam and lightning strike until it was brought into attention by a streamer. if anything, this reveals that there are still many interactions that can be brought to light. sure he might not have proven that melee is viable to everyone, but at least he publically proved that you can do your research and come up with a build that can get to end game. many complain that there are the only few widely know builds that are easy to play and can get to end game. nugi's presentation is evidence that there are still many solid builds to be shown. sure, there are weaker mechanics that prevent certain builds to be viable end game, but one can't be blind to the many other possibilities.
as for what constitutes as melee, that really comes down to opinion. most of you know that, but are completely incapable of letting other have thiers. the whole "what is/isn't melee" argument doesnt help at all. if you believe melee sucks cuz heavy strike is the only attack you want to use and isnt viable as the only attack, then you should probably open a discussion as to why it sucks that way and how to make it better. if you can communicate more specifically, your problems can be adressed much better. |
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" I don't think any of us have the intestinal fortitude to withstand that. Is there any actual discussion going on in this thread or is it still people try to find something to argue about? I despise any topic that can be summed up with "This thing, but <streamer> did it" since half the conversation gets completely derailed by streamer conversation instead of the actual topic. Likewise, any time the discussion reduces to personal opinion on what is and is not "melee" or "hardcore" or any other vague qualifier, it just goes to hell. A number of people in this thread have been warned, multiple times, to at least attempt to stay on topic and avoid calling others stupid and childish (and other dismissive labels). Others have been probated and keep coming back. It's nothing short of a duck hunt, and it's pathetic. |
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