Why is casting speed so much better than spell damage?

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Death_of_Choice wrote:
So at the beginning out of the Witch's tree. It's more beneficial to get the 9% cast speed increase over the 55% crit chance?
I've seen so many choosing the speed over crit chance...


For a cold crit Witch, no, otherwise yes.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Perhaps it's because spell damage applies to everything spell related rather than just your primary attack. I have up to 4 offensive spell abilities in fights. When all are going at once its hard for attack speed to beat that. Also consider cooldowns like traps where the % damage boost is huge.
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GhostlightX wrote:
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Death_of_Choice wrote:
So at the beginning out of the Witch's tree. It's more beneficial to get the 9% cast speed increase over the 55% crit chance?
I've seen so many choosing the speed over crit chance...


For a cold crit Witch, no, otherwise yes.


So I'm assuming most of the cold spells have longer cast times?

I'm going lightning so best to just got +crit chance out the gate then..
You have to consider things like Burning damage from say a crit(or quality) fireball (with chance to ignite and elemental proliferation) would benefit more from spell damage than cast speed. It all depends on the build.

There is no 'better' in the general sense. Its all based on what type of build you are running.
I have to say I have much more time in just playing around with the passive skill calculator and reading about the gameplay mechanics then I have actually got the play the freakin game! :P

What happens when I'm at work more then I free time to be home.
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Death_of_Choice wrote:
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GhostlightX wrote:
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Death_of_Choice wrote:
So at the beginning out of the Witch's tree. It's more beneficial to get the 9% cast speed increase over the 55% crit chance?
I've seen so many choosing the speed over crit chance...


For a cold crit Witch, no, otherwise yes.


So I'm assuming most of the cold spells have longer cast times?

I'm going lightning so best to just got +crit chance out the gate then..


In case I was confusing, I meant that Cold Crit Witches should take the crit path, and everyone else the Cast Speed path.

Cold spells have higher base crit chance, so get more out of increased crit passives.

Lightning is the opposite. It has lowest base crit chance and thus gets least from crit passives.

Personally I would ignore crit completely for a Lightning build and go damage and casting speed but I'm sure a lot of folk would disagree with that. The key for Lightning witches is to get Shock stacked on as many enemies as possible as quickly as possible and keep it there. I feel Cast Speed is therefore much better than crit for this purpose.

ps I have a level 62 Cold Crit Witch and a 60 Lightning Summoner Witch, and both are doing great; fewer than 15 deaths between them. So while I feel sort of qualified to answer this, I'm nowhere near endgame / map experienced or expert.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 7, 2013, 3:52:18 PM
You generally have 250-400% spell damage, but it's extremely unlikely you'll have over 100% spell cast speed.

Elementary level math would show that cast speed would give you better DPS as a result, assuming you can even sustain the mana costs.
Last edited by Fluttershypony#7753 on Mar 7, 2013, 3:46:57 PM
To answer the original question simply of why 10% inc damage is not better than 10% faster cast:

It's exactly like why multiplying by 110% (inc damage) is not equal to dividing by 90% (faster casting).

10% inc damage obv gets you 110% damage.

But 10% faster means you get 111% damage in the same amount of time. (1/90%)
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Blue_Phoenix wrote:
It's BECAUSE you already have Spell Damage in your passives that cast speed is better.


There is alot more cast speed in the passive tree than spell dmg
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
I would choose spell damage over cast time any time on my EK. Because EK's base damage is insane at later levels.

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