incursions are stupid

Zana map timers are not an issue, plenty of time added if you kill at decent pace... Even the Kitava fight act 10 does not piss me off any more, usualky no death it now or die once. Incursions feel completely off versus everything else in the game, when you kill packs of mobs, hardly any time gets added back to progress forward. The timer is set WAY different in there and is still way too short. The way it is intended is WAY too short to be an enjoyable addition to the game. For those veterans arguing it is not broken and say “get good”, I question your abilities to program a proper game for the masses. Incursions are just WAY different versus the entire other game, question is why so drastic? It needs to be adjusted without question.
Last edited by AgentPyye#6411 on Dec 23, 2018, 1:14:41 PM
"
AgentPyye wrote:
Zana map timers are not an issue, plenty of time added if you kill at decent pace... Even the Kitava fight act 10 does not piss me off any more, usualky no death it now or die once. Incursions feel completely off versus everything else in the game, when you kill packs of mobs, hardly any time gets added back to progress forward. The timer is set WAY different in there and is still way too short. The way it is intended is WAY too short to be an enjoyable addition to the game. For those veterans arguing it is not broken and say “get good”, I question your abilities to program a proper game for the masses. Incursions are just WAY different versus the entire other game, question is why so drastic? It needs to be adjusted without question.


There can still be trouble on zana, but happens less often, but had one last week where I was supposed to hunt for a item, using standing stones to increase time, and didn't run into any stones in 5 mins with generally moving forward only stopping to kill mobs.
What actually is annoying when you kill all monsters and there are 0 keys... Should be at least one guaranteed. Or better always 2.
Last edited by rus9384#0643 on Dec 23, 2018, 4:06:40 PM
"
rus9384 wrote:
What actually is annoying when you kill all monsters and there are 0 keys... Should be at least one guaranteed. Or better always 2.


Isn't there guaranteed to be one key in each Incursion? I had thought if there was 1 monster left, it's guaranteed to drop a key. Which means that if you missed killing a single monster anywhere on the map, that is the one that will have the key and you need to track them down.

Regarding the timer, I agree that it doesn't make sense the way it is implemented. Either a build can not consistently clear in time, so they end up skipping the content, making the timer useless. Or they're able to clear it within the time and consistently have 20+ seconds on the timer. Which again results in the timer being useless.

The issue is that the timer is an analog measure (amount of time), but is being used in a digital fashion (end the Incursion/Don't end the Incursion). A better method would be to give a bonus for clearing faster, but still allow slower builds to proceed if not getting rid of the timer altogether.

The way it currently is made, it exists to restrict the number of viable builds (similar to Betrayal's encounters which have been and likely will be tweaked).
Last edited by FathomWheel#0884 on Dec 23, 2018, 4:31:41 PM
That occured a few times. The bar was full and no key dropped.
"
FathomWheel wrote:

Regarding the timer, I agree that it doesn't make sense the way it is implemented. Either a build can not consistently clear in time, so they end up skipping the content, making the timer useless. Or they're able to clear it within the time and consistently have 20+ seconds on the timer. Which again results in the timer being useless.

Or I am somewhere in between those two extremes, and I have a rough time doing it within the timer, but I can do it when I manage my flasks right etc.

This is not a binary thing we're talking about here.

There are plenty of variables: movespeed, killspeed, quick decisions, mob positions and patterns to remember etc.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
"
FULL_SYNTEC wrote:
Incursion was a league where clearspeed meta was the thing. Its pretty easy to clear a room in time but you need a build that can make it..


I beg to differ. I'm using meme-tier Dory fist (that is official term now, learn it) build with 1,3 attack time (yes, I'm standing a full second "casting" Dory's touch) yet I have absolutely no problem clearing T15 Incursions.

Seriously, anything any more meta than this surly can do it.

The problem is (of course) is that you expect to clear everything with not-even-close-to-perfect setup.
That said, if you want me to help fixing said setup, I'm more than willing to help.
Send me a PM (or quote this response) and I'll help you.

On a side note I'm not very big fan of those "timed" events, but Incursions are actually one of the least offending ones.
Try high tier breach lords. That is some next level meta-push.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Last edited by Perq#4049 on Dec 23, 2018, 5:41:06 PM

Report Forum Post

Report Account:

Report Type

Additional Info