Nerf Lightning Arrow
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Yeah well, Sickness, let's hope the Good Guys Group will come up with some good balancing as the game progresses. I think they will. It's still early life for this game, there's plenty more to come. :)
That said, I still think it's premature to call out for nerfs at this stage. From what I've learned from our discussion perhaps the problem is that LA scales too well in the endgame and with endgame gear? Perhaps that's where the problem lies. But in all honesty that seems to be the case for most skills with great endgame gear. I see people destroying maps with no effort whatsoever using many different setups - including melee. | |
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The only problem I find with LA is that it does not suffer from the same drawback that Explosive Arrow/Fire Ball have when they are chained/forked, in that their respective effects (leave explosive charge for explosive arrow, explode for aoe damage for fireball) will only occur on the last hit.
Of course, if they were to make it work like those 2 skills, then its damage effectiveness should be buffed back to 100%. This way regardless of chain/fork or just with LMP, LA will only be able to "explode" 3 times (or 5 times if used with GMP). I mean, if fireball is considered at least competent in its current form, why not bring LA to the same level? 100% instead of 70% damage effectiveness, only deal aoe on the last hit of a chain/fork. Sounds like a good balance to me, especially considering how large the aoe of LA is compared to fireball. |
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Nerf mob damage/the reliance on HP stacking first.
Then think about maybe toning down certain skills that are overused. I for one can't blame anyone for using extremely powerful builds because of the current state of the game. Especially when you take desynch into consideration. |
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" Well, they will constantly buff and nerf things for 10 years. Might aswell start now. " Yeah, other skills work. That's why nerfing LA would be the simplest and best solution. If it scales too well it's simply because it's so many hits. |
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" Lightning arrow is overpowered due to two nodes (and one support node) on the tree. Why change the entire skill, dumbing it down to be completely trash for the majority of the game until late/endgame AND making it boring, instead of fixing the two nodes and making all the other bow skills also have some sort of additional uniqueness to them? Last edited by Xendran#1127 on Mar 7, 2013, 10:11:21 AM
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Only thing I can think of is maybe making it not work with LMP since it has built in AOE already or someting.
IDK I'd rather everyone else get a buff instead B E E F
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" yea its obviously passive that breaks the game, other lightning skills only rely on static blows to be even viable (spark, arc,LS) while LA becomes bullshit OP, the logical move here is to nerf passive not LA /sarcasm IGN Crakk Last edited by maryn#2152 on Mar 7, 2013, 10:43:54 AM
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" This proves nothing. First of all, LS and Spark are very powerful if you know what you're doing, and the people who claim those are bad skills have no idea what the hell they're doing with them. Arc is both underpowered and needs to not be hitscan, but that's an issue with the skill. Almost all the posts that just automatically assume to nerf LA are from people that seem to have little to no knowledge about how to properly deal with game mechanics and balance... If you insist on nerfing LA instead of modifying that passive (it's the only elemental passive of its kind that has that amount of power), LA should be changed to have 25% Shock Effectiveness, lowering Static Blows to an effective 2.5%, because of the fact that LA hits a base of 4 targets. Last edited by Xendran#1127 on Mar 7, 2013, 10:50:05 AM
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" No. You are just arrogant and want to keep your "Ridiculously OP" build. Do you really think LA is fine as it is? I suggest that you try it without static blows and compare it to other multitarget/aoe bow skills. Tell me which one is about as powerful as LA. Last edited by Sickness#1007 on Mar 7, 2013, 10:53:22 AM
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" My job is a game balancer and mechanics designer. I don't want to keep the OP build and i complain about OP things all the time. My issue is not flat out with the nerfing of skills, but the WAY that 99% of people do it contributes to poor game design. Other multitarget and aoe skills need to come up to the level of lightning arrow, not the other way around. The other multitarget and aoe skills require way too much to make them useful, which is not an indicator that they should stay the way they are. Last edited by Xendran#1127 on Mar 7, 2013, 11:01:45 AM
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