Don't nerf Syndicate encounters

*ahem*
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Volband wrote:

Anyway, let's make a charity for Robmafia, and open him some red maps (since he can't actually get them with his godlike build) to prove how easy it really is. We will wear our apology in our signatures for the rest of the league or something if he succeeds. :) Also, don't forget to spam-whisper him that he needs chaos res once he dies to Janus - for the extra lulz.


i don't see anything in your sig yet.

also, i just killed janus as a safehouse (transport) boss. i honestly have no idea what people are complaining about.

imo, the hardest are it and tora. it's aoe chaos slam thing is hard to see and has a fuckton of aoe.

[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Dec 16, 2018, 5:17:24 AM
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robmafia wrote:


1. ARMOR. ever hear of a saintly?
2. where is this 20k figure from? i'd like to see it verified, because it reeks of exaggeration.
3. lolz @ needing staunching flasks in the age of bleed immunity.
4. lolz @ needing heat flasks in the age of freeze immunity
5. lolz @ "needing" a curing flask. i can't recall one instance of ever needing a curing flask outside of pvp
6. ever hear of damage conversion?


1. Well, even with 50k armor it will mitigate only 20% of 20k damage. Still oneshot.
2. I suggest you show a video showing that Haku with no unqies on T16 deals less damage with his AoE skill.
...
6. Yes, and there are not many items for that. Might be better of there were passives for "Physical damage taken as..."
Last edited by rus9384#0643 on Dec 16, 2018, 5:28:53 AM
WAT
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
You linked a red tier map, and I said we open some for you to complete, or rather, to kill the Syndicate there.

Safehouses are easy; the hardest part in a Safehouse are those necromancers. One of the reason they are easy, is that they don't get the damage modifications from the maps, and the level of the safehouse is usually a bit lower than the highest tier maps you are running. Also, you can actually see what's happening.

It's chaos slam is bullshit, and you pretty much have to constantly jump around, because you can't predict when she's going to hit it. Janus is still worse for me, despite having tons of evasion, acrobatics and phase acrobatics. Those yellow swords which come under your feet are a joke. There was a reddit thread that gave some explanations as to why syndicate members like Janus are overtuned, since the author looked into the codes or something. I mean, I'm glad we know why some of them are broken, but some fixing would be nice.

Another annoying thing are the traps. I kill the Syndicate, talk to them, try to go on my business, take 3 steps, die. ??????? I don't understand why stuff needs to be exploding in your face long after you defeated them.
I have a very simple solution for the "1%"-ers. Pay a few bucks and play rippy private league. You will be at the edge of your seat all the time and you won't have time to humble brag here how good it is and how sweet the balance is. Since private leagues launched you have lost your right to bash casuals and claim being all about the balance and challenging content. You are about status and you want it to be exclusive to you, at least admit it.

My personal problem is that league is a buggy mess. Cant see for the effects on the screen so its guirella warfare to lure enemies out. It would be ok if it was not so hard to see shit and if rewards were consistently decent. So far i did not play much as im having tech issues but I doubt I will stay in league much. Most likely i will play in standard when they fix it as its f%%%%% as well.
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Volband wrote:
There was a reddit thread that gave some explanations as to why syndicate members like Janus are overtuned, since the author looked into the codes or something.


Can you give a link, please?
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Anonymous1749704 wrote:
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ToBeSomebody wrote:
Speaking from personal experience: The issue is that map mods (and for that matter, even tier) don't matter. 7k HP with Fortify and I died leap-slamming over to Aisling who had been 'dead' for several seconds, up to a full minute since I had to leave to finish killing the caravan. No counterplay, which makes the game fun. Just confusing death.

I'm all for challenging content, the more the merrier. Dying instantly, eye cancer, and overtuned mechanics =/= challenging, just unfun.


Deaths are a learning experience. Also, based on what I've read on these forums, PoE has been turning into HC-unfriendly game for many a league now, so I'm sorry if I can't consider HC issues a worthy reason for nerfing the content. HC is the place where you go AFTER you've mastered the content, so...

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FathomWheel wrote:
What specifically do you enjoy about it? What makes it challenging to you? I'll agree that most encounters are enjoyable, but fortifications in particular feel like they should be adjusted. And possibly Intervention, but others can speak to that better than I can.

For fortifications, they're not challenging IMO. My last fortification in a T2 map with a character that can do higher-tier maps was an absolute shitshow. The summoners were bringing in monsters almost as fast as I could kill them and I'm using one of the more powerful clear skills at the moment (arc traps). The fight took about 5-10 minutes of just mindlessly throwing traps and tapping mana flask hoping to offscreen the summoners because I couldn't get close. That's not challenging IMO.

To say nothing of the screen clutter that prevents interesting back and forth.


So your general complaint is that because your build is so bad that you can't get close to the objective, the game should be nerfed to your level? Don't worry, even if I hope no nerfs will come, I'm sure GGG rather listens to people like you.

The "what" for me is the same reason why you want it nerfed: there's now a chance that I might, for reasons other than making a stupid mistake thanks to brains being on autopilot, die during mapping.


ok can you be less insulting thx
now lets get to MY issue with this. i can stand on the syndicate mebers and use my winter orb/ice spear/arctic breath CWC sire combotill i get results
YET
everything else will 2 shot me.
its not the members who need a nerf its the respawning packs of rare necromancers and whatever is comming your way.

also how in this world is death a learning mechanic? you apologists always say that without exlaining how it should go in you mind...
BCS IT DOEsNT
this game has flaws and everyone knows about them and things beeing stronger than ealier t10 map bosses in low tier maps MIIIGHT be one of that.
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
Last edited by Feredhel#2249 on Dec 16, 2018, 5:52:07 AM
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saragart wrote:
I have a very simple solution for the "1%"-ers. Pay a few bucks and play rippy private league. You will be at the edge of your seat all the time and you won't have time to humble brag here how good it is and how sweet the balance is. Since private leagues launched you have lost your right to bash casuals and claim being all about the balance and challenging content. You are about status and you want it to be exclusive to you, at least admit it.

My personal problem is that league is a buggy mess. Cant see for the effects on the screen so its guirella warfare to lure enemies out. It would be ok if it was not so hard to see shit and if rewards were consistently decent. So far i did not play much as im having tech issues but I doubt I will stay in league much. Most likely i will play in standard when they fix it as its f%%%%% as well.


So bad it is impossble to vote for posts.
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rus9384 wrote:
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Volband wrote:
There was a reddit thread that gave some explanations as to why syndicate members like Janus are overtuned, since the author looked into the codes or something.


Can you give a link, please?



https://www.reddit.com/r/pathofexile/comments/a5a28t/rippy_syndicate_members_might_be_because_they_are/
Last edited by Volband#0672 on Dec 16, 2018, 6:03:29 AM
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Volband wrote:
"
rus9384 wrote:
"
Volband wrote:
There was a reddit thread that gave some explanations as to why syndicate members like Janus are overtuned, since the author looked into the codes or something.


Can you give a link, please?



https://www.reddit.com/r/pathofexile/comments/a5a28t/rippy_syndicate_members_might_be_because_they_are/






This should be sticky.

Just to point out how much fucking they convert:

Elron lvl 68 Consecrated Path:

75% of Physical Damage Converted to Fire Damage
Can be Attached for a total Duration of 2 seconds
Deals up to 20% more Damage to closer targets
Deals 101% of Damage

Imagine you gave him a Lorag's Firestarter:

Gain 50% of Physical Damage as Extra Fire Damage
all_damage_can_ignite
Always Ignite

And on top of it, you run map with "Monsters deal (90-110)% extra Damage as Fire" mod.

Do you wonder why your defenses are useless? We are getting our stat sticks shoved right up our arses.
Last edited by Sixtysan#6617 on Dec 16, 2018, 6:18:08 AM

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