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Here are the new ailments and information about what they do!

they sounds cool and all,

but you made us able to create builds, that are 1 shotting monster packs on the first blast.

and made aliments and curses useless on the big bosses :/





Last edited by Zebedin on Dec 6, 2018, 11:33:13 PM
Why do players want more powerful characters? Isn't killing stuff before it even activates good enough?
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trixxar wrote:
Also, is there any particular reason why these are better with one large hit than a bunch of small hits?

Why reward large hits vs continuous high damage with smaller hits?

If there were a balance reason, I could buy it, but it just feels lazy.


Because of "stack as much attack speed as you can" meta that goes for 5 years ( ͡° ͜ʖ ͡°)
The last thing we need. What about buffing ignite / poison and bleed instead?
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Rakiii wrote:
The last thing we need. What about buffing ignite / poison instead?


Excuse me, what?
You know editing what other said inside a quote is no longer a quote, right? xD No harm, do as u want, it just looks funny :P
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742
Last edited by Lykkoith on Dec 7, 2018, 8:29:16 AM
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Aynix wrote:
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Rakiii wrote:
The last thing we need. What about buffing ignite / poison instead?


Excuse me, what?


They both suck. Maybe you can get a bit of damage on bleeds now with champion and impale.

Ignite is still bad for single target (which is all that actually matters anyways). I think the highest ignite i was able to get was about 500k dps (which is tiny) on a double stacked burning arrow.

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