Here are the new ailments and information about what they do!
" Nice try man, but still OMEGALUL |
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Is it actually based on the damage of the hit, or is it based on the percent life of the target removed by the hit? Very different things.
If the first, great. Those are nice. If the second, another worthless ailment that works on packs that explode in one hit anyway, and has a 0.1% effect on difficult content or zero impact (because if you don't hit a threshold its worthless). So, which one is it? |
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"I wouldn't say worthless as you can presumably proliferate them onto bosses. My supporter items: Victario's Charity and The Forsaken
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" You in a bad mood, or just ignorant? Sapped+Fortify+Enfeeble is 70% less damage taken. Nothing to call garbage in my opinion. Bring me some coffee and I'll bring you a smile.
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Scorched:
A slightly worse version of Combustion -fire res. I mean its not bad but at the same time nothing really exciting. Brittle: +20 % flat crit is impressive. Similar like Assassin's Mark or the Crit Support gem. Probably good defense through perma frozen enemies. Sapped: 20% reduced general damage (excluding secondary damage types like ground effects). So if yoi deal enough damage you take flat 20% less damage for elemental,physical spell & attacks. This ailment is by far the best one. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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" There are 2 possible ailments for each element now. That's pretty interesting and makes up for a choice: Do you want to ignite enemies, or scorch them for reduced resistances?; Do you want to freeze/chill or enhance your crit build (or non crit but with some interaction with critical hits)? Do you want to shock enemies and deal more damage or play defensively and sap them of some strength? Maybe we'll be able to play around with both sides of the coin, maybe we won't. Either way, it's fun to have other ways to play the game besides more "frontloaded" damage. Also, what do you expect from ailments? They're simple by nature. It's the interactions surrounding them (skills, items and nodes) that makes them a good addition. edit: fixed some mistakes edit 2: Sorry Nick, that was uncalled for Last edited by Guisasse#1252 on Dec 6, 2018, 4:37:31 PM
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i thought we grew past the whole effect based on hit damage mechanic? lol
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woaw light spell tank power
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" Don't see how or why...I hate having to lose sockets to support gems or being hamfisted into using certain uniques. Let the fire burn; ice freeze; shock A certain AC/DC track. |
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First sounds like garbage unless it's base crit
Second is a dps boost that's good Third is the best by far Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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