Hierophants Ruined with Ritual of Awakening Change

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IamLoco wrote:
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arknath wrote:
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IamLoco wrote:
We had a good or bad? laugh today in our guild chat about GGG and their recent nerf to hierophants.

Not long ago they buffed hierophants and promoted it as the new meta class for totems.

Now, due to their absolute lack of knowledge of their own game, they provide "us" with such a drastic nerf, that we can actually only laugh about their balance team.

Since I started to play Poe back in 2013, GGG buffed and nerfed certain classes and builds in such a rate, that you can only come to the conclusion that they experiment with players. They don´t actually know what they do. They do something, then watch what happens. And if they don´t like the outcome, they change it.
I expect more from a company that size in the meantime.
I am pissed.



You and your guild needs to run the numbers again because this certainly is not a nerf. Slight nerf to control of where to place the totems. An actual slight buff in damage :)


Considering all the (so far revealed) changes to passives and gear, I did run the numbers via PoB for one of my builds and it´s far from being a buff. Compensating a missing totem with a +1 shield, which cuts ariund 50k dps per totem compared to a void battery or 70k to a shimmeron is not a buff. Get your numbers right before posting.


EDIT: and that doesn´t include missing life and mana regeneration
(with 1 totem less) and totem placement possibilities due to cluster placement.


Dude you get MORE totems....
You completely forget that you can link up the new totem support to a second setup. So you net sum you end up with 1 totem more out than before. For a full totem setup with soul mantle you also get 30% MORE damage due to # of totems and no damage loss for the main setup. 27% if you choose not to use soul mantle. 24% if you want to use utility totems instead of searing bond. So 1 more totem than before also gives you more regen and since you can place 2 at a time you can move around a lot more.
Build diversity keeps getting smaller and smaller.

Eventually we will have to wear 6 specific items to run a single build, like in diablo3.
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Draegnarrr wrote:
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SeCKSEgai wrote:
I like how people who don't seem to have extensive experience with totems are trying to defend the change.


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SeCKSEgai wrote:
Totems are weaker than self cast and rely on multiple totems to make up and go beyond the difference.


Just cherry picking to highlight a point lol


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Slaanesh69 wrote:
Totems are weaker than self cast......

.......said no one ever.

Ell o Ell.


Look at the context. But then again, its not surprising how so few actually comprehend the mechanics and most just follow builds by other people.

A single totem is weaker than a self cast -

Spell Totem Support -

Less Cast Speed
Less Damage

Ranged Attack Totem Support -

Less Attack Speed
Less Damage

Less is a multiplier...

the key words were RELY ON MULTIPLE TOTEMS.

You'd think I'd be used to folks lacking comprehension on this forum by now.




Yep, totally over league play.
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arknath wrote:
Dude you get MORE totems....


The question is when and at what price.
Hieros totemancers were actually cool leaguestarters.
Just in Delve we can have easilly 4 totems from tree mainly right in the middle of the storyline. Just do 2 first labs and reach AB. That was reliable.

Now?
Now its more RNG related - speaking of gear.
(not even touching awkwardness of placing totems by pairs)

And I bet - will be ALOT expensive to get a good gear.
To keep this whole thing viable further.
placing totems by pairs for many builds will be a buff though, im a bit worried about rat totems and we will see if they make a vieled totem mod for quivers (knowing ggg prob not).
Indigon Hiero has been the hidden meta since Indigon and himself all along decent self caster, now in addition to brands. It's not called totem shaman
Last edited by Arthur606#6148 on Dec 5, 2018, 8:36:42 AM
argh.....
long ago i had a totem char. he was rly fun and after running several tanks in the past my idea was "lets do a totem for betrayal".
ok.... but..... i dont know if i still want it -.-

"You completely forget that you can link up the new totem support to a second setup. So you net sum you end up with 1 totem more out than before"

yes, with a massive downside of dmg.
we all know that this new gem will come but i have seen charts where this gem does not scale rly well and where he was a dps decrease at all.

we will see how this gem performs but imho nobody will use it for dps totem builds.

EDIT: maybe witch is the way to go now, i dont know. should be worth a try but i wont play a hiero after this change :/
Last edited by pandafutter#5818 on Dec 5, 2018, 8:54:17 AM
For those who did not notice: there is a new support gem that adds +2 totems... at the cost of a less damage multiplier (and of course the cost of not having the usual more damage multiplier support gem in the slot).

I'm probably not even going to try another hierophant totem guy anytime soon.
Thanks for completely ruining hierophant this league.

Absolutely love the -1 max totem changes.

Totally useful having spell echo attached to my totem build? wtf?

GGG you're stupid.


GGG, I know you guys aren't the smartest bunch, but please take a look at your feedback forums and review the Ritual Of Awakening suggestions to NOT FUCKING NERF HIEROPHANT.


IDIOTS ENJOY MY MONEY STAYING IN MY WALLET FROM NOW ON.


,,l,, (^-^) ,,l,,

I love changes that spit on my fun.


How the fuck do you even come to the conclusion of going from 4 totems to 3, AND on top of that basically making it mandatory for my build to run +2 gem.

So now I'm down 1 totem and a socket? For considerably less damage? HOW? WHY? I don't understand how this is an acceptable change. It doesn't even make sense. On top of it being just completely worse than before.

Whoever designed this change can't be allowed to change anything anymore, lol.

How did this come to fruition? Who was ruining hierophant so badly you had to nerf ALL hierophants.

Is this how you're planning on buffing self casting? By nerfing the fuck out of totems?

I want a fucking explanation from GGG.

Until I get an explanation that satisfies me, my money won't be going to GGG.

My problem is how GGG thinks this is better?

It makes my favorite playstyle worse in every way. And I'm not playing one of these streamers stupid builds that costs 50ex and zoom around the map like they're using speed hacks hovering over their auto-logout macro.

The builds most streamers use and the way they play this game is honestly fucking disgusting and if you're planning on making everyone play like that I have to find a new ARPG.


This honestly reminds me of the ES nerf.

Everyone complained health wasn't strong enough, everyone wanted health to be on the same level as Energy shield.

So GGG nerfed Energy shield.


GGG, you do really seem stupid.

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Also still waiting for that Explanation

As customers we're entitled to explanations over your stupid opinions and false conclusions.

We also have the right to tell you you're fucking wrong.

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Last edited by Hrvaska#3998 on Dec 5, 2018, 11:21:20 AM
Dude, you're just playing totems so bad. Starting from the point that it should be from 5 to 4 totems. if it's from 4 to 3 for you, you're doing something wrong. Secondly, the new gem is not for your dps totems, it's for your supports! Because you use support totems... right?

Look this way. If you had 5 totems, now 4, you're losing 20% of your dps.
If you had 1 support totem, with the new gem you will have 3.
That is, 4 main totems and 3 support totems. 7 totems.
Now you get 3% more damage for each totem. That is 7*3 = 21% more damage
20% less - 21% more = you're not losing damage.
And you need only 3 clicks to deploy 7 totems.

Of course, all that is counting that you actually lose one totem. If you manage to recover it with the item mod, you'll in fact GAIN dps.

So much rage, so much hate, so many caps, so many insults, but you didn't even try to understand the changes!
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742

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