Anybody else worried about the amount of automation that PoE is getting ?

Did OP forget summoners exist? We had Spectres, Zombies and Golems for years already. You could literally clear maps without clicking single button and you are worried that we get skills that "hop" from monster to monster if they are close together? You will need to recast brands every pack of monsters anyway just like you use your regular skill every pack. Winter Orb is very simmolar to BV, you need to stop and recast it, the only diffrence is that Winter Orb is ranged.
Its the only way to go faster that isn't related to movement speed of course they were gonna have autobombers become the norm!! I think... Really i'm with Charan was a worry years ago now its just the way.
I like playing lazy builds, so no, I am not worried. On the other hand, I couldn't stand playing BV with that recasting bullshit. :D
As long as it remains a choice? No, I'm not worried. I don't care what other people play, how they play or how efficient their builds are. I make my own builds as I see fit, and aim at having "fun", whatever build/skill that may be. I'm lucky, though, and find all sorts of builds fun.
Bring me some coffee and I'll bring you a smile.
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John_Ra wrote:
Have you ever played with golems, exile?

;)

Dedicated aggressive Golem builds seem to be really strong indeed, I forgot about those ones.
If I'm not mistaking you need that rare jewel though, so it's not at the same level as putting gems accessible for everybody to standardize.
You also can use offering/convoke with golems (probably should).

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Bowspin wrote:
You need a reminder of discharge builds and CoC in general where the whole game was chaining 15 seconds strand runs?

You do not seem to know what you are talking about, more like you just want to rant about old CoC ?
Anyway :
- It was players pushing a combination of game elements to a point that GGG was very likely not expecting at all.
- It was definitely not 15s per strand run, and if we consider an average value, 15s is pretty silly.
- Who could access optimized CoC setup back then ? Few players, GGG has always been fine with gating ridiculous power in some case behind wealth.
- You need to charge to all mob and somewhat target them.
- Where is CoC now, in the current meta ?

I don't need a reminder thank you, might be you do.


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GusTheCrocodile wrote:
Worried? Nope. It's a good thing for there to be a variety of different kinds of skills for people to use.

Well, we will see how much of a "variety" it will be with those new skills.
For example, after they added mirage archers, did it actually add variety to the game ? Why would any archer not use it ?
I don't know that skill well though so I might be wrong.



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鬼殺し wrote:
I was. Years ago.

Now? Its like worrying about last weeks weather.

Sure, the game has been getting faster and faster, but I think that this time is a bit different.

Like, when crazy strand run were made possible with CoC, it was a hard to access setup with players pushing something to boundaries that GGG had not foreseen (and it eventually got nerfed, it took some time but ... it did get hit by the nerf hammer).
- When top players were using vaal skills to clear maps, it's again (imho) something that GGG didn't intend, I'm not sure why it took them so much time to add timers on those skills though ....
- BV was a big step in the speed meta direction, but you need to recast it enough time to dps, but this skill has been broken OP for many leagues now ...
( Aberrath's Hooves seem ... acceptable, I guess because it's super rare ? even though those things are just an aberration honestly /pun)

But now, we have GGG basically throwing some new skill gems and telling everybody "hey, how would you like using those skills that will play half of the game for yourself ?".

And that is a big difference imho.



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Aynix wrote:
Did OP forget summoners exist? We had Spectres, Zombies and Golems for years already. You could literally clear maps without clicking single button and you are worried that we get skills that "hop" from monster to monster if they are close together? You will need to recast brands every pack of monsters anyway just like you use your regular skill every pack. Winter Orb is very simmolar to BV, you need to stop and recast it, the only diffrence is that Winter Orb is ranged.

No I didn't, I didn't mention summoners for couple of reasons, maybe I should add it to the OP :
- skelly / zombies ? srs ? You need to recast them. I guess zombies can get tanky though.
- golems ? until that aggressive jewel, it wasn't that amazing
- not golem ? You often need to cast something to get their attention, although optimized builds do obliterate most stuff with the right specters, I will give you that. But the minion's AI is still not the best for going really fast, I wish we had some control over minion .... But many things might need nerfs then if it ever happen, idk.
- Offerings
- Convoke

Regarding the BV / Orb of winter comparison ... You are aware that you need to cast BV more than once to have enough stacks to do anything with it, are ou ?


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Phrazz wrote:

As long as it remains a choice? No, I'm not worried. I don't care what other people play, how they play or how efficient their builds are. I make my own builds as I see fit, and aim at having "fun", whatever build/skill that may be. I'm lucky, though, and find all sorts of builds fun.

Yes, to a certain extent you are right.
However (random numbers are going to be pulled out of my magic hat for the sake of the example), if players are eventually becoming twice faster and have significantly more dps with the new skill, do you expect GGG to not reduced some drop rates to compensate, and buff some monster's life too ?
And now that affects you.
And until they do, you will be at a disadvantage regarding trading too, if you are using old skills that can't really keep up with the new fotm things.

But I do hear you, I play mostly SSF, and nothing meta usually ( IS this league ), and I am having my fun, I am enjoying it.

But I really can't help worrying there, because it seems to me that GGG is taking another but a pretty BIG step in the automation/clear speed meta direction.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
no not rly it's not much diff than holding right click
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
.
Last edited by golan4840#5583 on Nov 26, 2018, 8:06:28 AM
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Bone2flesh wrote:
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Nephalim wrote:
PoE is 80% path of building and 20% netflix and autobomb with a walk simulator. Monster health scaling on non bosses never caught up after ASC was introduced.


Really though, I hope the focus system adds some much needed input variety.


Do you ever have anything like positive to say about POE. I mean almost all yout posts have a negative vibe to them. Or are just one of those glass half empty kinda people.

Given all that it relaly makes me wornder what makes you tick. How can you dislike something so much but keep comming back every league playing it? Stockholm Syndrom?

Look at the bright side of things sometimes friend. The game is clearly superior to anything else out there and nothing will ever be perfect. It just the nature of things.


He's right though.

Personally fine with the necessity to work hard on making a build. That's a big part of the game to me.

Game-play was bad and is getting worse though. Uber-Elder is a prime example of that. Finally a fight that is actually fun, somewhat hard, and that you got to learn to succeed, yet once again gated behind dumb layers. This is what all boss fights should be. Sadly I believe the masses who flocked the game over the last 2 years prefer a brain numbing game-play sprinkled with a hefty dose of e-ego-boost. We're just running / mowing through maps with literally no resistance anywhere at present (who know let's hope red beasts fuck people left and right in the next patch, one can pray).

Finally, he's got an opinion. The only thing you added here is some crap "Ad Hominem" BS. Time for a hard look at yourself.
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Fruz wrote:
Well, we will see how much of a "variety" it will be with those new skills.
For example, after they added mirage archers, did it actually add variety to the game ? Why would any archer not use it ?
I don't know that skill well though so I might be wrong.
To be clear, I was not making some kind of assessment of the total diversity of skill builds in use etc. There are, unquestionably, a larger variety of types of skills in the game with Mirage Archer than there are without it, that's what I was saying is a good thing.

There will always be loads of players following build guides, copying streamers, playing a relative few patterns that happen to be popular and powerful this month. With what you call "automation" or without it. That isn't the fault of this kind of skill, it's just how gamers are. I don't have anything against people doing the hot new thing, but the point is I certainly don't hold it up as an indictment of the game. They can play how they want to play and, thanks to there being such a variety of options, I can play how I want to play.

(As for that particular gem itself, at level 20, Mirage Archer attacks at 60% less attack speed, and does 11% less damage, for a total damage boost of 0.4*0.89=35.6% more damage. That's less than a number of other supports you might be able to use in that slot instead. It can also waste that damage by targeting poorly, sometimes loses line of sight and messes up the shot entirely, and is aiming downward rather than across the field which may not be ideal for skills you want to pierce multiple enemies or otherwise position further back. Hell, you might even be, say, using an Ignite build or something, where one big hit is more valuable than multiple small ones. And above all, you might simply not find it fun. There are any number of reasons why a player might not use Mirage Archer.)
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Fruz wrote:
some drop rates to compensate, and buff some monster's life too ?
And now that affects you.
And until they do, you will be at a disadvantage regarding trading too, if you are using old skills that can't really keep up with the new fotm things.


Increased life? Wouldn't mind that at all. I trade only when I have to. Even though I play trade league, I'm not the kind of guy reaching level 68 and buy everything I need. I prefer selling - and make my own stuff with the currency I earn.

I'm as competitive as a rock when it comes to PoE, and only measure myself and my builds with my in-game environment (read: monsters). And all in all, it's game, so I can't really force myself to be "concerned".

That said, I wouldn't mind them slowing down the game a little bit. Not by forcing less movement speed or attack speed on us, but to give us more (optional) things to interact with. Stuff that rewards you for stopping, exploring and interact with. They should keep the game fast, but they should encourage us to interact with stuff once in a while.
Bring me some coffee and I'll bring you a smile.

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