A controlled burn is sometimes necessary for new life

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A controlled burn is sometimes necessary for new life.


Are you still throwing shade at Diablo? ;)

Anyway, take note of the veiled mod at the bottom, ppl. We've not seen all this flask offers yet...
Last edited by Exile009 on Nov 18, 2018, 5:40:37 PM
Wait wait wait...

This *flask* has a veiled mod.

From the post a few days ago, ALL veiled mods will be craftable once unveiled.

Reasonable conclusion: actual master crafting onto flasks will be possible (not just in the bestiary way, which wasn't really master crafting).



Unless, that is, the veiled mods on unique items are themselves unique and exempt from being 'learned'.
Last edited by Shppy on Nov 18, 2018, 6:09:33 PM
Burns going down, burns coming up...
To be honest, with something like bubonic trail that might be a really good use for this one.
I wonder what possible veiled mods there are for this though.
I make dumb builds, therefore I am.
More flask meta-finder? count me in!

Wait which skill actually consume corpses? Devouring totem ?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Last edited by PsVRTwo on Nov 18, 2018, 6:24:49 PM
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More flask meta-finder? count me in!

Wait which skill actually consume corpses? Devouring totem ?


Bone or flesh offering would trigger it id imagine too.
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More flask meta-finder? count me in!

Wait which skill actually consume corpses? Devouring totem ?

Oh, just the usual ones... detonate dead, volatile dead, cremation, the offerings...
I make dumb builds, therefore I am.
Casual 1.1 more multiplier that scales with flask effect. Well, it's about time ignite gets a buff... Didn't think it would be like this though.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Actually looks usable. Just hard to maintain the charges. 3% of energy shield on kill is a lot for mapping specially when u can one shot 20 mobs at once. Potentially amazing combo with the abyss boots for 100% uptime.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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arknath wrote:
Looks interesting.... for a pathfinder because with 40 charges used of 60 only pathfinder can effectively gain enough flask charges for this to be up enough.


umm no this isn't true at all. there are plenty of ways to get less flask charges consumed and increased flask charges gained. you don't need a pathfinder to have permanent flask uptime WHILE killing mobs. you only need to be a pathfinder to have permanent flask uptime while NOT killing mobs.

this flask is straight up fucking bonkers. what the hell??
If you can't maintain 100% up time on a regular Silver flask, your build is pretty damn trash tbh. This flask looks very interesting.

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