Anyone feel disappointed? Betrayal = Clear Speed Meta ++?

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RPGlitch wrote:
Just watched ZiggyD's new vid. And it kinda bummed me out. There was one encounter where it's a timed event, where it appears like you have to kill everything or fail the encounter.

I dunno, I was hyped, now I'm like...prob a skip for me. Another Incursion Clone.


I know exactly what you mean. I was disappointed to see the timer brought back with Incursion. I don't see what it adds other than specifically locking out builds and restricting builds that are viable. It adds no interesting choices to the game when encountered.

On the flip side, if you're able to clear fast enough, it literally didn't matter if there was a timer or not.

Personally, I would rather have seen a method of rewarding faster clearing rather than punishing builds that either can't or won't finish within XX seconds.
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FathomWheel wrote:
"
RPGlitch wrote:
Just watched ZiggyD's new vid. And it kinda bummed me out. There was one encounter where it's a timed event, where it appears like you have to kill everything or fail the encounter.

I dunno, I was hyped, now I'm like...prob a skip for me. Another Incursion Clone.


I know exactly what you mean. I was disappointed to see the timer brought back with Incursion. I don't see what it adds other than specifically locking out builds and restricting builds that are viable. It adds no interesting choices to the game when encountered.

On the flip side, if you're able to clear fast enough, it literally didn't matter if there was a timer or not.

Personally, I would rather have seen a method of rewarding faster clearing rather than punishing builds that either can't or won't finish within XX seconds.


One of the few who understands the op, its not about clear speed. Its about the timer gating of content
Last edited by Chadwixx#5277 on Nov 17, 2018, 11:25:36 PM

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