Anyone feel disappointed? Betrayal = Clear Speed Meta ++?

I do share some of the OP's concerns although I've learnt a long time ago to not fight the system.

Personally, my beef is the exclusionary nature of the ever increasing speed meta. Many years ago, I could be slow and still play the character and the skill I wanted in the manner I wanted to. I can live with not being the fastest, the best or the highest ranked, at least I got to play the game.

Abyss though really was the turning point. If you can't hit like a truck, you lose.

Look, I get that the game is continually re-balanced so particular skills and item combos are the ones you're intended to play with, but it still irks me that the amount of depth built into the game is curtailed by the league mechanics of the day.
well personally i hate goku but i was tailoring to the masses. gohan was my fav until they ruined him. im still waiting for any official dragonball anything to give vegeta his day. until then i have to rely on fan iterations
its so fucking good to kill monster fast , is really great feel , and is proove than our build work well and more we can beat ultra higher map and delve more we happpy of our build :D
While I like a semi-fast game, it's more than possible to develop fast, interesting, challenging and fun content without timers.
Bring me some coffee and I'll bring you a smile.
Yea, I don't know what people want here. The whole clear speed meta is inherent to ARPG's. Even outside of ARPG's, players time their boss kills in MMO's such as WOW and FF14.

You want a disgusting clear speed meta with actual consequences? Play Mythic+ dungeons in WOW.
its not inherent to ARPGs the purpose is to entertain with a particular action combat system not necessarily to go as fast as possible it isn't a racing game.

Is GGG going to change that they want to put content to us then encourage us to smash it as fast as possible? at this stage certainly not way too far down that path but don't pretend that ARPGs are about speed or we'd all play the same build.
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Draegnarrr wrote:
its not inherent to ARPGs the purpose is to entertain with a particular action combat system not necessarily to go as fast as possible it isn't a racing game.

Is GGG going to change that they want to put content to us then encourage us to smash it as fast as possible? at this stage certainly not way too far down that path but don't pretend that ARPGs are about speed or we'd all play the same build.

Yes it is inherent. And it’s not just ARPGs. All reward-based games ultimately come down to clear speed.

What’s the goal of the game? Collect rewards
How do you do that? Complete task X.
How do you get as many rewards as possible? Do X repeatedly as fast as you can.

Sometimes clearspeed even applies in games that aren’t reward based. What’s the end game in Mario? Speed runs.

You can slow it down with game mechanics of course, but that just changes the details of the optimization, not the overall strategy. Clear speed will always be king for trash mobs and time to kill will always be king for bossing.
The goal of the game is to be entertained lol you guys act like you've never played an arpg where the focus of your character wasn't to go as fast as possible.

Its just one metric out of many you could make an argument that speed is all thats left once you've removed literally all challenge from something and maybe thats where we are headed but we aren't there yet.

Like you can say TTK is king for bossing Vesuvius but then why are all the HC bosskillers slowass RF juggs? Because speed doesn't matter when your dead it can be the focus of softcore but thats because there is no failure state apart from bricking 6 portals.

But again if your choice is faster but a good chance of bricking 6 portals, or slightly slower and no chance of bricking portals which do you think the player chooses?

I can't be the only one that thinks that trying to maximise returns is dumb I play PoE for fun not to see how much currency I can amass, or you all lost because the "fastest" build is to not play the game at all and flip shit :p
Sure the purpose is to be entertained but wealth in PoE ultimately comes from accumulating valuable loot as fast as possible and the success of a build is mostly a function of how much wealth it earns you.

If you die in HC your TTK is however long it takes to level back up and try again before you beat it. It’s really really bad to die in HC so being safe is critical to keeping a good TTK. That’s why tank builds are more efficient there even if their dps isn’t that high.

As far as only playing to maximize efficiency goes I actually agree with you there. I play a different build every league, mostly avoid MFing, and I don’t trade beyond selling my drops and buying gear I want. I don’t think it’s fun to only maximize income, but there are certain minimum capabilities you should be aiming for with your builds so that your income is at least good enough to finance your gear and meet your goals. Most of the complaints about the speed meta seem to come from people who aren’t able or willing to make builds that hit these requirements. Exhibit A: the people who complain about Incursions.
You could be right i've never really entirely had a grip on whether they make bad builds and so can't meet the criteria or if they would just like an objective that didn't seem strictly speed orientated.

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