Currency auto pick-up

Has anyone suggested something like this for QoL? Seems like they could add this and maybe a mtx currency 'belt' or something that characters could have to (1) increase inventory space and (2) improve organization. Thoughts?

Last bumped on Nov 13, 2018, 11:48:03 AM
This thread has been automatically archived. Replies are disabled.
"
low_ping wrote:
Has anyone suggested something like this for QoL? Seems like they could add this and maybe a mtx currency 'belt' or something that characters could have to (1) increase inventory space and (2) improve organization. Thoughts?



It get suggested every month, or even week.
But GGG think that auto=pickup will attract bots and game will be flloded with them (lol, as if now game isnt flooded by bots, and they absolutely dont care that there is no auto-pickup).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
as if now game isnt flooded by bots, and they absolutely dont care that there is no auto-pickup


there is a small difference if i have to run a separate program to simulate the client, simulate input to the client with a separate program or just can start autohotkey with no additional software to hover clean a instance i fast cleared and quit after a timeout.

the latter is undetectable. if autohover is implemented they will ban autoIT, autohotkey and all other scripting software on the market, the collateral damage would be immense.
age and treachery will triumph over youth and skill!
"
vio wrote:
"
MortalKombat3 wrote:
as if now game isnt flooded by bots, and they absolutely dont care that there is no auto-pickup


there is a small difference if i have to run a separate program to simulate the client, simulate input to the client with a separate program or just can start autohotkey with no additional software to hover clean a instance i fast cleared and quit after a timeout.

the latter is undetectable. if autohover is implemented they will ban autoIT, autohotkey and all other scripting software on the market, the collateral damage would be immense.


Or maybe they should redesign the game so it will actually encourage manual playing, instead of using bots? Because you know, endgame gameplay in PoE literally begs you to use bots. Everything - from using complex vendor recipes to having maximum profit with farming faceroll content at supersonic speed - is literally designed to be "played" by bots, not humans.
It odesnt matter, that GGG attempts to ban bots, etc. - if the game is literally designed for them, they WILL flood it anyway. It's like littering your room with food & water, and then complaining about cocroaches everywhere :)...

There is a good rule - make game "for players", not "against bots". Game "against bots" doesnt have bright future.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Nov 10, 2018, 5:49:24 PM
"
MortalKombat3 wrote:

Or maybe they should redesign the game so it will actually encourage manual playing, instead of using bots? Because you know, endgame gameplay in PoE literally begs you to use bots. Everything - from using complex vendor recipes to having maximum profit with farming faceroll content at supersonic speed - is literally designed to be "played" by bots, not humans.
It odesnt matter, that GGG attempts to ban bots, etc. - if the game is literally designed for them, they WILL flood it anyway. It's like littering your room with food & water, and then complaining about cocroaches everywhere :)...

There is a good rule - make game "for players", not "against bots". Game "against bots" doesnt have bright future.


i do think the game in it's current state is encouraging manual gameplay. i don't think a bot could reach deeper delve levels nor effectively farm t16 maps.

i do think bots can farm low level areas effectively, hoping for drops ggg has to give new players so they continue into medium map levels where it get's more rewarding.


the only shadow i see is the increased casualisation that naturally follows pc only games being crippled to have more console compatible skills which are more perfect for bots cause you don't need to aim with your skills anymore.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Nov 10, 2018, 5:57:39 PM
"
MortalKombat3 wrote:
"
low_ping wrote:
Has anyone suggested something like this for QoL? Seems like they could add this and maybe a mtx currency 'belt' or something that characters could have to (1) increase inventory space and (2) improve organization. Thoughts?



It get suggested every month, or even week.
But GGG think that auto=pickup will attract bots and game will be flloded with them (lol, as if now game isnt flooded by bots, and they absolutely dont care that there is no auto-pickup).

This isn’t actually their stated reason to my knowledge. It’s commonly given by the community, but the only dev statement I’ve heard on the topic is that auto loot is bad because it takes away the “weight” of the loot. It literally feels more meaningful when you have to click to pick it up.
"
Vesuvius079 wrote:
It’s commonly given by the community, but the only dev statement I’ve heard on the topic is that auto loot is bad because it takes away the “weight” of the loot. It literally feels more meaningful when you have to click to pick it up.


I don't think it is all to make it meaningful but equally to limit wealth generation, same reason your inventory is the size it is and they have no intention of expanding it, same reason maps have limited portals.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
"
vio wrote:

i do think bots can farm low level areas effectively, hoping for drops ggg has to give new players so they continue into medium map levels where it get's more rewarding.


The problem is, almost all desired endgame drops (mainly - currency) could be gained in those "low-level areas", that are so efficient to be farmed by bots.

It isnt like WoW, where you get good drops only from raids, which are too hard for bots, while most drops from "normal mobs" arent really useful to endgame player.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
lagwin1980 wrote:
"
Vesuvius079 wrote:
It’s commonly given by the community, but the only dev statement I’ve heard on the topic is that auto loot is bad because it takes away the “weight” of the loot. It literally feels more meaningful when you have to click to pick it up.


I don't think it is all to make it meaningful but equally to limit wealth generation, same reason your inventory is the size it is and they have no intention of expanding it, same reason maps have limited portals.


It's kinda stupid, cause all players still pick up "solid" currency like Chaos orb and above, because all currency drops in stack of 1.

Why dont just make "lesser" currency (Scroll of Wisdom, Orb of Alteration, etc.) drop in full stacks in endgame content? So their "weight" could be actually comparable to other corrency.
Or, make it so "higher" currency like Exalted Orb will drop in "mini-shards", and picking 1000 "mini-shards" would make an Exalted orb. Cause ATM, there is no "meaningful choice" whether to pick up Exalted Orbs, or leave them on ground to save time....
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
"
lagwin1980 wrote:
"
Vesuvius079 wrote:
It’s commonly given by the community, but the only dev statement I’ve heard on the topic is that auto loot is bad because it takes away the “weight” of the loot. It literally feels more meaningful when you have to click to pick it up.


I don't think it is all to make it meaningful but equally to limit wealth generation, same reason your inventory is the size it is and they have no intention of expanding it, same reason maps have limited portals.


It's kinda stupid, cause all players still pick up "solid" currency like Chaos orb and above, because all currency drops in stack of 1.

Why dont just make "lesser" currency (Scroll of Wisdom, Orb of Alteration, etc.) drop in full stacks in endgame content? So their "weight" could be actually comparable to other corrency.
Or, make it so "higher" currency like Exalted Orb will drop in "mini-shards", and picking 1000 "mini-shards" would make an Exalted orb. Cause ATM, there is no "meaningful choice" whether to pick up Exalted Orbs, or leave them on ground to save time....

If you really have a strategy to generate enough exalted orbs for auto loot to make a difference, I beg you to share it.

Other than that, by current exchange rates, lower currencies are already worth too little to pick them up. Having them drop in stacks would only increase inflation and eventually result in the same case we have now. Scrolls of Wisdom aren't useful enough to ever be picked up by players farming top content. If the dropped stacks were 5k, you would still need to pick up ten to have a single chaos worth.

And adding new currencies just so they can be filtered out by loot filters doesn't seem like a great idea and would at most benefit deterministic farming of higher currencies for SSF, but sadly also for bots.

I think optimising what items and currency you pick up adds depth and agency. If we auto loot currency anyway, we might as well have fixed exchange rates and a gold standard, because the way we farm would no longer affect the ratios of available currency. Farming for an hour would simply eventually result in more or less the same ratios of currency every time.

Report Forum Post

Report Account:

Report Type

Additional Info