Enough With the D3 vs PoE Beta

To the OP:

You created a thread complaining about the amount of threads comparing games. You're just as guilty.

There's an easy solution, move along and don't read the threads. In your wildest dreams, you're not going to stop someone from making a repetitive thread.

"
Kasmos wrote:
The PvP is NOT going to be the same in the slightest. It's an arena system where you queue up for "matches".

Hardcore would be if there was PvP in the game world, if you potentially lost your items, if dying by a player killed you permanently. Those are hardcore mechanics, not "let's have 3v3 battles in an arena with no risk, weeee!!!!"

And having the ability to change out your skillset at any time, where everyone has the same exact skills unlocked, and where gear is the primary factor of who wins matches, are not hardcore either.

Have you played any hardcore games? Diablo 3 was watered down to appeal to the masses, which lately has been a typical Blizzard move, and they made it cater to the casuals and carebears.

That's why there's PoE though, to cater to those of us who want a hardcore ARPG.


I believe it is not sure yet whether or not there will be an option for permanent death on hardcore mode arena, but it'll be great either way.

As for 'gear wins matches'. It's going to be exactly the same in POE. And D3 has a gear rating system for PvP to make it as fair as possible.

You haven't actually given any arguments to what you're implying. I'd say being 'hardcore' is about skill, and diablo 3 has that just the same as POE.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 28, 2012, 5:01:47 PM
"
Tagek wrote:
"
Kasmos wrote:
The PvP is NOT going to be the same in the slightest. It's an arena system where you queue up for "matches".

Hardcore would be if there was PvP in the game world, if you potentially lost your items, if dying by a player killed you permanently. Those are hardcore mechanics, not "let's have 3v3 battles in an arena with no risk, weeee!!!!"

And having the ability to change out your skillset at any time, where everyone has the same exact skills unlocked, and where gear is the primary factor of who wins matches, are not hardcore either.

Have you played any hardcore games? Diablo 3 was watered down to appeal to the masses, which lately has been a typical Blizzard move, and they made it cater to the casuals and carebears.

That's why there's PoE though, to cater to those of us who want a hardcore ARPG.


I believe it is not sure yet whether or not there will be an option for permanent death on hardcore mode arena, but it'll be great either way.

As for 'gear wins matches'. It's going to be exactly the same in POE. And D3 has a gear rating system for PvP to make it as fair as possible.

You haven't actually given any arguments to what you're implying. I'd say being 'hardcore' is about skill, and diablo 3 has that just the same as POE.


I'm curious, what games have you played that you'd consider hardcore?
If you want enough of the threads, why would one post another.

Either way, doesn't matter. Competition on games usually makes em better.
Diablo 3 is an extremely difficult game...inferno mode is insane...

Also, I don't understand all the diablo crap talk when people fail to research their complaints. D3 ends up having more spec customization, more skill points, more class balance, harder difficulty and better graphics than d2. Not to mention crafting....

Most of the arguments about d3 being "casual" are Juat ignorant.


That being said, this game is awesome too so far. It doesn't have to be one way or the other. Both are free to play.
"
Kasmos wrote:

Hardcore would be if there was PvP in the game world, if you potentially lost your items, if dying by a player killed you permanently. Those are hardcore mechanics, not "let's have 3v3 battles in an arena with no risk, weeee!!!!"


That's not the definition of hardcore. Don't borrow a term to make your argument appear somehow superior..

Your attempt at sarcasm to make D3 players appear somehow less mature than you because they have a differing opinion is pathetic.

Whether players prefer the "cut-throat" type of PVP or the Arena type PVP, is entirely personal taste. Preferring one over the other does not make one "hardcore" or "casual".

"
Kasmos wrote:

And having the ability to change out your skillset at any time, where everyone has the same exact skills unlocked, and where gear is the primary factor of who wins matches, are not hardcore either.


You just described Path of Exile. Nice double-standard.

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Kasmos wrote:

Have you played any hardcore games?


Have you?

"
Kasmos wrote:

Diablo 3 was watered down to appeal to the masses, which lately has been a typical Blizzard move...


Blizzard always made their games to appeal to as many people as possible. This is nothing new.
Blizzard already had a huge audience prior to Wow:Cataclysm, Starcraft 2, and Diablo 3.

Blizzard made Diablo 3 inclusive to their very large audience. If you expect them to make D3 exclusionary, it shows your complete lack of common sense and understanding of basic business practice.

Also, Starcraft 2 wants a word with you.

"
Kasmos wrote:

...and they made it cater to the casuals and carebears.


I admit that several of D3's UI components are very subpar. But including basic tutorials so that new players understand how to play, is just plain common sense.

The fact that Path of Exile lacks any type of tutorials does not speak to its "hardcoreness", but to its design stage. In the Release version, it will include some types of tutorials.

Everything you said is just the typical argument coming from the "lets QQ against Blizzard" hipster-gamer bandwagon.
IGN: Sonalia, Arkimond
To Tommerbob: + motherfucking 1
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
"
Tommerbob wrote:
"
Kasmos wrote:

Hardcore would be if there was PvP in the game world, if you potentially lost your items, if dying by a player killed you permanently. Those are hardcore mechanics, not "let's have 3v3 battles in an arena with no risk, weeee!!!!"


That's not the definition of hardcore. Don't borrow a term to make your argument appear somehow superior..

Your attempt at sarcasm to make D3 players appear somehow less mature than you because they have a differing opinion is pathetic.

Whether players prefer the "cut-throat" type of PVP or the Arena type PVP, is entirely personal taste. Preferring one over the other does not make one "hardcore" or "casual".

"
Kasmos wrote:

And having the ability to change out your skillset at any time, where everyone has the same exact skills unlocked, and where gear is the primary factor of who wins matches, are not hardcore either.


You just described Path of Exile. Nice double-standard.

"
Kasmos wrote:

Have you played any hardcore games?


Have you?

"
Kasmos wrote:

Diablo 3 was watered down to appeal to the masses, which lately has been a typical Blizzard move...


Blizzard always made their games to appeal to as many people as possible. This is nothing new.
Blizzard already had a huge audience prior to Wow:Cataclysm, Starcraft 2, and Diablo 3.

Blizzard made Diablo 3 inclusive to their very large audience. If you expect them to make D3 exclusionary, it shows your complete lack of common sense and understanding of basic business practice.

Also, Starcraft 2 wants a word with you.

"
Kasmos wrote:

...and they made it cater to the casuals and carebears.


I admit that several of D3's UI components are very subpar. But including basic tutorials so that new players understand how to play, is just plain common sense.

The fact that Path of Exile lacks any type of tutorials does not speak to its "hardcoreness", but to its design stage. In the Release version, it will include some types of tutorials.

Everything you said is just the typical argument coming from the "lets QQ against Blizzard" hipster-gamer bandwagon.


What this poster wrote.
"
Tommerbob wrote:
That's not the definition of hardcore. Don't borrow a term to make your argument appear somehow superior..

Your attempt at sarcasm to make D3 players appear somehow less mature than you because they have a differing opinion is pathetic.

Whether players prefer the "cut-throat" type of PVP or the Arena type PVP, is entirely personal taste. Preferring one over the other does not make one "hardcore" or "casual".


I didn't' borrow a term, I borrowed game mechanics. How is arena-style PvP, where there is literally no risk to your characters or items, hardcore? I consider hardcore games, games that require choice and where risk is involved. Besides the PvE aspect of hardcore mode in D3, where if you die you're dead for good, what hardcore mechanics are there?

"
You just described Path of Exile. Nice double-standard.


There's a very large difference. You don't decide in D3 what skills you unlock, the game decides for you. All you have to do is find the appropriate PvE build for PvE and you're all set. Even one of the community managers at Blizzard said they want your characters to be "imba" in PvP and just have chaotic fun. That's not hardcore, that's casual PvP where there is no risk.

"
Have you?


Yes, plenty, the first was a few MUDs, and then the classic Ultima Online pre-Trammel.

"
Blizzard always made their games to appeal to as many people as possible. This is nothing new.
Blizzard already had a huge audience prior to Wow:Cataclysm, Starcraft 2, and Diablo 3.

Blizzard made Diablo 3 inclusive to their very large audience. If you expect them to make D3 exclusionary, it shows your complete lack of common sense and understanding of basic business practice.

Also, Starcraft 2 wants a word with you.


First of all, what about Starcraft 2?

And secondly, I'm not expecting Blizzard to cater their entire game "exclusionary", I'm expecting Blizzard to provide options for their fans (and there are a lot of them) that want hardcore PvP options, at the very LEAST.

"
I admit that several of D3's UI components are very subpar. But including basic tutorials so that new players understand how to play, is just plain common sense.

The fact that Path of Exile lacks any type of tutorials does not speak to its "hardcoreness", but to its design stage. In the Release version, it will include some types of tutorials.

Everything you said is just the typical argument coming from the "lets QQ against Blizzard" hipster-gamer bandwagon.


Not having a tutorial doesn't make a game hardcore, and I never argued that. Having meaningless PvP with no risk involved makes the PvP aspect of a game not hardcore, and Blizzard has already officially stated they want PvP to be "chaotic and fun" and not worry about balance or make it into an "e-sport" game.
PoE will be as much pay2win as D3, there will be 3rd party websites, trust me.
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