While the majority of our developers are working on our next big release, the rest of the team have prepared the 3.4.3f update for the ongoing Delve League. This patch includes a few improvements and various bug fixes. We're planning to deploy this update tomorrow morning (Thursday NZDT). In the meantime, we've prepared the patch notes for you to check out!

Please note that the patch notes below may be changed prior to the release of the 3.4.3f update.

The 3.4.3f update for the Xbox One version will be released by the end of this week.

  • Re-enabled the Solo Self-Found Migrate All button.
  • Uniques dropped by Delve Bosses are now allocated to the map maker.
  • Dynamite can now deal damage to monsters summoned by Delve Bosses.
  • Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.
  • The vendor recipe for The Retch now gives a Relic version when vendoring a Relic version of both Feastbind and Faminebind.
  • Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
  • The Ancestral Call Support gem now specifies that extra targets must be a minimum distance from the user. There is no functional change.
  • Vaal totem skills now display damage per second, rather than average damage.
  • Harbinger Righteous Fire now burns grass.
  • Updated the 2D Art of Chains of Command.
  • Adjusted the animations and effects of the Oriath Portal Effect slightly to reduce eye strain issues.
  • Fixed a crash that could occur when creating clones while affected by a large amount of buffs. Common cases of this were using Headhunter along with Vaal Double Strike or Blink Arrow.
  • Fixed a bug where stashes were able to be kept open after you were no longer near them.
  • Fixed a bug where ground effects from map modifiers in the Azurite Mine did not appear.
  • Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
  • Fixed a bug where Harbingers in the Azurite Mine were unable to drop high level currency shards.
  • Fixed a bug preventing completion of the Unspeakable Shrine Abyss encounter in the Azurite Mine if your Light Radius was too low.
  • Fixed a bug where the Hybrid Defense Delve suffix modifiers prevented Hybrid Defense prefix modifiers from being rolled or crafted.
  • Fixed a rare bug where some Delve encounters that you could travel to were sometimes not revealed.
  • Fixed a bug where Instant Skills used on Predictive Mode could sometimes fail to cast.
  • Fixed a bug introduced in 3.4.3e where ranged Minions, such as Spectres and Flame Golems, had a lower range for their skills than intended.
  • Fixed a bug introduced in 3.4.0 where Animated Weapons from Rampage followed you through teleporters.
  • Fixed a bug where Infernal Blow charges could sometimes fail to explode.
  • Fixed a bug where Molten Shell could sometimes fail to replace itself when cast.
  • Fixed a bug where the "x% chance to Chill Attackers for 4 seconds on Block" and "x% chance to Shock Attackers for 4 seconds on Block" modifiers were not modified by Chill or Shock duration respectively.
  • Fixed a bug where the Intuitive Leap unique jewel could cause Ascendants to be unable to allocate some connected passive points in their skill tree.
  • Fixed a bug where Blood Balls from monsters bearing an Essence of Greed would explode after the monster died, rather than shortly after being created.
  • Fixed a bug where Guardian of the Vault in the Vault Map could submerge but remain visible.
  • Fixed a bug introduced in 3.4.3c where Shrine effects could appear under portals in Maps.
  • Fixed a bug where items could drop in an unreachable location in the Residence Map.
  • Fixed a bug where you could get stuck in unwalkable terrain in Oak's bandit camp.
  • Fixed a bug where premade PvP Templar characters had no passive points allocated.
  • Fixed a bug where sound could cut in and out in The Sarn Encampment in Act 8.
  • Fixed a display error where Smite supported by Faster Attacks displayed "You and nearby allies gain x% increased Attack Speed".
  • Fixed a visual bug where an Ascendancy Plaque was buried halfway into the ground.
  • Fixed a bug where an unintended "OFF" page was shown for some players in the Help Panel.
Posted by
Grinding Gear Games
Delve currency stacking please ;<
WTB Mana and life leech for casters on tree...
Last edited by Łyżwa on Oct 16, 2018, 6:28:22 PM
Still no tabs for fossils.... jeez
Fossil tab when?

Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
this should be rare/unique

I'm pretty sure it was already doing it for unique ennemies, and they changed it to rares + uniques.
The Vault boss is supposed to submerge? I've been wondering why it becomes invulnerable and just stands there.
Last edited by ScreenName on Oct 16, 2018, 5:59:08 PM
Completed 40 ChallengesQuasimofo wrote:
Fossil tab when?

I hope never since this trash mechanic should be forgotten as soon as..

Next league please thx.
OK just bugfixes I suppose.

Oh, first page again. League must be dead :P
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
Last edited by Aias_o_Telamonios on Oct 16, 2018, 6:02:27 PM

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