How to make everyone happy with lab enchants

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smtad wrote:

It's not hard, it just costs many exalts to craft. That's my point, you can acquire many the same uniques with similar cost. But I have to spend many exalts getting similar rares even if I only spent 20c buying the first one from markets.


I can find similar rares to the one you linked for 2c on the market but whatever. Assuming the kind of rare you want is expensive, don't buy a crafted rare.
Buy whatever base you want at whatever ilvl you want ; it's cheap unless you want an elder or shaper base. You could also edit your loot filter do a few maps and find a few bases, for free !
Get the enchant you want.
Craft your rare. I don't need 20c to make a rare as good as the one you linked. Especially with fossil crafting.

Even now with how lab works it'd be less expensive to buy a bad rare with good ilvl and the enchant you want, scour it and then craft it than to buy an already good rare with the enchant you want.
Last edited by Mmimich#4316 on Oct 15, 2018, 7:14:58 AM
Orb idea is solid. It is basically the same thing as the vellum concept in WoW.

Good enchants are always going to be expensive due to demand. I think the real disappointment is when you get a good enchant on a mismatched helm. Making enchants transferable serves as a nice middle ground between making runners profit and people who hate lab (me) a chance to get the enchant they want on a piece of gear they want at a price.
I do not like OP idea. All it does is it raises the stakes to a point where rich will get richer and poor, ie. everyone else, will get screwed. If a helmet could get destroyed, you would rarely see anyone using such method on a well rolled helmet. It would always be white helmet that would have to be crafted afterwards. Using lvl20 gems, that could also be destroyed, is another no-go as it takes very long time to level up gems to 20.
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jddc78 wrote:
Orb idea is solid. It is basically the same thing as the vellum concept in WoW.

Good enchants are always going to be expensive due to demand. I think the real disappointment is when you get a good enchant on a mismatched helm. Making enchants transferable serves as a nice middle ground between making runners profit and people who hate lab (me) a chance to get the enchant they want on a piece of gear they want at a price.


This is indeed a solid idea but the downsides look to big to me.
If it's a rare consumable, it doesn't increase accessibility to non-meta enchants on the market.
If it's not a rare consumable, then there's no point to enchant items directly at the divine font and then nobody would be doing lab at all except the lab runners spewing out enchants on the market.
And in all case, this make enchants to easy to acquire. By that I mean : you crafted a 7L elder helmet with 3 good T1 affixes ; perfect for molten strike ? Buy the enchant for a few ex, slap it on your helm and double the fee to your mirror service. Your helm is now broken.
You can't do anything except farming currency to get what you want from the market. I don't see the point.


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Baron01 wrote:
I do not like OP idea. All it does is it raises the stakes to a point where rich will get richer and poor, ie. everyone else, will get screwed. If a helmet could get destroyed, you would rarely see anyone using such method on a well rolled helmet. It would always be white helmet that would have to be crafted afterwards. Using lvl20 gems, that could also be destroyed, is another no-go as it takes very long time to level up gems to 20.


Except the part about rich getting richer and others getting screwed, you understood pretty well what it's all about. It's made to be expensive so that if you do get richer by using it won't be by more than a little ; using lab like it is now would still be better to make money.
I can understand that it doesn't look accessible enough to you but it has to be hard to get to be in line with the current way lab works.
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Mmimich wrote:


Except the part about rich getting richer and others getting screwed, you understood pretty well what it's all about. ...


You are not providing solution to absurd situation where obtaining correct enchant for your build is highly unlikely and if such enchant is your main focus, you are much better to simply buy it from other players. You just offer another obscure, expensive and above all random gamble.

Rich traders would absolutely benefit from this because they would be able to flip helmet bases, lvl20 gems, white helmets with expensive enchants or ultimately well rolled helmets with good enchants. Could normal player afford in your scenario to drop a lvl20 gem on this gamble when such game might cost 10s or 100s of Chaos? Would they be willing to risk their well rolled helmet? Or would they be incentivized to sell it to flippers, aka rich boys, so they can get richer?
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Baron01 wrote:
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Mmimich wrote:


Except the part about rich getting richer and others getting screwed, you understood pretty well what it's all about. ...


You are not providing solution to absurd situation where obtaining correct enchant for your build is highly unlikely and if such enchant is your main focus, you are much better to simply buy it from other players. You just offer another obscure, expensive and above all random gamble.

Rich traders would absolutely benefit from this because they would be able to flip helmet bases, lvl20 gems, white helmets with expensive enchants or ultimately well rolled helmets with good enchants. Could normal player afford in your scenario to drop a lvl20 gem on this gamble when such game might cost 10s or 100s of Chaos? Would they be willing to risk their well rolled helmet? Or would they be incentivized to sell it to flippers, aka rich boys, so they can get richer?
This.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
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Baron01 wrote:

You are not providing solution to absurd situation where obtaining correct enchant for your build is highly unlikely and if such enchant is your main focus, you are much better to simply buy it from other players. You just offer another obscure, expensive and above all random gamble.


It totally does provide a solution to absurd situation where obtaining correct enchant for your build is highly unlikely, it's just get more expensive the more expensive your helmet is and it should be that way because getting closer to perfection should be more expensive than leaving mediocrity.
It would be indeed better to buy it from someone else or to obtain it by running lab as usual. But what if you can't buy it from someone else, what if you're not willing to run thousands of lab ?

My solution is not made to create profit. You can't buy helms and gems in mass, apply my solution and sell them for profit because current lab runners will undercut you and make more profit. BUT, if you're willing to spend a gazillion of ex to try to get your enchant yourself because you're not willing to run thousands of lab and risk loosing your sanity because you can't find what you want on the market, then, you can. It won't be worth as much if you sell it but to you it is worth every penny.

Everything is designed for a reason.
Get the shrine -> make you explore the lab/spend time
Buff Izaro -> need skill/create danger for your character
Items can break -> trade off so you don't get powerful enchants without risk.
Randomness because there's no point if it was "finish lab once, introduce 10 ex to select from the menu the enchant you want without any risk whatsoever". It's still far less random than running current lab. It's not Vorici where you can say to the player, pay 50% more than the mean cost to get rid of randomness.
Vaal orb are interesting because of the risk vs reward ; it's the same here.
Most of all, my intent is to encourage player to do the lab because they can expect something out of it.

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Baron01 wrote:

Rich traders would absolutely benefit from this because they would be able to flip helmet bases, lvl20 gems, white helmets with expensive enchants or ultimately well rolled helmets with good enchants. Could normal player afford in your scenario to drop a lvl20 gem on this gamble when such game might cost 10s or 100s of Chaos? Would they be willing to risk their well rolled helmet? Or would they be incentivized to sell it to flippers, aka rich boys, so they can get richer?


Those items are already flipped, they would just be worth more but anybody can win from it.
White helmet are worth nothing, you find them on the ground !
Good rolled rares, shaper/elder bases, uniques; expensive item. If you don't risk them, you don't get anything but you have no right to complain. Power won't be given to you for free.
Uber lab enchants are endgame content. If you can't make 100 chaos, you're far from endgame and have things more important than lab enchant to worry about

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