Things people loathe about PoE

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The_Reporter wrote:
lab


hah yeah that's probably the most loathed thing in PoE :D
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Nonsensei436 wrote:
The only thing I really hate about POE is the bullshit deaths. Apparently I'm the only person in the universe who has this problem...
The bullshit deaths absolutely ruin the game for me. I don't know why GGG thinks its just like the most wonderful thing to make their own players feel cheated but they just cant snort enough of that particular cocaine it seems.


You are not the only one who feels that way. But sadly instant/very fast deaths is how they want this game to be played (for now at least). i.e Map system targets your chars weakness/strength. It keeps you busy. Keeps you play longer and hardcore players love it. There isn't much content so they have to have some breaks in place to slow players down. Even with that I would say most players finish game (too) fast and get bored (too) fast. That's why I think a lot of content is gated and they are trying to come up with fun content and some new ways to keep player retention rate high(er). On another note there isn't really competition to POE so they can experiment with different mechanics even if it pisses some players off and people will still come back and play POE. But than, just look at how Activision/Blizzard treats its player base... we are still lucky.
Last edited by Sidad#4699 on Nov 10, 2018, 9:54:23 PM
I hate 1-shot deaths and no combat log to find out what the shit just happened.

I hate league mechanics that rely heavily on Rng - like delve bosses. Seen 1. 1 time. Seriously. So stupid i hate it so hard. Not even bothering delving anymore. I just do maps. Delve sucks. I hate delve.
Yeah there was someone who made a really interesting post about the lack of "real" defenses, which i don't recall atm though.
Last edited by Paldamus#1328 on Nov 20, 2018, 8:07:26 AM
they only things I loath is the item drop, which manages to still be a mess even with the usage of filters.

I am not a fan of waypoints, skill tree, collision detection and lack of camera control.
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Tides5 wrote:
I hate 1-shot deaths and no combat log to find out what the shit just happened...

This, +100
May your maps be bountiful, exile
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kilon_alios wrote:
they only things I loath is the item drop, which manages to still be a mess even with the usage of filters.

I am not a fan of waypoints, skill tree, collision detection and lack of camera control.


Yeah they said on Baeclast that they're gonna have to lessen the number of items that are dropped at some point though, so that's cool.
I dislike the insane power creeping in the really late game. Stuff just exploading all over the place.
It gets even worse grouping.

Wish you had some more challenging end game maps where even blue and white mobs could be dangerous.

I however think exp penalty and lab are both good features.
PVE is already so much about getting insane DPS, people that sacrifice clear speed for survivabilty needs some kind of reward.
Labyrinth is great fun. And doing them in Hardcore is always such a tense experiance!
Really feels great when you complete them and get your points.

Last edited by WickedSausage#2727 on Nov 24, 2018, 5:19:12 PM
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Paldamus wrote:
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Turtledove wrote:
I just thought of something that hasn't been mentioned.

Sometimes in the middle of a battle with all the effects going on, it is common to visually lose the location of the mouse cursor. It would be nice to have an option for a larger more visually striking mouse cursor.


Yeah that has happened a few times to me too xD


Once you try yolomouse you never go back.

Dislike: Floating item labels never synching with the actual items. Pressing Z twice does this temporary. Makes you wonder why the game doesn't do this automatically then.
Last edited by kompaniet#2874 on Nov 24, 2018, 6:01:09 PM
Trying to move the pylons to light the Beacon with my Charged dash toon!
It's free, quit complaining, and just play the game.

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