Is GGG taking the right path? crafting and maps.

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Arrowneous wrote:
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Kurgosh wrote:
A lot of your complaints (Atlas progression especially) can be overcome in a trade league.

Then GGG has to fix trade so that everyone who isn't a no-lifer can sell to make currency to be able to buy items. GGG has forever refused to give us the tools to be able to sell while not logged in (hey GGG, we have real lives!). In order for selling to work well for us we have to be instant message notified of a buyer. A cell phone app is the perfect way to be notified and make the sale (the app must allow us to invite the buyer to our stash and sell the item). For example, I am on-site working during the day (yesterday I was at 5 locations) and thus am not at home and logged into PoE. If I had a PoE sell app I would be instant notified of a WTB whisper, could take a work break for a couple of minutes, invite the buyer into my hideout, make the sale all from my cell phone, and then resume my work.

If trade is so GD all important to GGG then why the hell are they content to leave it non-functional for all except a tiny percent of no-lifers. It's very unfair that I have to be logged into PoE and chained to my gaming rig to even know that there are any WTB messages. This is a complete failure on GGG's end and the reason that PoE sucks so badly in trading. A simple phone app for instant notification and selling (but not buying, only selling) would solve this problem and also eliminate 99% of buying frustration by significantly reducing the no response to our WTB whispers.

Every time a thread is posted and someone responds with "that's what trading is for" I get angry that we don't have a PoE selling app on our cell phones already. I honestly don't know why the hell Chris and company have not seen the light and coded a cell phone app for selling PoE gear. Explain to me why this would be bad in light of GGG's design of PoE to have trading to be of central importance to their game?


nah

in-game trading should be restricted to being in-game
I like RNG when it comes to gearing but not when advancing through the atlas. Fix the map drops. 20-46% packsize SHOULD always guarantee returns.
Last edited by HappyRogue#6160 on Oct 4, 2018, 10:13:48 AM
Without citing anyone, I will try to answer some points you mention with respect to my comments.

Craft: I have never talked about facilitating in getting equipment in a simpler way, but nobody can deny that trying to elaborate an item shaped or elder is a task of titans. It is almost easier to win the lottery than to make a good item, because most mods that exist at this point are useless.
This for people who do not play 12 hours a day is practically impossible and sometimes even if you play those hours you do not get it either.

The games in which the RNG have their base have to be balanced in their extremes, so that they are not games dedicated to 0.000000001 percent of their players.
In this, GGG should focus its strategy a bit more.

What else is easier to do crafting, when there are bots and people who abuse exploits and flood the trade with broken equipment.

Maps: All of us who have been playing this game for years and years know the mechanics to obtain maps and sometimes you can hold a single map.
You always end up saying that that's what trade is for, because there are two reasons why that comment does not work.

1- The trade is full of price-fixers, GGG let you change the price of the item as many times as you can, this implies that I sell the item if I want, when I want and how I want, so you can be more than 1 hour whispering without getting any response. This makes the trade tedious and does not work as expected.

On the other hand and most important of all is the SSF mode in which there is no trade and this problem increases exponentially.
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Hellshout wrote:

What else is easier to do crafting, when there are bots and people who abuse exploits and flood the trade with broken equipment.


You will have bots and people who exploit in any game. They are like the plague, you can't get rid of them.
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Gulch wrote:
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Hellshout wrote:

What else is easier to do crafting, when there are bots and people who abuse exploits and flood the trade with broken equipment.


You will have bots and people who exploit in any game. They are like the plague, you can't get rid of them.


True and I am with you but the more difficult it is to get something more economic benefit is taken from it, there are bot shops selling all kinds of objects.

As they say above, I do not want you to look like the diablo 3 although you have some things that work very well, but you want or you can not minimize the benefit of using bots to get real money.
Last edited by Hellshout#6962 on Oct 4, 2018, 2:13:53 PM
The number of mods isnt a problem, the problem is that most of them are far too weak, or even useless, while others (life, physical damage, AS) are literally mandatory. Furthermore, some mods "amplify" each other (for example "+X physical damage" isnt good alone, but it gets amplified by "% physical damage" (stack multiplicatively). Same for "local" crit chance & "local" attack speed on weapons. Having yet another of those "god-tier" mods makes your DPS with a weapon multiplicatively better. And having any other mods (such as "mana leech") doesnt make a weapon any "better" from player's perspective. No wonder, that finding/crafting a good weapon is such a pain in an ass!
Furthermore, some of those "god-tier" mods have huge penalty to spawn rate, if compared to "normal" mods - notably, flat/percentage physical damage on weapon. T1 mods of that type spawn only at ~1/5000 rate (or even less), T2 - at ~1/2000 rate, far less than one could expect, if ALL mods had the same spawn rate...
Situation with non-weapons is a bit better, but still, there are too many mods, that do nothing but make an item useless, even if they dpawn at high tier...

If there were a lot of useful mods (let's say, "life leech" mod on weapon would be actually comparable in power to "raw physical DPS", or "chance to bleed", etc, we'd see far more diversity, and far more "strong weapons". Bot for that, OP mods such as "% physical damage" (and all others, that affect damage in multiplicative way, and overall are far too powerful), should be revised - though it will require a rewamp pf whole itemization system....
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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Morkonan wrote:


For the record, I'm friggin' ancient, retired, and play video games when I'm not trimming my nose hairs or cutting my toenails. I don't pay attention to ear hair at all. Maybe I'll get it braided?

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CRAFTING:


Just get your wife or someone else to do your ears... my wife does mine... :P

If you find yourself disagreeing with something I've said then you can take solace in the fact that you are no longer alone in the world.

"Give me fuel... Give me fire... Give me Aul that I desire..."
Now, about maps.
First, High-tier maps' "purpose" should be revised. ATM, they're considered an "XP boosters", that require solid currency investments for each run. In my opinion, "endgame content" should be challenging, but also accessible for those tought enough to beat it, without the need to sink currency.
I also believe, there should be another endgame content, besides maps. Delve could a be great opportunity to add such a content - an endless dungeon with endlessly increasing difficulty, so players would push their characters to extremes, and will compete to reach yet another level...
But Delve is too far from that. The real "difficulty" of Delve is to find enough Sulphite to fuel crawler, and even at high depth, enemies can still be oneshotted by meta builds (enemy HP doesnt scale), so it actually doesnt make game "increasily difficult", as one could expect...
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Why do people who buy gear insist on SSFing their atlas progression and map stocks? Maps pay for themselves people, stop being cheap.
HAIL SATAN!
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tramshed wrote:
Why do people who buy gear insist on SSFing their atlas progression and map stocks? Maps pay for themselves people, stop being cheap.


Because if the goal of the game is to reach the shaper for example, you can not limit your access to trade

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