So GGG, how's that improved player retention coming along?
Comparing a league that started & progressed at the beginning of the summer holidays period with a league that started at the beginning of a fresh Uni/College/School term, amidst a WoW expansion no less. You, my friend, failed before you even started.
Also, as noted repeatedly elsewhere, Steam is only a portion of the player base. |
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"GGG gave hard numbers at one point recently (think it was incursion?) and people worked out that Steam is about 75% of the playerbase. You can't dismiss it that easily. |
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" How about, Delve failed to significantly improve player retention? |
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