So GGG, how's that improved player retention coming along?
![]() 33% dropoff after 3 weeks. Think it might have to do anything with the fact that you're still in the process of designing the core mechanics of your great new feature? EDIT: for comparison: ![]() Harbinger had better retention than Delve is having. Last edited by suszterpatt#5078 on Sep 26, 2018, 1:35:37 PM Last bumped on Oct 8, 2018, 1:54:19 PM
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that seems better than it has been in previous leagues, honestly.
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where can i see those statistics?
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Well Incursion had a 55-60% drop in 3 weeks. I would say their player retention plans are working.
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Those numbers are actually pretty good.
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Most I've played since Abyss. Last two leagues were horrible and extremely boring, respectively. Going pretty well for me.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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seems fine?
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" https://steamcharts.com/app/238960 It only shows those using the steam client. Some ppl claim that this is a minority. GGG anounced 140k players on league start which was on 1st of Juni. https://www.pathofexile.com/forum/view-thread/2151708 You can do the math yourself. Edit: Typos Let's explore new playstyles - Play it your own way, not just like the others. Quality management is one of the most underrated success factors in every business... Last edited by Synopse#1990 on Sep 24, 2018, 2:41:38 PM
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Definitely better than incursion. And I still have the will to go on and play.
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" thanks for the link 1 doubt that 00:00 time has highest amount of players and 12:00 (on 42 hours format chart) any idea on what timezone is it? |
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