I don´t understand how to farm specfic maps/red maps, anyone can help?

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Mephos wrote:
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I only want to farm specific maps for div cards but how is it possible to constantly drop "toxic sewer" maps in higher amounts?
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This is actually very dicey/difficult if you're not specifically configuring your Atlas to produce that one map alone. That can be done, but it requires a very complex set-up and is also more-or-less permanent in that once you do it, you will only EVER get Toxic Sewer until such time as you go through the lengthy, expensive process of regrinding your Atlas.

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Mephos wrote:
I just wish the boss of that map would always drop that specific map again. So you can run that map unlimited -.- why would that be an issue, I don´t understand why it has to be so complicated.


Heh. That wouldn't be busted at all for stuff like Vinktar Square or the Guardian maps, nosirree...

Put it this way - having a guaranteed source of red maps from your first red map drop would utterly destroy the endgame progression balance Grinding Gear currently uses and would require them to rebuild that progression completely, probably requiring a(nother) total overhaul of the entire mapping system. Otherwise nah, no real issue at all with having maps auto-replace themselves I suppose.

Sadly this is the sort of price you have to pay for SSF gameplay. The reason a lot of answers to "How do I do this in SSF?!" end up being "you don't; you're fucked" is because that's just kinda how SSF works. If you get a bad streak of RNG, you can't mitigate it with a quick run through poe.trade - you just have to Man Mode your way through it until the game likes you again. There's no trick, there's no stunt, there's no secret sauce. If you play SSF, you're at the game's mercy. Nothing any of us can do about it.
She/Her
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Mephos wrote:
For me the most baffling aspect is that it is so difficult to sustain certain maps. I don´t really understand why this is done. Isn´t playing maps the goal of the game?
The red maps are the endgame. It is intentinally that they are hard to sustain.
You need to push map found to the limits to sustain anything here.
This includes prophecies, fragments, sextants, zana mods, quality, and careful map crafting. It is an art on its own, I still have to master.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
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Sadly this is the sort of price you have to pay for SSF gameplay. The reason a lot of answers to "How do I do this in SSF?!" end up being "you don't; you're fucked" is because that's just kinda how SSF works. If you get a bad streak of RNG, you can't mitigate it with a quick run through poe.trade - you just have to Man Mode your way through it until the game likes you again. There's no trick, there's no stunt, there's no secret sauce. If you play SSF, you're at the game's mercy. Nothing any of us can do about it.


Honestly, this is probably the truth I need to face when I continue to play SSF. I knew it would been different and SSF gives you a lot in return for what it takes from you. Its jsut different but if you do it for the first time you just notice more things than playing trade league. Thx! I´ll go through the pain. SSF has been a blast so far and every progression feels earned :)

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The red maps are the endgame. It is intentinally that they are hard to sustain.


I thought farming items and grinding for specific uniques that enable builds would been endgame. For me mapping is nothing I would gate behind restrictions. But I can see why GGG did it or why it is still in place. I just wish mapping would be more like delving. You go in, have fun, done. Right now it feels super complicated at least for me. :/

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