Quarry Quarry QuarryQuarry Quarry Quarry
Isn't the issue that maps give out a smaller amount of sulphite/time compared to Quarry, not the other way around?
Quarry seems fine as it is; the issue is the incentive to map is lacking if you want sulphite. |
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Nope. The issue is that quarry gives enough to make it worth running no matter what maps gave. The costs for running delves are too low by comparison to what you can get. You could get 500 in a map and it would still be faster to run quarry giving you 25.... without cost or risk.
What they should do to solve this is update stuff like this dynamically. I've been telling them this for years. They have the data. They just don't use it dynamically. Sulfite drops in Quarry should be dropping to next to zero as more and more people adopt that strategy. Map sulfite should be going up, encouraging people to do that. The community itself would balance itself! They would only have to turn one knob for the whole game and the game would balance that allotment out to the areas that made the most sense. They could do this with literally everything. Maps should drop more in unfrequented areas. Currency too. It would solve the Burial Chambers nonsense as well. It would fix botting too! Make a bot that runs a certain area and that area would dry up quickly. Bots would have to be sophisticated enough to adapt to a dynamic environment, making them much harder to program. They really should do this sooner rather than later. Last edited by Shagsbeard#3964 on Sep 18, 2018, 5:41:00 PM
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" I don't believe that "no matter what maps give" part. There is a point where maps would become the obvious best choice. Based on my experience quarry gives something like 200 sulphite a minute, maybe a bit more for some superfast build. If white maps gave 2000 sulphite per map and higher maps even more, I think everyone would be running maps for sulphite instead of quarry. |
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Looking forward to the patch myself. I did 10 quarry runs and was bored, so I've been farming high tier maps even though thats not the most efficient if I were to only delve.
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They are simply increasing the sulphite costs and sulphite gains. I'm not sure if people here can't do math, but the changes would easily put quarry out by making everything cost 10-100x more.
Currently, it's like 1 map (600 sulphite) = 3 delves (600) All, they do is increase the costs, (600,000 sulphite) per map = 3 delves (600,000). Quarry is dead. Try farming when you only get 32 per node. Sulphite increases, and the newbs think they actually farm less when nothing changes to their map gains. (⌐■_■) Last edited by RPGlitch#6206 on Sep 18, 2018, 6:03:00 PM
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" Did you forget about the part where the sulphite cost to delve gets capped? |
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" 600 per map? That would require 3 nodes which is pretty rare. I recorded some stats in preparation for the update just to see the difference before and after. Over 10 maps I averaged 206.9 sulphite per map and only one map had more than one sulphite node. That was with an average tier of 12.6 running map tiers 11-15. Once the patch is released I'm going to run the same map tiers and compare the results. I was at depth 261 when I started and the cost for the shortest run at 261 is 184. So for the sulphite I got from my 10 maps I could do 2069 / 184 = 11.2 short runs, or if you prefer, I could travel through 11.2 mine cells/squares. If after the patch I can't do better than that running T11-15 maps then that will be the league for me. ![]() POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change, the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO Last edited by Phaeded#4782 on Sep 18, 2018, 6:14:40 PM
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" You're ignoring the "cost" associated with running maps. |
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" Pretty much no matter how much you put into a map, you will gain more back. |
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" It's capped at DEPTH 1000. Because obviously T16 maps aren't gonna be able to keep up the costs if it keeps exponentially increasing. By then, it'll probably take you 2-5 T16 maps per delve node, that anyone attempting to delve deeper would just quit the grind. (⌐■_■)
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