Upcoming Delve Improvements

"
Firefss wrote:
Please fix the BUG where when you kill Gorgol it doesn't register for the Challenge.


Multiple people have the same problem.


If you could somehow give it retroactive it would be great.


Same here.
Killing the Blue Dragon (aka. Gorgol) will not count currently in most cases.
This miniboss is phased so it could be related to the source of the damaging killing blow ,which may be problems for totem or minion users, but we will see.

GGG already replied to this issue and teh aknowledged this issue.
Hopefully withing this week.
"
https://www.pathofexile.com/forum/view-thread/2205361/page/1#p15783931
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Sep 4, 2018, 6:31:54 PM
When are you gonna fix the constant DCing in between instances. Maybe you need to work on stability instead of adding new features...Or at least acknowledge the issue instead of blaming it on a person's ISP, wich it's not because this is literally the only game I DC like this on...That tells me its you...Fix your fucking game.
Thanks!!!
would it also be possible to fix ur washington dc server. i realy cant play in it my latency spikes every 5 secondes. it lags so much that my character stops moving while all the other mods can.( i die without being able to counter anything.).the problem isnt my internet. that's for sure. pls i beg you ggg.
Please put an expiry for the loots (kinda like map reset timer) when a delve is completed. because sometimes I get dcs and cannot go back for the loots
well having been lucky to follow your style of work the last months, i hope you find the CONCEPT of fixing bugs interesting enough to not let it join the 3.3 party improvements.
Another annoying bug is when you're in a party and the owner of the delve instance dies halfway to a point, the crawler stops and they have no way of getting back to where the rest of the party is, the teleport option doesn't work and other players have no way to get out other than logging to character selection.
I guess there where too many people wining about losing delve progress (hello reddit).

I don't like the change. It will make the League die in a few weeks like the others.

I just started my second char this league and will be happy about grinding Delve again!

Same about the upcoming (over)simplification about the Dynamite. I mean .. game is already easy enough, i don't want these changes!

Apart from this.. nice league so far GGG. Very good work!
"
_Skittles_ wrote:
_Skittles_ to the rescue! Let me 'fix' what should have been done before launch already. *Clears throat!*

<snip>

_Skittles_


Great post. Throwing flares is pretty much the opposite of a solution to the current flare problem. Trying to figure out where a flare is when surrounded by a dozen sentinels is an exercise in futility already.

The sulfite gate also seems somewhat extreme. I want to explore the Delve, but having to stop every 10 minutes to go run around quarry for more is just a waste of time and an unfun mechanic. I have no problem with the majority of sulfite coming from the overworld, but the amounts gained need some work. Maybe add sulfite veins in the dark a la hidden azurite veins?

Could we please also share sulphite and have a much larger cap on it?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629

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