Missing "Cannot be frozen" mod
Hi,
The "cannot be frozen" is not listed in the possible mods to search for. It exists on mutewind drops and some unique items. Last bumped on Jan 28, 2019, 12:09:19 PM
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I saw few mods that not listed, i think GGG can take a look and add them when they have a time.
Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" It is listed, you just fail at seeing it. It's x% chance to avoid being frozen. With x at 100% |
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" This is not really intuitive, is it ? If GGG is publishing data officially ( which they kind of are since they have given us an official trading website now ), they should really pay some more attention to such things imo. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jan 26, 2019, 9:37:58 PM
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" This is nonsense. "Chance to avoid being frozen" and "Cannot be frozen" are different mods, same as "Chance to avoid bleed" and "Bleed cannot be inflicted" are different. retired from forum because of censorship and discrimination
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" As nonsense as it seems like ... it does match : https://www.pathofexile.com/trade/search/Betrayal/6Z3M2FG SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Yeah I got a pair of these a while back and just left them in my public sale stash for 1c. I'm not sure who would use them, but I haven't gotten any messages, so they probably aren't super sought after. Are your jimmies rustled because you couldn't find them, or because you couldn't sell them? I'm sure if someone really needed them they could check in poe.ninja or poe.trade or use a custom api thing. Or put a trade post in the trade forums. I think it got past the QA team most likely because nobody is interested in them. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Jan 26, 2019, 10:23:08 PM
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it doesnt only exist on uniqs and mutewind drops it is a veiled craft mod for boots as well.
just crafted it on my boots i just wish there would be a "cannot be stuned" veiled mod as well or simply adding it to normale flaskmods. stun is pretty much the only thing left in the game that makes me rage. rarely die to it (maybe like 5 times the whole season),but there are a few cases where it feels unfair. physical spells are a lot more common these days and some boss rooms dont have much space for "tactical" hit and run. i´m not complaining about the difficulty just saying that stun obly effect we cant counter with flasks. bleed,posion,ignite,freeze and shock are removeable. Last edited by ciel289#7228 on Jan 26, 2019, 11:06:25 PM
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" They are not different at all, they only read different. The reason "cannot" shows as a result of "100% chance to avoid" is because it is indeed the exact same modifier in the game code, which just has a different string when the chance is 100% |
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" there is a difference if i understand the wiki right. 100% chance to avoid only works on hits and not on stuff like strongboxes cannot be frozen prevents all frezees |
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