New Unique Map: Doryani's Machinarium

I don't like the idea of of a slow ass "stay in the circle" map but I like the idea of removing some rly frustrating rng moments, if you get your unique item, but its the wrong element.

If the boss only drops 1 unique item and that's 100%, I would find it rly lame and boring. ya choices my ass, its more a craft your item map. But if there are diff roles and at least 2-3 uniques. that would be a nice gamble/craft map.

I'm optimistic :D
Damn, you'll spend as much time in this map waiting around as you will to actually get a unique map to drop.
Let's make a league about what players hate most: Opening doors, but even more slowly, backtracking through areas, clicking things that aren't in stacks excessively, escorting NPCs, losing everything on death, bugs, and crashes.
Choices are a good idea, but... THREE escort gauntlets?! I hope the rewards are worth it (and not just for RF builds).
Map looks cool.... nobody likes traps... and .. another vaal overseer model?!?!?! :O!?!?!

you guys should be focusing on making team oriented boss fights "with strategy" keystones on opposite sides of the room that players must press to take down the bosses damage shield.... whhhatever .. if you can create a social lasting endgame you'll have then #1 game "current" on market...

Last edited by Mentis777 on Aug 22, 2018, 10:52:17 PM
or cold, or shocking!
Is it strange that after seeing the clip I wished they implemented this or something similar for Act 2?

PS: I never minded the escort gauntlets.
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service.
RF won't use those boots. They will mess up EE with added fire.
"The reward you'll receive is based on the options you have chosen."

I like this. I like this alot.
Did anyone else see that two of those rare items dropped already identfied? I'm guessing they dropped with mods from that map only, maybe some of the ones from The Temple of Atzoatl (we can hope!)?
Last edited by ReintDemon on Aug 22, 2018, 11:51:10 PM

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