[3.6 discontinued] Ice Golems - Adrenaline mapping - 6 Auras / 3 Curses
Hi. Do you like golems? This build is optimized for fast mapping and good survivability. It's relaxing, safe, and fun to play. You're just running around and collecting the loot.
---------------- 3.7 Legion notes: ------------------ The build was absolutely nerfed to the ground with the recent patch changes. It's not possible to use Mortal Conviction for aura reservation anymore, and Occultist ascendancy was also adjusted, along with Multistrike changes... While it's possible to make similar build for 3.7 based on mana reservation, it would be simply not so powerful as before. It was very fun to play, but the concept became too stale. ---------------------------------------------------- RIP 05.06.2019 ---------------------------------------------------- Please, note: This is low-life build without life flasks. We use defensive flasks preemptively to minimize the damage. You may be tanky as hell, or you may die in seconds - it depends completely on your playstyle. Thus, I can't recommend this for newbies. You may not like it. Highlights:
Playstyle:
Videos
Maps:
Maps (relaxed):
Delves: Bosses:
Stats
Pros & Cons
Pros:
Cons:
Why Ice golems?
Melee golems tends to have unique playstyle that differs from the ranged ones. They don't have broad AoE skills, instead, they have tiny AoE skill with a short cooldown. It allows them to charge between the targets quickly. With Profane Bloom explosions, each charge become fatal for the whole cluster of mobs, making it very efficient. Pros:
Cons:
With recent updates, we can handle all that issues easily.
Why Occultist?
With introduction of Primodrial Chains amulet, each class can have up to 8 golems. While Elementalist was a king for pure golemancers for a long time, its power was more related to number of golems rather then ascendancy points itself. Now the relative difference is not so high, and another ascendancies may be used.
Elementalist vs Occultist
What Elementalist can offer? Pros:
Cons:
While Elementalist pros are obvious, it's hard to scale them. There is no much options except stacking jewel sockets and getting "increased damage" from Harmonies. What Occultist can offer? Pros:
Cons:
What Occultist can offer is an ability to stack curses. We can drop a few jewels to grab all mana reservation nodes, along with the curse and aura ones. The bonuses from auras and curses can be used to boost survivability and damage in different ways. This can be useful for any non-boss fights including Delves.
Benefits from 3x curses
We have 45% curse effectiveness from the tree and 10% from blasphemy. Let's consider 20/20 gems and calculate: Poacher's mark:
Basically, this curse opens shield slot while providing x2 for its value Vulnerability:
Basically, this curse boosts single target damage by very good margin Temporal Chains:
Enfeeble:
Basically, this curse is a very strong defensive choice. It even better if you using defensive flasks
Benefits from 6x auras
We have 60% aura effectiveness from the tree. Hatred - Vaal Grace - Discipline - Purity of Fire - Purity of Ice - Purity of Lightning
That's a lot.
Gems
6L armor: Summon Ice Golem - Minion Damage - Multistrike - Melee Physical Damage - Damage on Full Life - Empower / Added Fire Damage 4L gloves: Blasphemy - Enfeeble - Poacher`s Mark - Temporal Chains / Vulnerability 4L helmet: Purity of Lightning - Purity of Fire - Purity of Ice - Discipline 2+1L weapon: Hatred - Generosity, Vaal Grace Generosity should be linked only with Hatred. 3L shield: Summon Stone Golem - Summon Chaos Golem - Minion Life 2L boots: Phase Run - Increased Duration 1L boots: Arc, or any skill you prefer to trigger Elemental Equilibrium For the last gem slot in boots I'd probably use Dread banner for additional evade chance.
Items
1-hand: Ephemeral Edge Colors: G-R-G Gems: Hatred - Generosity - Vaal Grace Ephemeral Edge grants +50% ES bonus and its simply good. We don't have a lot of ES nodes from the tree, so it's a nice option. For alternative, you can take Corona Solaris for blind aura. It's king for physical damage mitigation, at cost of sacrificing some ES. Another option is Clayshaper for +1 golem bonus. It should boost clearspeed in theory, but in practice it's not very effective. It good for leveling though. The Screaming Eagle x2 is a good choice for medium-tier mapping if you need a lot of movement speed. Just be sure to run Purity of Elements to backup resistances. Body: Solaris Lorica Colors: G-B-R-R-R-R Gems: Ice Golem - Minion Damage - Multistrike - Melee Physical Damage - Damage on Full Life - Empower / Added Fire Damage Solaris Lorica is a good choice for a few reasons. It protects life from chaos damage, it adds a lot of chaos mitigation and it's easy to color. The only downside is lack of energy shield, but this is negotiable with another items. Another option is Skin of the Loyal. It's better for single-target damage, but a little clunky for mapping since you need to use Coruscating Elixir flask for preventing chaos damage. One more option is Shavs, but it's pretty expensive, hard to color, and not adds a lot of benefits out of some (not too much) ES. Shield: Saffel`s Frame Colors: R-B-B Gems: Stone golem - Minion Life - Chaos golem Saffel`s Frame maximizes our resistances and adds some spell block. With elemental flasks nerf in 3.5 it become harder to stack max resistances, however Saffel`s Frame is still there and still a good choice. Another option is well-rolled ES shield. You will have ~6.5k ES instead of 5k, but would take 30% more elemental damage. In my opinion it's not worth it, but still a good alternative to consider. Helm: Alpha`s Howl Colors: B-B-R-G Gems: Discipline - Purity of Lightning - Purity of Fire - Purity of Ice Alpha`s Howl reducing our mana reservation. It also adds freeze immunity and grants +2 level to aura gems. We can have 23 lvl purities with +8% maximum resistance from each. Amulet: The Primordial Chain It's important to get near-perfect rolls for this amulet. ~36% less damage, ~36% less hp, ~90% movespeed is good. We can't sacrifice anything here. Ring #1: Ming`s Heart Incredible amount of chaos res on this ring makes it adorable. Without Chayula, CI, Shav's and +% chaos resistance from the tree, it's easily the best source of chaos res for this build. What we've lost is huge (ES, life, resistances), but acceptable. What we've get is: opened body, amulet, and shield slots. For alternative, you can craft "minion speed" ring with essences, but it would be expensive to get good rolls. This variant would be a bit better for fast mapping, but not safe. Ring #2: Lori`s Lantern Lori`s Lantern adds some resistances, and nice bonuses for lowlife setups. Making enemies unlucky is very strong, since we have good evasion, so the mobs would roll their attack chance twice. Movement speed and chaos resistance is solid too. For alternative, you can also replace this slot with "minion speed" ring, but your chaos resistance would suffer a lot. Your golems become reactive tho, so it may be a good choice. Another option is second Ming`s Heart to become almost immune to chaos damage. Belt: any (high ES/res) Any belt with a lot of ES and resistances. The more is better. Gloves: any (high ES/res) Colors: B-B-G-G Gems: Blasphemy - Enfeeble - Poacher's Mark - Temporal Chains Any gloves with 200+ ES. Dexterity rolls may be expensive, but optional for saving some skill points. Boots: any (high ES/res) Colors: R-G-B-W Gems: Increased Duration - Phase Run - Arc - ... Any boots with 150+ ES and some resistances. Put there any skill you prefer. War/Dread Banner, Flame Dash, Frost Bomb, Vaal Lightning Trap, anything. Note: Belt, Gloves and Boots are the only sources of Energy Shield for the build. Try to stack it as much, as possible. You also need some resistances total: 50% fire, 50% lightning, 25% cold. Maybe some chaos resistance to max it out. 50 dexterity on items would be a good choice too. Jewels: Anima Stone, Primordial Harmony (x11) You don't need Primordial Might, since golems attack cursed targets instantly. The only case for Primordial Might is some bosses. You still have to be close to golems to grant them resistance aura, so don't run too far away :) Flasks: Flasks was good in 3.4 but was nerfed in 3.5. We still need them, however. They greatly reduce incoming elemental and physical damage, give us some evade chance and movement speed. 1: maximizes fire resistance. 2: maximizes lightning resistance. Gives some evasion. 3: maximizes cold resistance. Converts incoming physical damage to cold that further reduced by cold resist. It's like second basalt flask. 4: gives physical damage reduction. Protects from bleed. 5: ... put there any utility flask you'd prefer You may be also interested in three flask-related skill nodes near the witch starting area. They give nice +26% flask effect bonus and it's good for mapping. Take this nodes if you like to use flasks.
Skills & Leveling
Path of Building: PoB guide (+ trees for leveling) Skill tree: 0-20 - take anything you like 20-41 - collect 134 strength for Clayshaper 41-70 - grab mana reservation nodes for purities before running maps 70-96 - take Blood Magic and jewel sockets Bandits: kill bandits for 2 skill points Pantheon: Major: Soul of Lunaris / Soul of Arakaali Minor: Soul of Garukhan / Soul of Shakari Make the choice between movement speed / chaos resistance, or just take anything you prefer.
Breakpoints for leveling
0 lvl - take Arcane Surge from the chest in the first location. Don't sell it. 0 lvl - try to find Iron Ring till 6 lvl 0 lvl - try to find linked R-B-B wand till 6 lvl 0 lvl - start to sell some undefined items to get a few Transmutation Shards 0 lvl - start to sell some magic/rare items to get a few Alteration Shards 2 lvl - take Freezing Pulse from the quest 4 lvl - take Summon Raging Spirits from the quest. Drop Freezing Pulse and destroy it. 6 lvl - Sell Fire Ring with Alteration Shard with Magic Wand R-B-B to any vendor. You receive +1 fire gems wand. Insert SRS here. 8-10 lvl (Caged Brute) - take Summon Skeletons from the quest. Buy Spell Totem and Minion Damage and link them with Skeletons. Buy Flame Dash for easier movement and link it with Arcane Surge, you now have +15% cast speed self-buff. Buy Melee Splash and another Minion Damage and link it with SRS. 10-41 lvl - just rush through acts 41 lvl - Buy Clayshaper x2. Add Minion Damage, Multistrike, Melee Physical Damage to it. Use 12 lvl earth golem to rush through acts. Buy Primordial Harmonies to boost your damage. Run first lab, take Profane Bloom node. 60+ - Switch to Ice Golem when you will have 5L armor, 3+ Harmonies and 14+ lvl gem.
Leveling tip
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Similar builds
Mirror of Kalandra :)
Got this when was tested new build ideas for 3.5 Betrayal :)
Credits
Thanks:
Last edited by cyberxndr on Jun 6, 2019, 6:23:57 AM Last bumped on Aug 14, 2019, 10:51:06 AM
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Alternative options (3.4)
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BiS items (3.4)
" Last edited by cyberxndr on Dec 5, 2018, 8:50:14 AM
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Bookmarked :)
⚡ Lightning Golems:
/1902593 ⛄ Ice Golems: /1914382 |
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Pig is interested to see how this plays out. Please tell me you will put up some updates/vids while leveling! :)
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" I've updated the post with some videos to demonstate the concept :) It's only 4 golems with +50% movement speed bonus though. The things would become better with Delve release with solid 7 golems and +90% movement speed bonus. Last edited by cyberxndr on Aug 23, 2018, 3:30:02 AM
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Something wrong with your videos, sir???
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" Hi :) Thank you for reporting. The issue was fixed. | |
Don't forget for Occultist
Pros : - Hexproof Ten Thousand Ways To Die ...
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" Yeah, that's an imprortant feature I've missed somehow. Thank you for the contribution :) | |