"
Shagsbeard wrote:
Nah... looks to me like we have "short" trips into the dungeon that expand it... and it keeps your progress. You then go back to the master and spend your upgrade points.
It's not the infinite dungeon that people expected.
Yup I think the mechanic will be very close to Incursions.
You´ll find some stuff while mapping the new NPCs needs to mine in order access the Delve and fuel the crawler.
Once you are out of fuel, you´ll need to go back to normal mapping until you get another shot.
So its not like one endless run, but a sequence of short runs just like Incursions.
Maybe this new stuff can be traded so you could hoard this stuff and attempt a real long run, maybe not. We´ll see.
But its for sure not a replacement of the mapping system but an addition to break up the mapping monotony.
I like the idea so far and will most certainly give it a fair shot.
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Posted byOrbaal#0435on Aug 10, 2018, 10:24:03 AM
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"
Orbaal wrote:
I like the idea so far and will most certainly give it a fair shot.
I don't know if I actually "like" the idea but I'm willing to give it a try before I start making outrageously negative complaints. Like Shags said, I doubt it will be nearly as "infinite" as people are thinking. I think it will be another frustrating RNG challenge league though. I'm sure there are "discover this extremely rare room and use this extremely rare crafting thing to get this specific extremely rare outcome" type challenges, or very similar multi-layer RNG challenges anyway. That certainly won't be anymore fun underground than it was in an Incursion. But that is what GGG considers challenging so, c'est la vie.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
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Posted byPhaeded#4782on Aug 10, 2018, 11:13:56 AM
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Only if you you make the mistake of saying " If I delve" instead of " When I delve". :)
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Posted byArrowneous#3097on Aug 10, 2018, 11:19:50 AM
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"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on Aug 10, 2018, 11:32:27 AM
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Posted byArrowneous#3097on Aug 10, 2018, 11:19:50 AM
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"
JoeShmo wrote:
Instead they will be bored because they're running the same exact content over and over again..just with slightly higher numbers.
This is beyond incursion levels of burning out.
Greater Rifts were the worst thing Blizzard did next to the Real Money AH for Diablo 3.
The game was fine with its finite difficulty curve ...adding an infinite scaling system just threw everything out of balance and constantly gave the devs a headache and chore when balancing things.
You think power creep is bad in PoE now? Wait until the metric keeps getting pushed every patch because some other build could do "Delve Floor 20" faster than the other ones. Soon everyone is going to be bitching about needing to all clear "Delve Floor 160" after a year or two of continuously pushing the bar unintentionally.
At least with the current Atlas progression, players know where they stand, and can achieve the content with more varying builds. With infinite scaling there is literally only 1 build; whichever is the one that goes the farthest.
This mirror's my fears exactly. This was the final nail in the coffin for D3 "build diversity". It was very prevalent in all classes where if you weren't playing "THE" best build for that class you just weren't playing the game right.
I am really not a big fan of infinite scaling. I would rather they 3x the difficulty of elder, shaper, and their relative guardians.
On the bright side... this is just a league and they could scrap it if they see a large chunk of the player base migrating to the same 1 or 2 builds.
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Posted byPrizy#1622on Aug 10, 2018, 11:20:29 AM
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"
Prizy wrote:
"
JoeShmo wrote:
Instead they will be bored because they're running the same exact content over and over again..just with slightly higher numbers.
This is beyond incursion levels of burning out.
Greater Rifts were the worst thing Blizzard did next to the Real Money AH for Diablo 3.
The game was fine with its finite difficulty curve ...adding an infinite scaling system just threw everything out of balance and constantly gave the devs a headache and chore when balancing things.
You think power creep is bad in PoE now? Wait until the metric keeps getting pushed every patch because some other build could do "Delve Floor 20" faster than the other ones. Soon everyone is going to be bitching about needing to all clear "Delve Floor 160" after a year or two of continuously pushing the bar unintentionally.
At least with the current Atlas progression, players know where they stand, and can achieve the content with more varying builds. With infinite scaling there is literally only 1 build; whichever is the one that goes the farthest.
This mirror's my fears exactly. This was the final nail in the coffin for D3 "build diversity". It was very prevalent in all classes where if you weren't playing "THE" best build for that class you just weren't playing the game right.
I am really not a big fan of infinite scaling. I would rather they 3x the difficulty of elder, shaper, and their relative guardians.
On the bright side... this is just a league and they could scrap it if they see a large chunk of the player base migrating to the same 1 or 2 builds.
On the bright side of things, could tanky single target builds can very well get more love from community. I suppose Blade Flurry, Molten Strike and other traditional single target skills with poor coverage are gonna be pretty handy for higher levels with insanely beefy monsters. Also all these "immortal" builds like "Life on Ignite", "Max res / Max phys - ele conversion" ones might get some love as well.
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Posted bySunL4D2#6224on Aug 10, 2018, 11:58:44 AM
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A bottomless dungeon sounds a hell of a lot better than the endless mapping efficiency.
To further add, Greater Rifts were one of the best things added to D3's endgame.
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Posted byEninya#4548on Aug 10, 2018, 12:42:09 PM
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"
Orbaal wrote:
"
Shagsbeard wrote:
Nah... looks to me like we have "short" trips into the dungeon that expand it... and it keeps your progress. You then go back to the master and spend your upgrade points.
It's not the infinite dungeon that people expected.
Yup I think the mechanic will be very close to Incursions.
You´ll find some stuff while mapping the new NPCs needs to mine in order access the Delve and fuel the crawler.
Once you are out of fuel, you´ll need to go back to normal mapping until you get another shot.
So its not like one endless run, but a sequence of short runs just like Incursions.
Maybe this new stuff can be traded so you could hoard this stuff and attempt a real long run, maybe not. We´ll see.
But its for sure not a replacement of the mapping system but an addition to break up the mapping monotony.
I like the idea so far and will most certainly give it a fair shot.
Incursions were 10 second mini games, the delve is at least 5-15 minutes from checkpoint to checkpoint and I am guessing you don´t need as much fuel as you believe.
it would be silly to ask us every 5 minutes to go back to town to refill out lorry. GGG won´t be that stupid, this would ruin the whole mechanic.
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Posted byYgidua#3074on Aug 10, 2018, 1:49:55 PM
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It will be interesting because it gives more optimization problems to solve. Which build can go the farthest with what gear? Which build/depth is the most rewarding?
Once approximate answers to those questions come out I am sure it will be similar and perhaps worse than the Greater Rift grind. Diablo 3 also has infinite power slowly accumulated through paragon levels. Meaning that you can with enough hours progress to the next level. In POE you may more quickly get to a point where it may not be reasonable to ever progress (upgrades cost too much/too rare/don't exist).
Last edited by atlasygg#0464 on Aug 10, 2018, 2:09:45 PM
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Posted byatlasygg#0464on Aug 10, 2018, 2:08:58 PM
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"
Ygidua wrote:
"
Orbaal wrote:
"
Shagsbeard wrote:
Nah... looks to me like we have "short" trips into the dungeon that expand it... and it keeps your progress. You then go back to the master and spend your upgrade points.
It's not the infinite dungeon that people expected.
Yup I think the mechanic will be very close to Incursions.
You´ll find some stuff while mapping the new NPCs needs to mine in order access the Delve and fuel the crawler.
Once you are out of fuel, you´ll need to go back to normal mapping until you get another shot.
So its not like one endless run, but a sequence of short runs just like Incursions.
Maybe this new stuff can be traded so you could hoard this stuff and attempt a real long run, maybe not. We´ll see.
But its for sure not a replacement of the mapping system but an addition to break up the mapping monotony.
I like the idea so far and will most certainly give it a fair shot.
Incursions were 10 second mini games, the delve is at least 5-15 minutes from checkpoint to checkpoint and I am guessing you don´t need as much fuel as you believe.
it would be silly to ask us every 5 minutes to go back to town to refill out lorry. GGG won´t be that stupid, this would ruin the whole mechanic.
We´ll see how long it takes to reach the next checkpoint.
We´ll also have to see if there is "fuel" available in delves themselves (sounds terrible...is that just me?^^) and whether fuel is tradeable or not.
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Posted byOrbaal#0435on Aug 10, 2018, 3:21:41 PM
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