Sorry but incursions just suck

Well, from leveling point of view incursions and temple are far more useful than bestiary for example.
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tm10067 wrote:
Well, from leveling point of view incursions and temple are far more useful than bestiary for example.


Not really, but whatever.

Unless your not talking about actually leveling but power-creeping the content with temple item drops making leveling feel even more tedious/redundant as a result.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Lets be honest - leveling no matter, with or without inc. Boss fight are check points for "am i doing good or i need to change something?". Thats all. And Bestiary was much more fun and meaningfull than incrusions.

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DamageIncorporated wrote:
Why play a slow clear speed, special snowflake build and then complain about incursion timers? I really don't get it : /

I hope GGG intends the game to be accessible to more than just the veteran players who know the "meta" builds right away and can play until mapping in a matter of hours. For me, that took 3 weeks. I'm not going to start over and spend 2-3 weeks before I'm able to tell if whatever character I chose anew will be better able to handle incursions.

I get that many people who are active on the forums have played the game since around 2012-14, and that shows in some of the threads, but there are actually more people playing the game than the 100 or so active forum members (or whatever that number may be). But the voices of more "newb" players like myself are largely not present here (and tend to get shouted down or ridiculed when speaking up in threads like this).
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Pangaearocks wrote:
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DamageIncorporated wrote:
Why play a slow clear speed, special snowflake build and then complain about incursion timers? I really don't get it : /

I hope GGG intends the game to be accessible to more than just the veteran players who know the "meta" builds right away and can play until mapping in a matter of hours. For me, that took 3 weeks. I'm not going to start over and spend 2-3 weeks before I'm able to tell if whatever character I chose anew will be better able to handle incursions.

I get that many people who are active on the forums have played the game since around 2012-14, and that shows in some of the threads, but there are actually more people playing the game than the 100 or so active forum members (or whatever that number may be). But the voices of more "newb" players like myself are largely not present here (and tend to get shouted down or ridiculed when speaking up in threads like this).


Don't let it get to you, there are plenty of builds that are actually very well constructed/designed from a mechanical point of view that can't do incursions due to the time because GGG failed for ages to adress movement as a global concern.

For example staff casters in comparison to other casters are severely behind in movement options and as a result of that alone fall behind in incursions. It doesn't even mater what the build behind that weapon choice is.

People in here throwing around "snow-flake" or "viable builds" as blanket therms are not doing anybody any favors since they undermine the actual right claims to adress some fundamental issue's in the mechanical design and layering of the game.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I see Incursion League as GGG's response to all the Bestiary hate posts "beast capturing slows down my zone/map running too much". GGG did a u-turn and went "here PoE racers, speed is the word for Incursion League". If your build can't clear fast enough then temple incursions are a nightmare and always a "fuck the way too short timer!" and you will have to skip them. Back when Breach League was popular I had to skip it completely as I had a lowly AMD Radeon R9 270x at that time and breaches killed it (5 or 6 fps). So Incursion requires a fast clear build to be able to get anywhere and have any fun. Doesn't matter that the short timer will invalidate many builds, GGG is privately pointing their middle finger at the "Bestiary is too slow" QQ/ranter crowd.

On the topic of new players not knowing which skills are fast or slow at mob clearing, yes of course that is a problem that only lessens through experience (enough hours and skills played). But that's true of any complicated game (my best friend has played Mech Warrior over 2 years now and can run circles around me since I'm a newbie). Also, GGG is ok with just throwing new players into the deep end and just letting them sink or swim. Hell, GGG frequently pushes out new content without any info on it (other than a statement that there is something new) and then leaves it up to the players to figure out how it works (or as in the case of Oni-Goroshi sword farming leave it up to players to find uber Hillock. Like how the hell did some one decide to kill regular Hillock but then not enter Lioneye's Watch but just logout, wait the 90 seconds for the Strand Beach zone to reset, run it again, and then repeat that over and over until > level 6 and finally a strange ghostly green Uber Hillock shows up and upon killing him you get Charan's Sword to drop. I'd never in a million years of playing PoE ever decide to run the same build over and over 100s of times and never enter Lioneye's Watch. It would never occur to me to do that.)

So I'm sympathetic to newbies ignorance on which skill is best to use for Incursion League. Only options are asking here for help or googling and reading or watching the veteran players "how to" videos to gain PoE knowledgeable faster than doing it on your own (trial and error method... mostly error). There are always a slew of build guides and even if you don't follow one just watching the video and reading the build post is very useful and informative.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Exxxiled665 wrote:
incursions suck, i have a level 93 and 91 char in this league and with the 91 i only did the temple 2 times, i just ignore alva, not because i canr clear the incursions,its because the loot sucks and its a waste of time, so its the temple,nothing good ever dropped,and the chances of dying is much higher than in maps so its really not worth it.


Confirmation bias. Nothing good dropped for YOU. Well you only did 2 temples so you are basically clueless.

I agree that they are slightly harder than the map BUT that comes with a huge mob density.

But let me explain it for you.

The loots drops from the incursion is just as having all those packs in the map itself. The better and higher the map the more loot you get.

The temple is a potentially very easy to achieve huge T16 map.

Even by removing absolutely all different rooms from the temple it will still be worth doing.

As it is now with the Corruption room chance potentially rewarding you with absolutely insane items the temple is most likely the most rewarding league mechanic in the last 4 leagues.

Some of my incursions loot explosion drops include: 4x Queen of the Forest, 2 X Bisco's Collar, 1 X Taste of Hate, 1 X Skyforth. That is what stuck with me right now. Oh several Kaom's cards.

The gem corruption altar gave me 4x 21/20 arcs I sold for profit.

The corruption altar:



Did not get lucky in the Museum of Artifacts yet but I know people who got sick former league items.

The temple and incursions are extremely rewarding and there is no way anyone can deny that or argument against it.

It's free pack size and loot. Simple as that. Skipping it is simply nerfing your drops chances for everything.
"Never argue with an idiot. They will take you down to their level and beat you trough experience."
I like Incursion. Good way to get more Items/Maps and more Exp.
Don't believe the Hype!
I never seen even one corruption lence.
Incursions are not the answer and honestly I don't see a need for them in the standard league. However they have been fun for a league. I have been able to do the incursions and temples with both a meta build and a slow defensive melee build, using shield charge for movement. The incursions are very templated and there is a pattern to each one that makes it fairly easy to clear. The only one that is tough is the constructs all firing at you from all directions as soon as you enter, but even that is not hard to avoid unless you lag at the wrong time. Been incredibly fast to level characters in incursion as well.

The main problems I see are...
- It is not newb friendly at all. They should not even have Alva appear until after A5 or so.
- While I can do it with slow builds, it is not friendly to them.
- The loot in the actual temple kind of sucks outside of Breaches and vault and even those vary to a wide degree.
- The boss fight is a joke and drops joke items
- I find incursions themselves often more valuable than the temple.

So overall I have had fun in this league, more so than Bestiary. However, like Bestiary it is an incomplete mechanic in many ways.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
Last edited by DS_Deadman#3546 on Jul 9, 2018, 11:50:17 AM

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