WHAT is your league STARTER for 3.3 and Why?
I'm a hipster so im going trickster self-cast arc.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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the new unique with skellies...haven't done a summon build for the last 5-6 leagues.
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summoner
Because cheap AF and HC. |
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arc traps almost definitely
with sabo+inquis/elem as acendancies |
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Melee Chieftain with Molten Strike for single target and Wild Strike for AOE clear.
Was better than expected in the last SSF HC flashback league. You get basically an Oni-Goroshi lite buff without the downsides which means gear wise you're not so dependant like other weapon/attack based classes in case you play SSF. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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I'm deciding between hierophant shimmeron arc totems and a classic mf raider (with darkray vectors) or deadeye (with goldwyrm).
Because somehow, GGG buffed the former and didn't affect the latter and failed to accomplish their stated goal of making ignite actually viable (RIP dyadus) |
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Necromancer as always. Good old zombies and specters.
Since I only play SSF, Necromancer is the easiest way, for me, to get the shit I need for more builds. As a second build, I was thinking anything with traps. Haven't done traps in years; only ever made 1 trap build, and it wasn't that great....>.> |
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Rain of Arrow Deadeye. Crit ofc, because we have to go crit on everything that can crit nowadays.
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Scion EA, 3 curses, inqui + occu ascend. map farming ofc
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" You know? I'd honestly be on board with a ground-up rework of the crit system that caps total possible crit chance at 50%, and prevents consecutive hits from being crits. I am sick unto death of all the Crit Or Shit garbage so prevalent in this game, really I am. Crit should be valuable without having to get 80+% crit chance, and it should also not be the only way to deal damage. Someone should be able to get some crit without actively harming their build; on the flip side, capping crit chance should not be the only bloody thing anyone ever looks to do. I'm sick of having to avoid crit like the plague because critty gear costs fifteen times what non-critty gear does and you need a full set of perfectly rolled diamond rings/amulet/gloves/whatever, all 5ex a piece, to get a crit build that does its bloody job. Rework crit completely. Then rework Cast on Crit at the same time, and crit triggers in general. Because to shit with Crit Or Shit. Glrrgh. She/Her
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