I love POE for the mechanics, but D3 is and still hunts me to play it over POE sometimes!!

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stuncc wrote:
Mainly because its such a pleasure to play it VS the struggle that POE can be :/

I mean different players right? I love POE for the challenge, but the end game 1 shots mechanics are play stupid, its a gamble to not die, its not about your skills its not about mechanics, its about luck,... and thats what turns me down!

Also the item stash/iventory/managment thing is a fucking PAIN!! ..

Tencent/ggg should simplify the grinding with fast auto stash, fast pick up, fast items management...

We ALL (95%), want fast mapping without the struggle to manage items/currency and all the BS between every single map.. :/

I just wanna map constantly without headaches, like baal runs!!!!



It is absolutely not about mechanics, luck & gambling...

It is very much about skill. You can consistently go level 95+ on HC if you're good at the game and theorycrafting builds.

Try looking at the game that way and you'll have a lot more fun with the challenge. and i dont know man dropping sweet juicy loot is my favorite part of the game personally
D3 is really smooth indeed. Only real problems it has imo is the 1000000000000000000000000 damage numbers and the abysmal item system. Even if it doesn't have any new content it's fine as it is. The combat and all the nice customization you get with the game make it really entertaining. Although it gets boring pretty fast.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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Imaginaerum wrote:
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Fapmobile wrote:

D3 also has a 10 sec logout timer (unless they removed it) making disconnects xtremely deadly.


The one thing Diablo 3 has that PoE needs...

Diablo 3 is the only game I have ever played where I log in, say "I'm going to get bored of this in a week" and then log out to save myself a week


Why exactly does poe need a logout timer? I'm just curious because I personally think that's one of the most unfair things you can introduce to a fast paced game that offers a (quite popular) hardcore mode where death is permanent.
People already complain about (everything, yeah) xp loss on softcore alone.

The only things I think deserve a cooldown are some specific skills.
OK, just to be clear, I think POE is clearly superior to D3 in most ways, I think D3 is actually a POS in a lot of ways, it's a shallow kiddy pool compared to the majestic infinite depths of POE.

But the RNG and one shot complaint is a legit issue in poe. Yes, very good players do get to 95+ with HC fairly regularly.... but I've also watched very skilled Streamers lose more characters then I can count, often in very cheesy ways. MOST of the times, most of the deaths could have theoretically even been played around.... but when you are expected to grind out hundreds of hours of gameplay, very hard to discern/predict mechanics that can gib a character in an instant with very little telegraphing or warning in ridiculously short time frame are a bit.... unfair. I know that aspect of the game has it's defenders even so, that enjoy the sense of uncertainty and danger it entails. But I can also see the OPs point where such mechanics can be a bit of a turn off.

Most of the time when I die it's not because I did something overtly stupid, painted myself into a corner, but missed a hard to see mechanic with very poor telegraphing that gibbed me in an instant, and those deaths do not feel fun or particularly deserved. Even if it was possible to play around, the sheer amount of play time required means you can't be on absolute full allert for the most small and subtle things at all times, especially in a game that is based around clear/kill speed for all forms of progression.

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Imaginaerum wrote:
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Fapmobile wrote:

D3 also has a 10 sec logout timer (unless they removed it) making disconnects xtremely deadly.


The one thing Diablo 3 has that PoE needs...

I actually kind of agree with this. I think a lot of the problem is rooted in the game dev decision to allow exiting the game/logouts or portaling as a instant 'get out of danger' method. That means any real significant threats to a character in POE have to be more or less instant, there is no real teeth to threats of attrition based gameplay in POE, you never have to worry about being worn down or depleted of resources, you're either fine or you're dead in a binary fassion. Full health and flask refills are always an instant portal scroll or log out away. And that's not a decision I'm 100% behind. Maps do limit it a bit by the limited number of portals, but having 6x free instant full refills and flask recharges is pretty damn hard to apply as a significant attrition based threat and still paint the devs into a corner of having to tune a lot of threats around the risk of instant death as opposed to more incrimental damage and depletion. But like many of my other gripes with POE, the fact that the game has flaws or things I don't like doesn't mean I dont love the game overall.
Last edited by GoldDragon32#7655 on May 27, 2018, 3:56:30 PM
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NienasyconyMRMRMR wrote:

You think this is much? hehehe gp ask top players you will se how much they get in first week BOY )

>)

Found the russian.
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stuncc wrote:
Mainly because its such a pleasure to play it VS the struggle that POE can be :/

I mean different players right? I love POE for the challenge, but the end game 1 shots mechanics are play stupid, its a gamble to not die, its not about your skills its not about mechanics, its about luck,... and thats what turns me down!


D3 is much more linear than PoE is in all aspects. There is only one end-goal in D3 for the serious player - Grind Augments and climb the Ladder as a result. (Provided one has done their homework with items, paragon, min/maxing their gear, etc, all of which can be done easily by halfway through the Season or sooner.)

D3 is a better multiplayer game, being much more multiplayer friendly because it is focused on that for various bits of end-game play.

Nobody plays through the story, anymore. And, if they do, they do so because they can't get anyone to power-level them. (OR, some Seasonal change, award, competition, etc) That contrasts directly with PoE, which demands you move through certain plotlines, likely just to stretch play so the "end-game" isn't completely exploited three days into the League.

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..We ALL (95%), want fast mapping without the struggle to manage items/currency and all the BS between every single map.. :/

I just wanna map constantly without headaches, like baal runs!!!!


That would be bad for the game. You have to have hurdles and inconveniences to jump through, else you'll progress too rapidly and, for you, the game will be "over" long before the League is. And, all that loot you rapidly gathered? You'll probably flood it into the system or the mats you get from it will be dramatically devalued in short order. You would, in fact, be turning PoE into constant Rift Running, like in D3, but without the additional rewards that D3 has for that in the form of virtually unlimited Paragon and Augments. You can't get those in D3 without running Rifts, constantly. They can't be bought in the Marketplace. But, aside from your Exp, everything else can be traded in PoE, which makes the mechanics you suggest much more dangerous for the health of the game.
it's crazy... recently, everytime I see a post and think "this has to be a troll" ; it's written by the same guy! *mindblown*
D3 story line and lore is still way better than POE. Just POE has better end game play and mechanic (build, map and gem combinations etc). For 5 year I still don't know why we need to kill Dominus in Act3, he's seen to be a nice dude.
If I go first, I'll wait for you in the other side of the dark water.
what is d3?

wouldn't touch casual thingies.
age and treachery will triumph over youth and skill!
Sorry, this game isn't fast and clicky enough? There's too much trouble in stopping to pick a few things up?

Wow - I keep hoping they reel things in a bit and slow it down, make things more strategic and less twitchy

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