[3.13] GOLEMENTALIST (Flame Golems Elementalist) Build (Easy & Safe for everyone!) +Video guide!

Yes, Vicatrio's is no defense, but if you needed a defensive shield you wouldnt want to waste the slot on it for minion. With the amulet, the qol in terms of minion speed is gone these days, plus now the more golems you run the better. If you had 4-5 harmonies it may be a toss up. The 12% more dmg and the crit doesn't really make up dmg for lost golem in most situations, but arguably if you havent the harmonies. Since kond0 spent 16ex on awakened coh, he should be swimming in quality harmonies, which are the number #1 way to increase total dmg.

I ran it pre amulet and only for farming and that was short lived as I maxed harmonies quickly. The appearance of qol went a long way pre amulet, who doesn't like frenzies for everyone? If you don't die on toughest content today, then it might be a toss up feel good play style, in which u probably take a slight hit to dmg by running 1 fewer flameG, assuming max harmonies.
Last edited by ShadowHamed on Feb 11, 2020, 9:44:43 AM
I need your help with the build boys. Since Feeding Frenzy is nerfed and Harmony "fixed" i get it that i need to reverse the build into 3.7 state, but what else? Can you guys check my pob and give me ideas on what i need to do to update it. Are there any CRITICAL flaws there at the moment?
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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Since Feeding Frenzy is nerfed and Harmony "fixed"


Sure you mean Primordial Might having been fixed (quite some time ago). Prior to the FFS nerf the support gem was still fine to be used with Flame Golems instead of Might in tree, not anymore though.

Other than that everything remains pretty much valid. We still want the Feeding Frenzy buff though, this time from our support golems. And then there's a bunch of useful Awakened support gems in 3.9 now.
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tomay wrote:
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Since Feeding Frenzy is nerfed and Harmony "fixed"


Sure you mean Primordial Might having been fixed (quite some time ago). Prior to the FFS nerf the support gem was still fine to be used with Flame Golems instead of Might in tree, not anymore though.

Other than that everything remains pretty much valid. We still want the Feeding Frenzy buff though, this time from our support golems. And then there's a bunch of useful Awakened support gems in 3.9 now.

Thanx man, will be updating build soon then
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Everything else is valid but there are some other nice to haves these days w/ increased pack size / monster / boss life. For pure golem build, in 3.8, ele ascendancy gained benefit for # of summoned golems (ie both dmg/buff increase). Primordial chain is now more than a slight qol improvement as it will increase dmg/buffs and opens up other defensive tactics such a shield. With it however, Empower 4 is mandatory for added life, especially in 3.9 where more dmg is being dealt across the board.

Dont recall if you have beacon of ruin on ascendancy, i would say that is value add for both offense and defense these days as baseline, but does require added cold/lightening.

With bosses all major life increase, I consider EE mandatory now too. That changes 1-handed game play a little, as you do have to cast something from time to time. ;)
Last edited by ShadowHamed on Feb 12, 2020, 2:14:22 PM
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ShadowHamed wrote:
Everything else is valid but there are some other nice to haves these days w/ increased pack size / monster / boss life. For pure golem build, in 3.8, ele ascendancy gained benefit for # of summoned golems (ie both dmg/buff increase). Primordial chain is now more than a slight qol improvement as it will increase dmg/buffs and opens up other defensive tactics such a shield. With it however, Empower 4 is mandatory for added life, especially in 3.9 where more dmg is being dealt across the board.

Dont recall if you have beacon of ruin on ascendancy, i would say that is value add for both offense and defense these days as baseline, but does require added cold/lightening.

With bosses all major life increase, I consider EE mandatory now too.

Thanx for input!
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Picked up aspect up crab belt to go along with my spider and cat belts. Chaos golem, fortify, + crab should pair nicely, see if I can avoid the occasional 1 shots, which I haven't narrowed to a specific dmg type at this point aside from the obvious Uber Atziri. Sirus lvl 8 is fairly easy in comparison to several bosses now, not sure how I would rank him but he doesn't have the 1 shot kill power against my spec anyway.
Last edited by ShadowHamed on Feb 14, 2020, 3:13:22 PM
There's no level to Sirus, or rather it doesn't affect difficulty. He always the same.
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tomay wrote:
There's no level to Sirus, or rather it doesn't affect difficulty. He always the same.



Yes there is a level and difficulty. I'm not going to look it up, but, it goes something like this. 1-5 he is the same. 6-8 he is gradually more difficult, more life and dmg, where 8 is the most difficult and all drops are available. These were in the notes after GGG fixed the fight. I have run him probably 15 times across all levels and can confirm that is the case. Lvl 1-5 he is laughable, does almost no dmg. 8 you can lose minions and he is closer to 1 shot kill power, may be difficult for some at 8.
Last edited by ShadowHamed on Feb 15, 2020, 10:22:22 AM
At Awakening lvl 5 Sirus is lvl 84, beyond that he does not get any tougher, he is still level 84 at Awakening level 8, and this only affects the item levels of his drops.

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