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Attack With Elements

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Hemmingfish wrote:

That's intended behaviour. It's meant to be decreasing amounts of damage depending on which stage hits the enemy.
so it kinda falls behind in dps compared to.other skills which CAN be supported with multistrike? Since Ice Crash cant, and only 1 of the 3 stages actually deal dmg
The loss of Multistrike only causes you to lose DPS if you can't find a similar Support gem to replace it with. For example, compare:

Glacial Hammer - Melee Physical - Elemental Damage with Attacks - Faster Attacks - Cold Penetration - Multistrike

Ice Crash - Melee Physical - Elemental Damage with Attacks - Faster Attacks - Cold Penetration - Elemental Focus

There are also plenty of other options to substitute in place of Multistrike in most setups, such as Hypothermia if you like ailments, Ruthless for spike damage, Bloodlust if you have bleeding elsewhere like on a totem, Concentrated Effect for single target... the inability to use Multistrike with Ice Crash is not really a downside anymore.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on May 19, 2018, 11:13:59 PM
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adghar wrote:
The inability to use Multistrike with Ice Crash is not really a downside anymore.


Somwhow i still think that multistrike is the best option over all, and a restriction from it is a loss. Those dmg increase give like 40% boost, yes, but multi allows you to hit 3x in nearly the same amount of time.

Or there is some hidden multiplication when dealing dmg, that im missing?

P.S. To be honest, i dont think that Ice Crash was intended to deal dmg just once out of 3waves.. Sounds just like a poor excuse to not fix a bug. :|
"
Tried ice crash on my shadow, it feels a bit buggy, like it deals dmg only once, despite the tripple animation. It deals dmg, and the rest waves just go through with no dmg at all, or of enemy comes in range, it deals with the last or middle wave, but i have never seen a minion to get dmged twice :|


I wouldn't use it on Shadow, Ice Crash is a strength skill which generally doesn't build well around him. It works on the right character if it's all scaled correctly.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
"
raptas wrote:

Or there is some hidden multiplication when dealing dmg, that im missing?


Yes. Level 20 Multistrike has:

Supported Skills Repeat 2 additional times
Supported Skills have 94% more Melee Attack Speed
Supported Skills deal 30% less Attack Damage

94% more means fitting 2 attacks into the space of 1, not 3. The "Repeat" only means your character is forced to automatically re-use the skill 2 times; the "more Melee Attack Speed" is what squishes down the attack time. This causes a DPS multiplier of 1.94 (; 100% + 94% = 194%)

However, 30% less attack damage scales the entire set of attacks, causing a multiplier of 0.7;

0.7 * 1.94 = 1.358, or 35.8% more DPS.

So, 40% boost is actually higher than Multistrike's 35.8% boost.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on May 21, 2018, 1:17:09 AM
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raptas wrote:
Im thinking about the next character as Crit based Staff Elemental Smasher (Inquisitor). since there are many options, which primary Attack skill i should use for clearing/ for boss bash and why? (pref not fire type, also dont like sunder- looks bleak and boring but if thats the best option... :( )

You should tell about this build, what type of damage you prefer? crit? non crit? elemental focus?
what defence mechanics would u like to see
what clearspeed and boss kill speed would you like? (one/another/or half)
what staff do you want to see if its uniq
and many other questions... It should be asked, cause all the build should be based on it, and only after this, your may have skill name :/
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adghar wrote:
He probably means - compared to 1-hand plus shield. A 1H+S setup has access to certain defensive things a Staff wielder would be hard pressed to match, such as life on block and over 130 base Life, even if Staff block could reach levels comparable to Shield block (can it? I've never tried since the massive Staff block buffs).


Yeah it can, people have maxed out blocking with staves. But I don't think it's a good idea with all the resources you have to put into it to do that.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
"
adghar wrote:
"
raptas wrote:

Or there is some hidden multiplication when dealing dmg, that im missing?


Yes. Level 20 Multistrike has:

Supported Skills Repeat 2 additional times
Supported Skills have 94% more Melee Attack Speed
Supported Skills deal 30% less Attack Damage

94% more means fitting 2 attacks into the space of 1, not 3. The "Repeat" only means your character is forced to automatically re-use the skill 2 times; the "more Melee Attack Speed" is what squishes down the attack time. This causes a DPS multiplier of 1.94 (; 100% + 94% = 194%)

However, 30% less attack damage scales the entire set of attacks, causing a multiplier of 0.7;

0.7 * 1.94 = 1.358, or 35.8% more DPS.

So, 40% boost is actually higher than Multistrike's 35.8% boost.


hm... i was thinking like this: ok if 94more attack speed means 2hits in the space of 1, so in the same time space when i can hit 3times, with multistrike i can hit 6times. lets say i deal 100 dmg:

multistrike means 6hits, 30% less dmg so: 70*6=420 dmg.
no multi, add +40% dmg boost from whatever support skill: 140*3=420... ok that makes it about even :I
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Uoykai wrote:

You should tell about this build, what type of damage you prefer? crit? non crit? elemental focus?
what defence mechanics would u like to see


well since its inquisitor, that means elemental crit, is there any other way besides totems/element crit? :D (no irony, i mean it)

i was thinking to build around the skill strike, since thats the thing which will stand out the most in the gameplay screen.

defense mechanix... since my knowledge about the game is very limited, the only defense skills i know is molten shell and the "lightning shield thingy" so i didnt think about it :D but since i want to use staff, then its hp and some minor block chance i guess
"
raptas wrote:
"
Uoykai wrote:

You should tell about this build, what type of damage you prefer? crit? non crit? elemental focus?
what defence mechanics would u like to see


well since its inquisitor, that means elemental crit, is there any other way besides totems/element crit? :D (no irony, i mean it)


Ofc it is, just use Pious Path and Instruments of Virtue to get high attack speed. Using elemental focus to increase damage. It wouldn't rival crit based damages, but using MOM it would be alot more tanky.
Using Resolute technique w/o Elemental focus will be a good way to create Cast on hit builds. Etc.

"
raptas wrote:
defense mechanix... since my knowledge about the game is very limited, the only defense skills i know is molten shell and the "lightning shield thingy" so i didnt think about it :D but since i want to use staff, then its hp and some minor block chance i guess

I mean Evasion/Armour/Mom/VaalPact/HighRegen/MeatWall(minions)/Block/Dodge
Last edited by Uoykai on May 22, 2018, 6:13:32 AM

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