Are these perhaps too powerful? :o



There's presumably an Ice version as well.
Last edited by Exile009#1139 on May 11, 2018, 3:24:07 AM
Last bumped on May 11, 2018, 8:54:41 AM
Well they can't gain charges for a time after using them. I expect that there might be some restrictions on how many you can have active at a time or something.

This will also mean that more people will travel in the tree for increased skill effect duration clusters.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
I am not really sure.

16% reduced damage taken is okay-I-guess, considering it's for one element only. (Of course this will scale with level in some way, it might end up better later.)
Immune to ailments - if you care you have it on a flask.
Ignore resistance - either you're an Inquisitor and you get it for free anyway, or you're not and you probably have loads of penetration, in which case it might even be detrimental.

The build most commonly running a Purity - Righteous Fire of course - will not be able to benefit from the most significant modifier anyway, since it only applies to Hits.



What would make these really good is if the latter mod instead read "Nearby Enemies' Fire Resistance is zero".
Last edited by Abdiel_Kavash#5296 on May 11, 2018, 3:53:13 AM
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Abdiel_Kavash wrote:


What would make these really good is if the latter mod instead read "Nearby Enemies' Fire Resistance is zero".


Ignore means it gets treated like it's 0. However you won't benefit from curses and other stuff. It can be really good for bursting down tanky bosses or breachlords that spawn in maps if you don't have elemental pen on your gear.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on May 11, 2018, 3:53:57 AM
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IIPheXII wrote:
Ignore means it gets treated like it's 0.


No, ignored means it is ignored.

If the enemy resistance is zero, and you have some penetration, then the effective resistance against that hit is negative. (The enemy takes more damage than you deal.) If the enemy resistance is ignored, it never comes up in the calculation at all and penetration does not do anything.

Plus the whole "by hits" part.
Last edited by Abdiel_Kavash#5296 on May 11, 2018, 3:57:24 AM
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Abdiel_Kavash wrote:


No, ignored means it is ignored.



You are right on the wording and meaning of it but wrong on the mechanic. It has the same wording as Inevitable Judgment. https://pathofexile.gamepedia.com/Inevitable_Judgement.

Whatever value it had - or + it goes to 0. In other words, it ignores the penalty/increase on your damage based on the enemy resistances.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on May 11, 2018, 4:07:01 AM
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IIPheXII wrote:
"
Abdiel_Kavash wrote:


No, ignored means it is ignored.



You are right on the wording and meaning of it but wrong on the mechanic. It has the same wording as Inevitable Judgment. https://pathofexile.gamepedia.com/Inevitable_Judgement.

Whatever value it had - or + it goes to 0. In other words, it ignores the penalty/increase on your damage based on the enemy resistances.


*Sigh...*

"
Mark_GGG wrote:
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Nephalim wrote:
Say a monster has 75 lightning resist, Inquisitor passive takes it to zero.
No, it doesn't. Changing a value is not ignoring that value. It doesn't set their resistances to anything, it ignores the concept of resistances for that hit - resistances, and anything based on them, can't do anything to that hit because they're ignored - the hit is processed exactly as if the game had no concept of "resistance".

"
Nephalim wrote:
If I have penetrate lightning resistant, does it take it to the negative values?
Penetrating a resistance is doing something to resistances, which is inherently not ignoring resistances.

Penetration on a hit that ignores resistances is as useful as increased spell damage on a character who chooses to ignore spells and only uses attacks. It can never come into play.



Source.
Ok, will do the boring math for you. Let's say you deal 100 cold damage. Monster has 50% cold res.
Your damage = elemental damage * (1 - (enemy resistance))

100 * (1 - (0.5)) = 50 cold damage.

However if you ignore the (enemy rerisistance) it changes the formula to elemental damage * 1.

Which is the exact same result as if it was 0 resistance although it doesn't really change the value, it just ignores it.

In a nutshell you don't benefit from negative modifiers such as penetration.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on May 11, 2018, 4:45:02 AM
You conveniently ignore the difference that I am talking about, and that is penetration.

You deal 100 damage with 20% resistance penetration. The target has 50% resistance.

With no other modifiers, the enemy resistance is treated as 30% against that hit, and the enemy takes 70 damage.

If you set the enemy resistance to zero, the resistance is treated as -20%, which means the enemy takes 120 damage.

If you ignore the enemy resistance, the resistance calculation doesn't come into play at all and the enemy simply takes 100 damage.
Last edited by Abdiel_Kavash#5296 on May 11, 2018, 4:52:01 AM
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IIPheXII wrote:
Ok, will do the boring math for you. Let's say you deal 100 cold damage. Monster has 50% cold res.
Your damage = elemental damage * (1 - (enemy resistance))

100 * (1 - (0.5)) = 50 cold damage.

However if you ignore the (enemy rerisistance) it changes the formula to elemental damage * 1.

Which is the exact same result as if it was 0 resistance although it doesn't really change the value, it just ignores it.

In a nutshell you don't benefit from negative modifiers such as penetration.


Which in this specific case, is equal to 50% penetration. That's a tough amount to get without EE.
But I'm guessing penetration has a huge advantage over "ignore", if it can go negative. e.g. if the monster had 20% res in your example.
Mark is being obscure about if it can or can't go negative.

Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on May 11, 2018, 5:01:27 AM

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