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nedflander wrote:
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Mark_GGG wrote:
Energy Shield Recharge does not and never has cared about damage. Recharge is inhibited by anything which removes any of the energy shield itself, or the status it's protecting (usually life).
Even with CI, you can lose life from rage (and if you have no regeneration to counter that loss, it will eventually reach a loss of one full life and kill you). Over-time degeneration needs to be able to be fractional to work.
Thank you for your feedback, Mark.
Although I've been able to negate the ''loss of life'' on my 1hp CI using a coral amulet (or any flat regen whatsoever), my build planned on using Vaal Pact. That being said, I looked for other ways to negate the ''damage taken to my hp pool''. Since I can't use regeneration while using Vaal Pact, I thought about using life gained on hit.
However, even if I attack with a weapon that has life gained on hit, my ''1 hp'' does not increase (life gained on hit doesn't replenish my slowly depleting 1 hp). https://imgur.com/AnYVMRq. Following your statement, this makes me think life gained on hit has absolute values (0 or 1+) preventing me from gaining life over my 1 hp since it's a percentage of my total life (of 1). Is there any specific reason life gained on hit doesn't refill my 1/1 hp in this case? Would it be possible to treat life gained on hit the same way (fractional) over-time degeneration works so it would work in this setup? Meaning if I have 1 life gained on hit, it would actually fill up my 1/1 hp.
Thank you, you guys are awesome :)
Health pots also do not work. It seems like items like "potions" and "life gain on hit" work as integer based values (0 or 1 and nothing in between). Regeneration on the other hand is able to work in decimal places.
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Posted byDAKKONx#3689on Apr 24, 2018, 9:46:21 PM
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Abdiel_Kavash wrote:
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SpergBerg wrote:
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Mark_GGG wrote:
Over-time degeneration needs to be able to be fractional to work.
Lame. I have Ghost-Reaver to leech to my ES instead of my Life, and want to take ZO because that regeneration is a powerful defensive tool, especially as the game is now. The expected result is that stuff like this gets truncated to 0. What is the point of degenerating a fraction of one life?
If you're losing, say, 0.5 life per second; the expected result is that in 10 seconds you lose 5 life. Re/degeneration values have to be able to be fractional for this to work correctly.
Remember that re/degeneration does not "hit" in discrete chunks which would make sense to round to an integer. It is applied to your life (mana, ES) continuously. There is no single value that can be rounded.
It makes sense, thanks for your time. Just a little salt.
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Posted bySpergBerg#0028on Apr 24, 2018, 11:34:31 PM
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Mark_GGG wrote:
Over-time degeneration needs to be able to be fractional to work.
Would it be possible to apply the same logic to war bringer % life recovery? making it recover 25% of my 1 hp, and thus making it possible to use CI without having to drop Vaal Pact? Shouldn't it also apply considering it is also % based?
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Posted bynedflander#1337on Apr 25, 2018, 11:14:04 PM
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No. Non-over-time changes to statuses cannot be fractional.
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Posted byMark_GGGon Apr 26, 2018, 12:06:03 AMGrinding Gear Games
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Heh, Rage is kinda broken.
I`m using old zerker with WC totems, and sometimes rage hits 50 and not goin down. Its just stuck at 50, good I have overpowered ENDURING cry, otherwise rage killed my zerk numerous times alrdy.
This cures only by portal out from instance.
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Posted byDarkJen#6961on Apr 26, 2018, 2:28:34 AM
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Mark_GGG wrote:
No. Non-over-time changes to statuses cannot be fractional.
This makes me wonder, if your life bulb shows 1/1, but you are actually below 0.35 life due to DoT (cf. picture), are you considered "on Low Life"?
Last edited by Abdiel_Kavash#5296 on Apr 26, 2018, 4:10:50 AM
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Posted byAbdiel_Kavash#5296on Apr 26, 2018, 4:09:55 AMValued Poster
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Abdiel_Kavash wrote:
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Mark_GGG wrote:
No. Non-over-time changes to statuses cannot be fractional.
This makes me wonder, if your life bulb shows 1/1, but you are actually below 0.35 life due to DoT (cf. picture), are you considered "on Low Life"?
Nope. :(
Tried with both pain attunement and the gloves shown
https://imgur.com/a/U7Sois4
https://imgur.com/a/tehwSpg
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Posted bynedflander#1337on Apr 26, 2018, 7:08:20 PM
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You are not "below 0.35 life" in that situation. You have one life - life itself is inherently integer. Over-time changes to life track fractional amounts entirely seperately from your actual life total so they can apply an actual change to your life once those changes total 1 and can be applied.
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Posted byMark_GGGon Apr 26, 2018, 7:53:23 PMGrinding Gear Games
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Does the ES recharge work with Rage when having a positive net life regen?
Last edited by The_Human_Tornado#7752 on Jun 27, 2018, 11:39:47 AM
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Yea tried it out, of course it doesnt fucking work.
Why enabling a million of interesting builds ala Gluttony ES no blood rage Berserker and making this moronical Berserker degen offering at least ONE MEANINGFUL PURPOSE when it can also offer absolutely nothing other than an unacceptable handicap ...
Edit: Ah nvm Gluttony means no Energy Shield xd
Last edited by The_Human_Tornado#7752 on Jun 30, 2018, 12:31:46 PM
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