3.2.0b Patch Notes

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Completed 1 ChallengeQarl wrote:
3.2.0b Patch Notes
  • Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)

seriously why even ask the fucking community what they want when you depend on reddit to run your game shits seriously getting old if the nets go like i know they will go my group of friends are done supporting the game.
I made a marsh map and I crashed 3 times when entering a certain part of the screen. Even brought my buddy over and he crashed at the same spot too. Never had this problem before.
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Completed 1 ChallengeQarl wrote:
3.2.0b Patch Notes
  • Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration."


Now I can to skip all those leveling recipe with both Net :>

And one more thing.... those chicken Spirit still rush to the captured beast and gone with Einhar together without drop any loot. Now not only try to beat Essence, but invade torment league too?
Slow in, slow out cuz I'm just a player.
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Last edited by nnilfoest on Mar 8, 2018 12:40:38 AM
Would really like it if Einhar would take all netted beasts in one go, opposed to the long process of taking one at a time.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
I hope we can play maps now without havin to relog after every map because the hideout crashed...
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Completed 12 Challengesspongwo wrote:
seriously why even ask the fucking community what they want when you depend on reddit to run your game shits seriously getting old if the nets go like i know they will go my group of friends are done supporting the game.


What are you raging about? GGG made a poll on these forums, people voted in favor of implementing necromancy nets and from the "yes" side the winning option was that these nets should be more rare than common. This is exactly what was implemented by GGG.
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Completed 13 ChallengesNallrad wrote:
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Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.


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Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.


Lazy developing at it's finest.


Came here for that, not disapoited by the solution. Or just a little bit. Or a lot.

Why ? Why not just "temporary", it was a great build idea, nothing broken and you just buried that idea 6 feet under without a single chance for us to see it fixed "one day".

We understand that's probably more complicated that expected, but that does not mean we can't wait for a fix in a - not early - fix.
"If you give a zombie a cookie, he's going to ask for a glass of milk. When you give him the milk, he'll probably ask to drink your blood instead. So, to be safe, don't offer zombies any food or drink, no matter how cute they are."
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Completed 25 ChallengesBaron01 wrote:
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Completed 12 Challengesspongwo wrote:
seriously why even ask the fucking community what they want when you depend on reddit to run your game shits seriously getting old if the nets go like i know they will go my group of friends are done supporting the game.


What are you raging about? GGG made a poll on these forums, people voted in favor of implementing necromancy nets and from the "yes" side the winning option was that these nets should be more rare than common. This is exactly what was implemented by GGG.


You *DO* realize how close to 50/50 it was, right?

The timing and length of the poll could also have been important, due to geographic/demographic differences. Letting it run for only 24 hours seemed a little short.

Also, everyone with several accounts, VPN and/or access to several IP-addresses could've voted several times - which is likely to be the RMT and elitist guys who want the speed clear meta to remain the status quo, so they'd want necro nets, and want them to be rare/expensive, which would not be a problem for them.


By now, it seems like a good idea to split the league into two:

Beast League and Necro-Net League, and let people decide which one they want to put their current Bestiary chars and stash into.
Question on global: "does golem help in boss fight?"
Answer: "No, golem makes popcorn and sits in a corner watching you fight."
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Completed 25 ChallengesBaron01 wrote:
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Completed 12 Challengesspongwo wrote:
seriously why even ask the fucking community what they want when you depend on reddit to run your game shits seriously getting old if the nets go like i know they will go my group of friends are done supporting the game.


What are you raging about? GGG made a poll on these forums, people voted in favor of implementing necromancy nets and from the "yes" side the winning option was that these nets should be more rare than common. This is exactly what was implemented by GGG.

No. First of all - it's not what they have implemented. They implemented COMMON nets. They are NOT rare. You can literally capture every single red beast and most yellow with necromancy nets, that's how common they are. So they implemented option that lost by a huge margin (this option needed twice as much votes to win). Second - asking community in this case was the most moronic thing they could do. Especially asking right after fixing regular nets without giving anyone time to see how it feels.

Way to ruin the league.

What's the point of even having different tiers of nets now? What's the point of having Thaumaturgical net, which already have very limited uses, and now it's just 3-to-1 fodder for Necromancy nets. Why even have a league mechanic of capturing now?
Last edited by DemonikPath on Mar 8, 2018 7:21:48 AM
Poe can't start. I click play, and nothing happens. And game not starts.

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