The team has finished the new Net type and we're ready to add it to game! We're expecting to deploy the 3.2.0b update later today. Aside from the new Necromancy Net, this patch includes many bug fixes. Here are the full patch notes!

  • Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
  • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
  • Flasks now refill after a Beastcrafting fight ends.
  • Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
  • Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
  • Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
  • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
  • Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
  • Fixed a bug where some areas were unable to spawn Legendary Beasts.
  • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.
  • Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
  • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
  • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
  • Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
  • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
  • Fixed a bug where scroll speed in the Social Panel was slower than intended.
  • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
  • Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
  • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
  • Fixed various instance crashes.
Posted by 
Grinding Gear Games
Nice job~

THIS IS NOT A BUG. Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
I don't check my posts. Once I post 'em, they're staying as-is. Best way to contact me is through the PM system.
Last edited by bvanharjr on Mar 7, 2018, 9:30:05 PM
Hopefully these new nets are actually "rare".
IGN: Emfx
Last edited by Emfx on Mar 7, 2018, 9:30:01 PM
Nice, I really like the solution to capturing dead beasts.
Out of curiosity, do the instance crash fixes include the aspect of the spider crashing?
Where is the shield nodes IAS fix for spectral shield throw? Really now?
Good job all! Is the Aspect of the Spider crash included in the "various instance crashes"?
Good call on the flask refill. I saw my buddy get killed for that very reason last night.

Report Forum Post

Report Account:

Report Type

Additional Info