Revamped Ascendancy Class Reveal: Inquisitor

I am happy the Inquisitor stays the same.
It didnt need a huge buff, and I am glad it didnt get nerfed.
I did say to myself that if Inquisitor was unchanged, then I'd give it a go.
But... it just feels like a power ascendancy with nothing really interesting, just damage, crit and ignore enemy resistances.
"Let those with infinite free time pave the road with their corpses." - reboticon
#decentstuff
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
Last edited by Miazga#7204 on Feb 27, 2018, 3:30:49 AM
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crystalwitch wrote:
I did say to myself that if Inquisitor was unchanged, then I'd give it a go.
But... it just feels like a power ascendancy with nothing really interesting, just damage, crit and ignore enemy resistances.


I like Inquisitor's focus. It was about Consecrated Ground and getting bonuses on Consecrated Ground. That was good and that part got buffed by a bit.
Another league broken cause haven't enough courage to correct a simple node...
I've played the last 2 leagues with a ele inquisitor and even with budget gear (1c claw + molten strike) the damage is totally insane.
project/element/crit are op in poe and the synergy with inevitable judgement is simply ridiculous.

Ps: sorry for my poor english
Imo Ignore resists is whole lot less powerful now when other ascendacy classes have stuff like Tricksters Harness the Void ~ extra 45 % chaos damage for all ele hits.
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crystalwitch wrote:
I did say to myself that if Inquisitor was unchanged, then I'd give it a go.
But... it just feels like a power ascendancy with nothing really interesting, just damage, crit and ignore enemy resistances.


That's the whole point, you can run all 3 elementes in one single skill and use more links/gear slots instead of focusing on ele pen/curses and still getting full benefit.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Free tip - don't take ignore resist node and you can use EE with lower resist curses like elementalist while still being full-packed on crits.
What's the point of all these different triggers for Consecrated Ground? It looks like a mess.

I mean... when hit, on kill and on hit.
Basically everything you do can reliably create consecrated ground, in most situations.

Why don't make it simple and put a 20-30% chance to create consecrated ground on using an attack skill/spell instead, or something like that.

Same goal achived but without the need of 3 different conditions that seem redundand for such a simple task: give the Inquisitor Consecrated Ground as granted.
Last edited by FrancescoV#3462 on Feb 27, 2018, 11:35:10 AM
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Atech2 wrote:
Imo Ignore resists is whole lot less powerful now when other ascendacy classes have stuff like Tricksters Harness the Void ~ extra 45 % chaos damage for all ele hits.


That won't stay unless it works in a completely different way to what everyone thinks, especially as the word is extra chaos double dips on conversions you'd be able to get dumb 600% extra damage as chaos ele builds :p

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