Revamped Ascendancy Class Reveal: Trickster

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pijanapanda wrote:
Harness of the void prepare your anus, nerf hammer incoming.

They released this and don't notice double/triple/whatever diping potencial? Seriously???


The hell are you talking about, it's %non-chaos damage as added chaos. It shouldn't be able to double/triple dip.


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biyte wrote:
expected damage gain is

If it's not mutually exclusive (for example very small chance to gain 350% damage) I think i crudely calculate something about gain 57% on average

if they are mutually exclusive which is probably how it works:
0.55*1 + 0.2*1.5 + 0.15*2 + 0.1*3 = on average gain 45% damage

I hope i didn't do math wrong, always embarassing when I do
anyways,



yeah, sorry to embarrass you then, but 45% is the average damage gain either way, whether mutually exclusive or not, only difference is the chance at getting nothing and the chance at getting a big spikes are both higher if they're not mutually exclusive.

Well, unless they do mutually exclusive buffs in stages, where it'd try to roll the 10% for 200 first, then only try the 15% for 100 if that failed, then finally the the 20% for 50 if that failed, but I doubt they'll go that route. If they did, that'd be a lower overall boost, at 41.15% if they did it in that order.

Anyway, it's comparable to Zerker's Aspect of Carnage, without the downside and some other perks and flaws.
Last edited by Shppy#6163 on Feb 26, 2018, 5:22:14 AM
Harness the void doesn't have a chance of lasting as it currently is, its basically the zerker more node without any drawback.

Like those values are absolutely retarded at the moment, its a decent baked in crit chance for ele builds that works with EO (or with crit too, 800% multi with 200% more chaos anyone?)
Last edited by Draegnarrr#2823 on Feb 26, 2018, 6:26:28 AM
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Shppy wrote:
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pijanapanda wrote:
Harness of the void prepare your anus, nerf hammer incoming.

They released this and don't notice double/triple/whatever diping potencial? Seriously???


The hell are you talking about, it's %non-chaos damage as added chaos. It shouldn't be able to double/triple dip.




let's say you deal 100 phys damage with weapon.
Buy shaper scepter and use hatred aura.
Now you can deal something like 100 phys, 40 lightning, 40 fire, 36 cold and 30 as random element. This example of Shaper scepter is quite extrime but you can scale it futher.
Total 246 dmg with 20% chanse to deal extra 123 chaos dmg, 15% chanse to deal extra 246 chaos dmg and 10% chanse to deal 492 chaos dmg.

Ofcourse every phys dmg nodes will scale ALL types of dmg that you deal (phys, ele and chaos).

Mb it's can't be considered as "dip" but its strong as fuck
Last edited by pijanapanda#4346 on Feb 26, 2018, 7:50:04 AM
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ladish wrote:
500 es from a 3k evasion armour. Hmm..

but then you are stuck with a bad ascendancy, i can see trickster being good for ed/rf builds but thats it, it really lacks punch. I can see this being really defensive, you can get like 2k evasion from vertex and 3k evasion from chest, that certainly makes a good defensive base.
GGG please give let us know how Harness the Void actually works. From what I've read it seems ridiculous.
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NoDiscoSisqoOrCalypso wrote:
Can someone with an affinity for numbers and a talent for Stochastic do some quick mafs and tell me how likely it is to get all 3 Buffs from Harness the Void on 1 hit ?
I did my "own" maths and arrived at some fucking bullshit number.
Something like 0,003% chance that all 3 effects are gonna be procced on the same hit.


I think its roughly once every 333 hits.

Getting all 3 is not reliable. Unless you have 11.1 APS and a fight that lasts 30seconds.
RNG will still make sure that that 0.3% of getting that amazing hit will be a boss's add, and not the actual boss.

20% to get 50% added chaos averages out to 10% added chaos.
15% to get 100% added chaos averages out to 15% added chaos.
10% to get 200% added chaos average out to 20% added chaos.

Overall this node adds 45% of non-chaos damage as chaos damage given enough hits. This can be highly spiky:

20% chance to get 50%
15% chance to get 100%
10% chance to get 200%
3% chance to get 150% (the 1st and 2nd)
1.5% chance to get 300% (2nd and 3rd)
0.3% chance to get 450% (all 3)


I think it's balanced for clear speed meta where highly random ablities are quite weak.

It makes sense that Berserker node 40 % more damage comes with 10 % damage taken weakness since it's better for clear speed + works with all damage types.
Last edited by Atech2#6739 on Feb 26, 2018, 9:01:37 AM
Yeah... looks too good to be true.

I don't much like that they've moved Swift Killer out onto its own spur, making it pretty useless if you want to capitalize on things like Prolonged Pain and Escape Artist. Pure ED won't use Harness the Void, but there are a good ton of other builds that will all but require it.

IMO, GGG should just dump the whole 'spur' idea and link every node.

Swift Killer to the minor node between Harness & Pain, the Weave node to the minor node between Pain & Reaper. Reaper to the minor node between Dance & Escape. That would allow for the most dynamic build variability with less pigeonholing.

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MBata wrote:
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NoDiscoSisqoOrCalypso wrote:
Can someone with an affinity for numbers and a talent for Stochastic do some quick mafs and tell me how likely it is to get all 3 Buffs from Harness the Void on 1 hit ?
I did my "own" maths and arrived at some fucking bullshit number.
Something like 0,003% chance that all 3 effects are gonna be procced on the same hit.


Getting all 3 is not reliable. Unless you have 11.1 APS and a fight that lasts 30seconds.
RNG will still make sure that that 0.3% of getting that amazing hit will be a boss's add, and not the actual boss.


Actually, I think that some assumptions are completely wrong. It would make no sense for them to stack.
Likely the higher level buff will simply replace the lower level on those rare occasions that it procs.
THAT would keep the build sane. Allowing all three to stack is just a tad idiotic and is some pretty hard core power creep.

Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Feb 26, 2018, 9:06:21 AM
Harness the Void + Heavy Strike + Weight of the Empire + Ruthless Support
== A Whole Lot of Conditional Damage == One Shot Boss Lottery
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Is the recover effect on Patient Reaper instant?

That's pretty solid if it is. Generally that means 100life and 40mana per kill for most of my builds (5000Life and 1000 mana)


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