Revamped Ascendancy Class Reveal: Deadeye
instead of the "+50% increased aoe" from endless munition, they should put a "x% increased/more area dmg", could be more helpfull.
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Oblivious Last edited by Disrupted#3096 on Feb 25, 2018, 9:09:40 PM
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How Ricochet is interacting with ground-based projectiles? They can't chain, so they also do not have 10% more damage bonus?
retired from forum because of censorship and discrimination
(also poe2 bad) |
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" Others have said this. The best interpretation is how many remaining chains the projectile has in question. In the case of Level 21 Magma Orb (+3 chains) + Ricochet (+1 chain). You will get a 40% more damage multiplier against the first target. 50% more damage multiplier if you use Ewar's Mirage. Whether the projectile can chain should not matter at all, just how many chains are remaining. |
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" I think he was more referring to stuff like molten strike's balls. I would imagine they wouldn't get any bonus as they're incapable of having pierce/chain/fork/return properties. I would be curious to know how it interacts with projectiles that always pierce though... logically they could chain if they'd ever stop piercing, so i could see how they'd perhaps still have chains 'remaining' all the time, but idk. Last edited by Shppy#6163 on Feb 25, 2018, 10:42:02 PM
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Magma Orb here we come!
Choo Choo motherfuckers |
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" This seems almost overpowered considering you can stack around 8 chains. IGN: Arlianth
Check out my LA build: 1782214 |
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The main thing here that has me excited is "100% reduced mirror and blink arrow cooldown". Will be interesting to see if this is like traps cooldown, or effectively gives mirror/blink arrow no cooldown...either way this + the helm enchant means easy spamming.
Last edited by Nubman#6211 on Feb 25, 2018, 10:59:02 PM
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of course my favorite class gets a bad revamp.
All the more reason to play Standard.. |
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" it doesn't say 100% reduced cooldown, it says 100% increased cooldown recovery. Assuming you have no other cooldown recovery, it'd cut your cd in half. |
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