Revamped Ascendancy Class Reveal: Deadeye

instead of the "+50% increased aoe" from endless munition, they should put a "x% increased/more area dmg", could be more helpfull.
Oblivious
Last edited by Disrupted#3096 on Feb 25, 2018, 9:09:40 PM
How Ricochet is interacting with ground-based projectiles? They can't chain, so they also do not have 10% more damage bonus?
retired from forum because of censorship and discrimination
(also poe2 bad)
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DivineChampion wrote:
How Ricochet is interacting with ground-based projectiles? They can't chain, so they also do not have 10% more damage bonus?


Others have said this. The best interpretation is how many remaining chains the projectile has in question. In the case of Level 21 Magma Orb (+3 chains) + Ricochet (+1 chain). You will get a 40% more damage multiplier against the first target. 50% more damage multiplier if you use Ewar's Mirage.

Whether the projectile can chain should not matter at all, just how many chains are remaining.
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Starxsword wrote:
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DivineChampion wrote:
How Ricochet is interacting with ground-based projectiles? They can't chain, so they also do not have 10% more damage bonus?


Others have said this. The best interpretation is how many remaining chains the projectile has in question. In the case of Level 21 Magma Orb (+3 chains) + Ricochet (+1 chain). You will get a 40% more damage multiplier against the first target. 50% more damage multiplier if you use Ewar's Mirage.

Whether the projectile can chain should not matter at all, just how many chains are remaining.



I think he was more referring to stuff like molten strike's balls. I would imagine they wouldn't get any bonus as they're incapable of having pierce/chain/fork/return properties.

I would be curious to know how it interacts with projectiles that always pierce though... logically they could chain if they'd ever stop piercing, so i could see how they'd perhaps still have chains 'remaining' all the time, but idk.
Last edited by Shppy#6163 on Feb 25, 2018, 10:42:02 PM
Magma Orb here we come!

Choo Choo motherfuckers
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Starxsword wrote:
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DivineChampion wrote:
How Ricochet is interacting with ground-based projectiles? They can't chain, so they also do not have 10% more damage bonus?


Others have said this. The best interpretation is how many remaining chains the projectile has in question. In the case of Level 21 Magma Orb (+3 chains) + Ricochet (+1 chain). You will get a 40% more damage multiplier against the first target. 50% more damage multiplier if you use Ewar's Mirage.

Whether the projectile can chain should not matter at all, just how many chains are remaining.


This seems almost overpowered considering you can stack around 8 chains.
IGN: Arlianth
Check out my LA build: 1782214
The main thing here that has me excited is "100% reduced mirror and blink arrow cooldown". Will be interesting to see if this is like traps cooldown, or effectively gives mirror/blink arrow no cooldown...either way this + the helm enchant means easy spamming.
Last edited by Nubman#6211 on Feb 25, 2018, 10:59:02 PM
of course my favorite class gets a bad revamp.
All the more reason to play Standard..
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Nubman wrote:
The main thing here that has me excited is "100% reduced mirror and blink arrow cooldown". Will be interesting to see if this is like traps cooldown, or effectively gives mirror/blink arrow no cooldown...either way this + the helm enchant means easy spamming.


it doesn't say 100% reduced cooldown, it says 100% increased cooldown recovery. Assuming you have no other cooldown recovery, it'd cut your cd in half.

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