Revamped Ascendancy Class Reveal: Deadeye
" There's such a thing as overspecialization. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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The Ricochet upgrade is nice, but otherwise it still seems pretty underwhelming. I'm actually sad to see the Attack Projectiles Return part of Powerful Precision disappear. That's an underappreciated and underutilized projectile function.
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Looking forward to seeing this possibly becoming the ascendancy of choice for mirror/blink arrow, the cooldown recovery speed of fast and deadly combined with the more speed from tailwind sounds awesome. I guess it just comes down to how worth it is it to get that vs. all the minion damage and the op offerings of necromancer + doing some serious traveling in the tree to get minion nodes.
Then again we haven't seen what necromancer will have to offer yet either, we'll see. |
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" " dumb and dumber Path of 0 FPS ¯\_(ツ)_/¯
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" I am guessing you also cannot see those more multipliers. I guess it can't be helped that people don't know game mechanics. |
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Magma orb deadeye inc, 80% more damage on first hit, 160% more on last hit thanks gloomfang for trollolol builds (will probably be nerfed in patch notes :p)
Tailwind looks great, this is an improvement for sure but i am a touch disappointed there isn't a fork in there for 4pts, really wanted a fork. Last edited by Draegnarrr#2823 on Feb 25, 2018, 7:21:40 PM
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Quick question about Ricochet: if there is no other monster around and the skill cannot chain to anywhere, does the first hit still get the more modifier for the (not happening) remaining chains?
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Looks like a legit class, tailwind movement speed is definetly great, however it will be hard to choose between all the nodes. Pathfinder still has more QoL and higher gear cap.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" It has to. At the point of time you hit the first target, there is no way to tell how many times the skill will actually chain. Enemies can move around between the chains. Since you can't see into the future, the only possible interpretation is to consider the maximum possible number of chains, regardless of how many times the given projectile actually chains. |
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still bad, very bad..
deadeye still +6 ascendancy points ( normal/cruel/merc lab ) for +1chain and +1projectile. Really? Shaper quiver can give us +2 projectile. Dying sun +2 projectile. Gloom amulet +1chain ewars sword +1chain imperial bows give us far shot buff zzzzzzzzzzzz That's a whole class with 6 ascendancy points to get few buff that we can get with items. Want fix deadeye and make it interesting? +2proj and +2chain. Done! You can change the name to deadclass instead of deadeye. I'm really disapointted =/ was waiting so much more My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS#6273 on Feb 25, 2018, 9:08:31 PM
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