This is a Barrage / KB Miner that stacks projectile sources to launch up to 72 Barrage projectiles simultaneously.
Know what you're doing? Skip right to my Profile Page (character name: QuillMiner). If you're a Path of Building user (and you really should be), here's the Build Code Pastebin.
- Updated Guide / POB for 3.3
- Added leveling tips in the "How to Level" section.
- Build is largely unchanged for 3.2. Have fun!
- Guide created. Bear with me while I sort out formatting issues.
Shaped wand mods have the highest damage potential, but any wand with decent flat lightning damage and base crit (8%+) is workable. Since this is a mine build, we can ignore attack speed entirely—thus making the build much more affordable in comparison to normal wanders.
Piscator's Vigil is a perfectly serviceable starting wand.
100% hit and free up suffixes on your gear that would otherwise be spent on accuracy. Indispensable.
Shaped helms can roll two different Remote Mine mods: one with increased damage, and one with Place an Additional Mine. We want the latter. +1 Barrage enchant is ideal, but not essential.
The last bit of Flask Effectiveness needed to push Dying Sun into +3 projectile range comes from either an Elder belt (Elder Stygian bases will no longer drop as of 3.2) or a Conqueror's Potency. You don't need both!
Flat Lightning Damage and flat Maximum Life on every Abyssal Jewel you can get your hands on.
1 Abyssal Socket is fine. Enchant-wise, look for either 1 to 160 Lightning Damage if you haven't Killed Recently or 120% increased Critical Strike Chance if you haven't Crit Recently.
Again, 1 Abyssal socket is fine. Be sure to activate the Intimidate bonus with a Murderous jewel.
The built-in 6L and invulnerability bonus make Shroud an ideal fit, particularly for boss killing. Yriel's Fostering with the Rhoa bonus is another strong option, as is Farrul's Fur.
Brinerot Flag on our weapon swap allows for Power Charge generation prior to and during boss fights, while Storm Prison permits us to initially snapshot at 4 power charges total (though Blast Cascade will eventually punt you back to 3 charges).
Choose between Summon Ice Golem or Flame Dash. Both with no supports is a third option.
Pair Wrath with either Herald of Thunder (better damage) or Arctic Armour (better survival). Add Enlighten if using boots with a single Abyssal Socket.