Predictions! Ascendancy/Lab issues GGG will fail to resolve in 3.2

Got Slayer right, also no mention of any lab changes so the entire lab section is looking good so far.

Thrilling!
"
suszterpatt wrote:


- Slayer will remain the best choice for attack builds due to leech speed


This one was removed already, it no longer increases the maximum leech speed at all.
"
j33bus wrote:
"
suszterpatt wrote:


- Slayer will remain the best choice for attack builds due to leech speed


This one was removed already, it no longer increases the maximum leech speed at all.

Was that mentioned in one of the press articles? I only skimmed those for screenshots.
"
suszterpatt wrote:
"
j33bus wrote:
"
suszterpatt wrote:


- Slayer will remain the best choice for attack builds due to leech speed


This one was removed already, it no longer increases the maximum leech speed at all.

Was that mentioned in one of the press articles? I only skimmed those for screenshots.


It was taken out in 3.1 with the VP change, now it only effects leech rate, but not maximum leech rate.
Slayer to be totally nerfed

Necro and Inquisitor nerf

getting all the trials needed for uber lab is still gonna be a pain in the arse
"
_Saranghaeyo_ wrote:
"
Sinthetick wrote:
"
suszterpatt wrote:


Labyrinth

- Trap visibility will not be improved in any way: in particular, traps will continue to be obstructed by bits of scenery
- Traps will remain grossly unbalanced for different build types (e.g. armour/regen vs evasion/VP)
- No re-entry will be added: random crashes/DCs will continue to obliterate your progress and eat your entry fee
- No method of trading while in the Lab will be added
- High movement speed will continue to be the best strategy against traps
- Combat will continue to be 100% irrelevant in trap gauntlets
- Helmet enchants will continue to be totally random with zero player agency


You make a false assumption that these are issues.


Disconnecting from the game isn't an issue? Get your head out of your ass lmao


OK, ONE of those is an issue. And it's a small one that they can't remedy without opening it to abuse.
Except they totally could with a relatively minor change.
"
suszterpatt wrote:

- Saboteur will remain an inferior choice even for most trappers/miners

Lookin' good!
"
suszterpatt wrote:
- Scion Saboteur will not get its Trap cooldown back

I'm so fucking good at this.

Report Forum Post

Report Account:

Report Type

Additional Info