Predictions! Ascendancy/Lab issues GGG will fail to resolve in 3.2

I think you're serious over thinking things from the narrow perspective of someone who has played a trapper.

I also think we're not going to see much of a meta-shift on this patch. Only thing I suspect might be in the works is a tone down on leach in general.
I'm predicting a lot of ascendancy rework hype followed by a delusional reddit and forum thread every week or so after release.

Because like chris mentioned, we deserve a bit more.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I predict they will gut Inquisitor, Raider, Slayer, the rest will have numbers tweaked slightly and no actual fix for underperforming ascendancies.

Hierophant meta for all!
Forgot to add: Vaal skills will continue to be unusable in Izaro fights.

In fact, I expect the patch notes will just read:

Labyrinth changes:
  • Despite the constant negative Labyrinth covfefe
  • "
    cpurdy777 wrote:
    However, I completely disagree with most of what you said about lab. I've done lab on all of my characters i've ever done, never buying a carry, and that includes vp evasion based characters and lowlife characters who have no life flasks and take way more damage from traps due to reserved life still scaling trap damage.

    I didn't say it's impossible, did I? I only said that there's a large degree of imbalance. Are you saying there isn't?

    "
    cpurdy777 wrote:
    Also, armor does not have any effect on trap damage as they deal physical dot not hits, which is one of the bigger things ggg needs to fix about armor.

    Some of the traps are pure DoT, but about half of them also deal a regular hit that armour can mitigate.
    I can't talk about ascendancy - i would say im still noob in this way.

    About Lab - If someone enjoy it and want to do lab runner character and run lab all day every day and get those juicy 20ex enchant, so be it, but as a player, who HATE lab i would like to do it only one time per league and when i reach certain level, i would get those ascendancy points on every character in that league.

    Or

    Just let us in even when we die. If we die, we can't do enchant and open chest, but we CAN take ascedancy. This is my wet dream.
    "
    easyyy wrote:
    I can't talk about ascendancy - i would say im still noob in this way.

    About Lab - If someone enjoy it and want to do lab runner character and run lab all day every day and get those juicy 20ex enchant, so be it, but as a player, who HATE lab i would like to do it only one time per league and when i reach certain level, i would get those ascendancy points on every character in that league.

    Or

    Just let us in even when we die. If we die, we can't do enchant and open chest, but we CAN take ascedancy. This is my wet dream.


    You can just buy Uber Izaro service for price of an offering.
    One time per character.
    The only thing GGG resolves is what will be the next mtx..
    "
    suszterpatt wrote:
    (e.g. armour/regen vs evasion/VP)

    Do people not unspec VP before lab or something? Lab is in a good place I think.
    "
    Towlg wrote:
    "
    easyyy wrote:
    I can't talk about ascendancy - i would say im still noob in this way.

    About Lab - If someone enjoy it and want to do lab runner character and run lab all day every day and get those juicy 20ex enchant, so be it, but as a player, who HATE lab i would like to do it only one time per league and when i reach certain level, i would get those ascendancy points on every character in that league.

    Or

    Just let us in even when we die. If we die, we can't do enchant and open chest, but we CAN take ascedancy. This is my wet dream.


    You can just buy Uber Izaro service for price of an offering.
    One time per character.

    When you're defending part of the game with "you don't have to do it yourself", does that not set off some kind of alarm bell? Wouldn't a good game be free of content that being able to skip it counts as a positive?

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