What's with the bandwagon hate on shaped maps and sextants?
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Shaper's orb and sextantas gives you a choice. Choices are good.
BUT, when one, two or even three solutions are clearly SO MUCH better and more efficient than others, it becomes more of problem than a healthy choice. Players who actually like the variety of playing different maps, exploring the whole Atlas falls behind. Do they have to sacrifice their fun for efficiency? Or "fall behind" when it comes to rewards? You can't sextant lock if you're not ready to spam the same map over and over and over and over again. Yes, ok, you CAN, but there's no point. Freedom/a choice isn't really "true" when one way is much better than the other. Bring me some coffee and I'll bring you a smile.
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I have an idea GGG can implement. For every map tier (1,2,3 etc), give the map an innate (or shown value) of 3% IIR and 0.5% IIQ. So at T1 it would be 3% IIR and 0.5% IIQ in addition to whatever other mods are on there included in the total and for a T15 it would be an increase of 45% IIR and 7.5% IIQ. They may not be perfect values but something similar would create a rewarding system for players that don't want to deal with the sextant bullshit and people who wanted to keep doing it just wouldn't get as much IIR/IIQ. Maybe for each additional tier you get 1% IIR and 0.3% IIQ on top of the aforementioned to make it even more rewarding for progressing through the Atlas. Could even go as far as adding in %pack size to the tiers as well. Just a thought...
Last edited by xstryderx17#3541 on Jan 11, 2018, 11:22:11 AM
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Shaping a map you really like is one of the best new options ggg has introduced. More choice is good. I love it.
On the other hand, sextants are just pure shit. Yeah, the result of using them properly is great but maintaining/buying them is tedious and annoying, not to mention a massive noob trap. I hope, in the future, ggg changes them to have more unique and interesting interactions with the atlas. https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" Just as you don't want your post conflated with casualization of the game; I don't want to come off as opposed to any adjustments. Just stating why I think each of the last three leagues quelled the discussion regarding changes to the Atlas and Sextants. Harbinger set a bad precedent because it coincided with Fall of Oriath and the large influx of new players that came with it. Their baseline POE experience would be considered an outlier for everyone else. They have no frame of reference for how the game works because Horizon and Harbinger orbs made it unnecessary to learn. Now all these players who started in Harbinger have a bad taste in their mouth because they perceive the game to have taken a massive dive in quality. For older players things are going back to "normal" and I'm using that loosely. | |
" I never really minded the horizon orb. It wouldn't be such a horrible thing to bring it back. I do think though that mapping has been adressed over the years very well already and it's pushing towards easier sustain and more maps all the time. The 3 outliers leaguewise are only a small part of PoE's history. I think with this league/expansion they also tried to make maps more meaningful again. They succeeded in that, but forgot 1 thing. If you want maps to be a mass trade item like it is currently we need better options how to deal with buying/selling maps. Not just for the buyers but it's a damn pain to sell them aswell. I think that would take alot of sore away already. " I agree with that. But we had strand for a while. Shore was always a popular option. Even t12 Vault was very popular. It's not very likely they will leave things as is. And if they touch Vault a new king will rise and take it's spot. This cycle will just continue over and over. Imo there are just to many weak layouts/maps in the game. Maps that most people wouldn't even run if they got payed for it. With the current complains we are going backwards and not forward. Strand got demolished, hell most good layouts got destroyed. This is part of the point I have. Why do we focus on destroying what IS fun. Rather then trying to fix what isn't. Last edited by Miská#0911 on Jan 11, 2018, 12:34:31 PM
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" While I'm not a fan of sextants, I know that this is a far more complicated problem then "sextants is bad" or "shaped atlas is bad". It's a combination of the questionable design of sextants, shaped maps, far too good drops in Vault (or bad in other maps) and a VERY questionable placement of an already "OP" map. All these factors result in a VERY rewarding way of shaping/sextanting your Atlas, that is far superior to "all" other solutions. But we find these sort of problems in all corners of the game. When push comes to shove, we have a couple of superior ascendancies, superior builds, superior base items and so on. But I really can't PHANTOM the new placement of Vault. How can anyone skip focusing on that map when it has that kind of drops - and is placed in that way? Bring me some coffee and I'll bring you a smile.
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my 2c is that sextants should NOT give more maps and XP, just loot.
d:-D*
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" Initially, I thought the placement of Vault on the current Atlas was a massive oversight. I'm starting to think it was intentional. | |
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My personal dilemma looks like this:
On the one hand i like to be efficient and to "do the right thing", when i play a game. On the other hand i don't like to run the exact same map 200 times in a row. If i went for maximum efficiency, that would mean i'd have to properly shape my atlas and focus on two or three nicely sextanted and blocked maps. Wich would feel like eating the exact same meal for the next 3 month. A wonderful meal, for sure, but 3 month in a row...? If i went for maximum variety, that would mean i unlocked the full atlas and ran whatever map i felt like running. (This is, what i choose for myself, knowing full well, that it's not the "efficient" thing to do.) That i have to "make a mistake" (not sextantblocking my atlas) in order to have fun, leaves a bitter taste in my mouth though. dedadadadedoodoodoo is all i want to say to you
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They can fix sextants by stopping blocking, I actually enjoy rolling them on maps im running to level with friends of whatever tier were currently getting decent XP off but i can't bring myself to do the focus all efforts on 1 map BS that the full min/maxers do.
Shaped maps themselves are no problem, as someone else mentioned though Breach being on Zana 8 is the biggest problem this league, firstly Zana 8 should be the XP required to get Zana 7 it already takes over a month into a league to get her to 7, its impossible to hit 8 without rotas even if you play 24/7 i suspect. Breach is also way too big of an impact on the game to be on 8, you could keep it being expensive as its reward is so high but it doesn't belong on 8 but again my real issue here is zana 8 more than anything. |
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