What's with the bandwagon hate on shaped maps and sextants?

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Boem wrote:
I wonder how somebody is suppose to run the most optimal mapping game (aka = shaped + full sextant strat)
with a computer that can barely run the normal game at this stage of development.

People say they like the massive amount of mobs and killing entire screens of monsters? I tend to agree that that "can" be fun, but how about optimizing the game before actually making that the mandatory route to play efficiently.

My pc goes "humpfsssss" every time i proq my herald of ice on 40+ mobs at the same time.

I can't even begin to imagine how much "fun" it is to proq that stuff on 100+ mobs at the same time giving you that nice "juice" also known as "a framerate rip".

tl;dr sextants are mandatory therefore they suck and ggg blatantly balances around full sextant strategy's irrelevant of optimization of the game to allow that strategy to become "mainstream".

I reckon soon were moving on to not seeing the ground we walk on in maps if they keep pushing this direction.
(which is in fact already the case if you don't hide items and enjoy an instant crash to log-in)

Peace,

-Boem-


What do you mean with the mandatory route to play efficiently? I have seen this come about more often this league then ever before and I don't understand it really. Is it the most efficient way to farm? It sure is. But since when does efficiency > fun.

I have no problems at all with full sextants solo or in small groups. In 6 man parties however it's not very fun.

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Johny_Snow wrote:
Aaaah I see it now. You think because you chain shaped maps with sextants you are putting in the work while people who don't put in the work(running the highest maps they can) don't deserve the same profits. Gotcha.


No. I think people that alch and go should not deserve the same profits as someone who run a 20modded map costing 50c per map. Is that really weird?
Last edited by Miská#0911 on Jan 10, 2018, 8:47:48 PM
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I_NO wrote:
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Johny_Snow wrote:
Aaaah I see it now. You think because you chain shaped maps with sextants you are putting in the work while people who don't put in the work(running the highest maps they can) don't deserve the same profits. Gotcha.


[Removed by Support]


Did I upset you in some way?
Basically the same thing I said. Meanwhile sextants are at their all time high price-wise so more and more people are catching up and exploiting them.

Its not about one style yielding more results because you put in more investments, its about one style clearly becoming mainstream while everything else lags behind. We have 150+ maps but we are expected to run the same 2-3 non-stop.
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Miská wrote:
What do you mean with the mandatory route to play efficiently? I have seen this come about more often this league then ever before and I don't understand it really. Is it the most efficient way to farm? It sure is. But since when does efficiency > fun.

I have no problems at all with full sextants solo or in small groups. In 6 man parties however it's not very fun.



Since when did PoE become an off-line solo game?

Somebody post me the installer for that stuff.

obligatory "it doesn't effect me, therefore it doesn't exist and is not a problem"

Peace,

-Boem-

edit : and let's get something out of the way, it's not the most efficient way to farm. It's the most efficient way to

- get map returns
- get item loot
- get experience

It wins on all fronts compared to every other possible way of playing the end-game. And since we don't play in a bubble, yeah it's effecting everybody and pushing everybody into it even if it's not your preferred style.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Jan 10, 2018, 8:55:24 PM
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Boem wrote:
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Miská wrote:
What do you mean with the mandatory route to play efficiently? I have seen this come about more often this league then ever before and I don't understand it really. Is it the most efficient way to farm? It sure is. But since when does efficiency > fun.

I have no problems at all with full sextants solo or in small groups. In 6 man parties however it's not very fun.



Since when did PoE become an off-line solo game?

Somebody post me the installer for that stuff.

obligatory "it doesn't effect me, therefore it doesn't exist and is not a problem"

Peace,

-Boem-


Where did I say it's not a problem and doesn't exist? I just said It's not a problem for me.

"
Johny_Snow wrote:
Basically the same thing I said. Meanwhile sextants are at their all time high price-wise so more and more people are catching up and exploiting them.

Its not about one style yielding more results because you put in more investments, its about one style clearly becoming mainstream while everything else lags behind. We have 150+ maps but we are expected to run the same 2-3 non-stop.


Just because it's the most efficient way of running maps atm doesn't mean it's the only way. There will ALWAYS be a most efficient way of mapping. I feel sorry for you if that's the only way you can play.
Last edited by Miská#0911 on Jan 10, 2018, 8:57:57 PM
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Boem wrote:


edit : and let's get something out of the way, it's not the most efficient way to farm. It's the most efficient way to

- get map returns
- get item loot
- get experience

It wins on all fronts compared to every other possible way of playing the end-game. And since we don't play in a bubble, yeah it's effecting everybody and pushing everybody into it even if it's not your preferred style.


This is a fairytale. You don't get more map drops/items doing shaped maps with exactly the same setup. The only sole benefit a shaped map runner has is sextant blocking. Wich is a minor advantage at most.

Experience I agree with, but that's not because of anything you mentioned. It's simple more efficient to farm one and only one map that yields high xp vs many different ones.
A map with an additional 50% pack size increase over the standard doesn't provide more loot and maps in return are you being serious or should i label you a troll and carry on?

Yeah i'm out, just ignore me, another one of those bandwagon shaped/sextant meta haters.

Don't make threads like this if you haven't given it five minutes of serious thought yourself, cheers.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
A map with an additional 50% pack size increase over the standard doesn't provide more loot and maps in return are you being serious or should i label you a troll and carry on?

Yeah i'm out, just ignore me, another one of those bandwagon shaped/sextant meta haters.

Don't make threads like this if you haven't given it five minutes of serious thought yourself, cheers.

Peace,

-Boem-


You must have missed where I said 'same setup'. So I don't know where shaped maps magically get +50% packsize from.

P.s that's the second time you fail to read what I said.
Last edited by Miská#0911 on Jan 10, 2018, 9:12:14 PM
The issue for me is that I don't want to feel like I need to camp out in one small area of the atlas and run the same map over and over and over. I like my game play to vary it up and challenge me.

You'd think the center of the atlas would be the most rewarding maps since they should be the hardest to run, but it isn't. The current atlas encourages players to choose easier maps and just deck it out with more and more density.

Then you have the issue that maps aren't created equal on the atlas. Unless GGG's intent is to do an atlas expansion every year then some maps are never going to see the light of day. What if my favorite map isn't sitting in the a populated area of the atlas, then what?

A side note on this would be that when someone shows you their shaped atlas strategy.. it's a mess. Like I understand what sextant blocking is but when you look at it on a screen... it looks awful.

I didn't mind when the atlas first came out, these things were cute back then when you just randomly threw a sextant on here and there. But once blocking/shaping strats started becoming known, you see how vastly different a player who does it to a player who doesn't. It's night and day.

I think that is why your seeing more people discuss this. It's becoming more known to the player base. Problems alway start creeping up when more and more players are doing it. Personally I don't mind if people want to sit in one map and run it for hours on end.. but that isn't for me. I don't want to feel punished since you can't just sextant up everything on the map, or block for that matter.

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e1337donkey wrote:
The issue for me is that I don't want to feel like I need to camp out in one small area of the atlas and run the same map over and over and over. I like my game play to vary it up and challenge me.

You'd think the center of the atlas would be the most rewarding maps since they should be the hardest to run, but it isn't. The current atlas encourages players to choose easier maps and just deck it out with more and more density.

Then you have the issue that maps aren't created equal on the atlas. Unless GGG's intent is to do an atlas expansion every year then some maps are never going to see the light of day. What if my favorite map isn't sitting in the a populated area of the atlas, then what?

A side note on this would be that when someone shows you their shaped atlas strategy.. it's a mess. Like I understand what sextant blocking is but when you look at it on a screen... it looks awful.

I didn't mind when the atlas first came out, these things were cute back then when you just randomly threw a sextant on here and there. But once blocking/shaping strats started becoming known, you see how vastly different a player who does it to a player who doesn't. It's night and day.

I think that is why your seeing more people discuss this. It's becoming more known to the player base. Problems alway start creeping up when more and more players are doing it. Personally I don't mind if people want to sit in one map and run it for hours on end.. but that isn't for me. I don't want to feel punished since you can't just sextant up everything on the map, or block for that matter.



I understand what you are saying. The visual of sextants def could use a tune up. And areas being unequal is definately a good point aswell. There is a real problem if 1 map has 7 sextant options and another one only 3. There might also be something said for the hardest map being not the best ones. But I got the feeling if they do that the uproar will be even more insane then it currently is.

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