Ascendancy changes actually amaze so far
Aparently they are reducing the degen on zerker now, they didn't do the math before releasing inicial info lol. https://www.reddit.com/r/pathofexile/comments/7yyyga/assassin_guardian_and_hierophant_will_be/dukify9/?context=1
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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Good that shit was stupid as hell better be like max 10% or something
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" Kinda sad that they couldn't be bothered to use a calculator for what is an integral part of the game. Rip fated uniques. |
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Guardian is ridiculously broken now. I don't see how you even die. Survive for 5 seconds and you get 30% life recovery instantly, plus that block chance. This doesn't even factor in the reserved mana as Energy Shield or the free Instant warcries.
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" Plot twist: warcry node wasn't changed. And honestly, the nodes that were good weren't changed, while those which were lacking (Harmony of Purpose) were buffed. Now you have more viable choices to build around. Wasn't that the point? Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
I'm quite hyped about hierophant, i played the classic frostbolt totems and know that i'm getting 30%+ MORE damage while having a lot of sustain that's gonna quite viable actually. Not sure if tri-totem + arcane surge nodes is a good thing though, i was getting it alredy from casting curse + arcana surge + inc duration while totems killed everything. Guardian looks quite tanky now but will be difficult and painful to choose, Assassin looks quite buffed, they basically gave him 2 of the previous notables for the cost of one now, Chieftain looks great as well, berserker.... well even if they reduce the degen i still think it's quite bad.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" All the examples you gave are Nodes that are unchanged. Guardians are still rarely used this league (Abyss), so I am not sure what the issue is. |
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Ignoring power creep aspect,
I like a lot: berserker change aside from removing caster build subset of builds. Rage is a cool new mechanic and it adds flavor and uniqueness. Degen was too high and they already toned it down I don't really like: hierophant. I wish he had something thematically much more unique. It's just mostly a damage buff. This class is basically the crit totem mom class, thats still kinda narrow. Guardian pretty much the same as it was Assassin and chieftain changes are ok, focused around their niches.. I still really don't like chieftain as an ascendancy concept in general. Assassin is generic enough for crit and to lesser degree poison. Last edited by grepman#2451 on Feb 21, 2018, 4:42:55 AM
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" They added additional node, meaning you don't even have to take totems. And given other nodes are far more interesting now, he can be build without them, no problem. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
I don't understand the hype, game was already easy, now they made it easier.
"ok"? I like the thematic changes, but they are just handing out cookie's all over the place for nothing. Assasin is broken due to poison duration scaling. hierophant is a joke now chieftain eh And the funny part is, a month from now nobody that wants to be efficient will use them since they don't have movement/attack speed utility functions.(except assassin) People will test them for the power, then consider nobody actually needed more power and move speed trumps power in a grinding game and fall back. I guess i can hope they remove move speed from ascendancy's and attack speed but going off the fact assassin got revamped and gained it that's not likely in the cards. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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