Ascendancy changes actually amaze so far

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Boem wrote:
I don't understand the hype, game was already easy, now they made it easier.

"ok"?

I like the thematic changes, but they are just handing out cookie's all over the place for nothing.

Assasin is broken due to poison duration scaling.
hierophant is a joke now
chieftain eh

And the funny part is, a month from now nobody that wants to be efficient will use them since they don't have movement/attack speed utility functions.(except assassin)

People will test them for the power, then consider nobody actually needed more power and move speed trumps power in a grinding game and fall back.

I guess i can hope they remove move speed from ascendancy's and attack speed but going off the fact assassin got revamped and gained it that's not likely in the cards.

Peace,

-Boem-
power creep is insane in the game lately - I think at this point its futile to discuss that.

but at least assassin has identity. recovering .5% life for each poison is also sneaky powerful for clear

hiero...they removed one cool node he had that no one else had (extra 'gem slot' in helm/boots/gloves) RIGHT AFTER WE GOT SHAPER/ELDER ITEMS. and they added fucking arcane surge. defensively, I love MoM builds but this new hiero never inspires me like, say, trickster. and even inquisitor can do MoM well. aside from totems, nothing too unique about him- and MoM options are so plenty nowadays compared to when ascendancies were released

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