While you're waiting for the 3.1.0 patch notes, here's another upcoming unique!
Why do all the new uniques have life on them? Wasn't the idea at some point that the fact that most uniques have neither life nor resists on them should somewhat put a limit on how many uniques you can use?
Remove Horticrafting station storage limit.
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" Because ES is dead and no one will use a unique that has no life on it with a life build unless it's more overpowered than skyforth pre ES nerf. IGN: Arlianth
Check out my LA build: 1782214 |
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" It has life. It does not have a massive amount of life. It does not have resists, (much) block chance, ES, or EV - all things one might reasonably want on an EV/ES shield. Supporters like to make uniques people want to use. Frankly, I imagine GGG does too. Nobody likes to sink time and effort into an item they know everybody will hate. Uniques with no anything are less likely to be used than uniques that provide some resistances, or some life. Besides which. Rares are boring. Nobody likes using rares, they simply have different tolerances for how many uniques they're willing to sacrifice life/overcapped resistances for. Rares are nothing but stat sticks, which is why Grinding Gear's answer every time they try to Make Rares Great Again(TM) is to make Rares more like Uniques - give them unique active properties that alter a build's behavior rather than just cranking the stats up. We saw it with the corrupted Essences in Essence league, we're seeing it with Shaped/Elder items in War for the Fatlas. WftF is more likely to work, simply because Essence items were a pain in the ass and not really better than Uniques. These new things have the potential to roll up into an item which is very nearly unique to the player, with a rare combination of Shaped/Elder affixes that doesn't readily exist elsewhere. That's much more cool than rolling a fixed Unique property on an Essence item and then hoping the rest of the rolls aren't ass. Even if a given 'unique' combination of S/E affixes is not necessarily good, it will still be something the player can enjoy having. She/Her
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Damn, at first I thought one could literally transfer one's own ailments, but it's only causing them with your own hits.
E.g. if you're constantly ignited for whatever reason, you have constant igniting conflux, but you can't apply 50% shock from a 50% shock applied to you. That would have made the item viable for endgame for some builds. The advantage is that it says "all damage", which is interesting because I think it might not be required to deal fire damage for ignites. If there's some way to poison yourself for every hit you do, you could also have 100% poison chance for elemental damage, if I understand it correctly. I haven't done too much research into self-afflicted ailments though, so I don't remember any sort of effect that would do that. Other interesting options are self-freezing (if possible) with a "Cannot be slowed below base speed" modifier and similar things. |
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Only Elemental Ailments !
if this effect was NOT on a shield, it would work really good with Malachai's Loop... but so.. meh |
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" Will cause elemental Ailments YOU are suffering, if you´re affected by cottonballshock, will it hit cottonballshock back or will it apply damage based on your weapon, my guess the former unless GGG tripped over Itemdesign and lost a knuckle(of meat). Necroägaeis ? If you ignite a hoard of skellies, they all gonna reflect ? https://www.youtube.com/watch?v=drDs-Y5DNH8 Last edited by Lachdanan#4036 on Dec 6, 2017, 7:43:28 AM
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The following unique monsters are no longer Immune to Freeze, and instead have a minimum action speed that they will be set to if they are frozen: The Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus, Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
Soo, with juggernaut you can now permafreeze shaper?.. interesting.. |
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" they will be just slowed down, so technically will have status of being frozen and chilled, but still can move/attack etc. same like you were playing jugg or wearing kaoms roots Better dont quote me - often editing right after posting:)
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.....OK?
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" Because an item design philosophy that results in none of the items being used is a failed philosophy. Seriously, 90%+ of uniques in poe are auto-vendor for alc shards because of the attitude you are displaying, the time and effort GGG put into making them was completely wasted. The game is more interesting when items are choices, making the item not worth considering is not a choice. There is of course, a risk of going to far in the other direction and giving every unique so much life and resists on top of powerful unique effects that no one ever considers using rares.... but we are far from that place in general atm. Any decently rolled rare will have far more life and resists then this particular unique for example, so there is still a decision and choice being made. Putting no life or resists on items is just making items no can afford to use unless the effect is just game-breakingly powerful. Putting some life and resists on them, but less then a well-rolled rare would have, is a much better recipie to making them a viable option without overpowering them. Last edited by GoldDragon32#7655 on Dec 6, 2017, 1:58:02 PM
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